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wilbur81

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Everything posted by wilbur81

  1. I have NVIDIA's latest driver, Win10's latest, and do not overclock anything and I just had a CTD after my first mission upon closing.
  2. For me, it isn't even always the 2nd attempt. Sometimes 3 or more attempts are required to get the HACQ to lock the real target out in front of you and not the ghost that is 99.9 nm away.
  3. Indeed, in overcast conditions during mission start the Hornet mfd's are extremely dark.
  4. Last week's most recent patch helped me a bit... I am still having some crashes, but prior to the most recent patch I was crashing once every 2 or 3 mission loads.
  5. I think a major culprit of the 2.7 FPS loss is the new water... basing this on the fact that, when flying with a cloudless sky, I still have 15+ FPS on average slower performance than in 2.5.6. When I look down on the water when it is set to 'high" I drop from 60 to 30 FPS as shown here:
  6. This assessment is pretty accurate... and, unfortunately, in this new era of wildly inflated hardware prices, upgrading will be prohibitive for most of us. The dev-artists are going to have to finally say, "that looks good enough....let's focus on making it smooth and playable." DCS is just an amazing product, period... but if the GPU prices were like they were in 2017 when I purchased my GTX 1070 for $399... we'd be in better shape. We'll probably never see that again. Meanwhile, I'm probably going to downgrade to a 1080p large-screen setup as I'm not sure I'll be able to continue on in 4K in the future as I will never spend over $900 for a GPU.
  7. In VR? I don't fly in VR and don't plan on it any time soon...
  8. Hear, Hear! The ED team has done an absolutely AMAZING job with these clouds... it changes the whole experience of flying in many ways.
  9. I hope, when they implement this faster, more realistic slew, that they handle the precision small movements better than the current A-G TGT diamond in the HUD (Which is very fast but almost impossible to handle precisely for small corrections).
  10. With the water in 2.7, from high altitude, I get a FPS drop from 60 to 30 (vsync is on of course) by simply angling the camera straight down. The pic is taken high enough that there is zero detail on the water to be seen, but there's still a huge FPS impact. There's also some bad color-banding when looking straight down at the water from altitude. Water is set to "high".
  11. We had them before 2.7 dropped and they looked great! In my opinion they botched the water in 2.7 and perhaps could have spent the resources elsewhere.
  12. Agreed. I think the new clouds actually look REALLY bad at sunset or other low sun conditions. Your comparison screen is a helpful contrast.
  13. Thanks for posting those old and new water pics.... man, the 2.5.6 water looks SO much better.
  14. This has been reported in different fashions already and the Devs have acknowledged it. The Hornet's radar has been pretty trashed by 2.7... particularly any ACM modes, HMD or otherwise.
  15. On a positive note: I'm getting WAY better performance on board the Supercarrier in 2.7! This is a good thing because overall performance for me in 2.7 is degraded.
  16. I think that the worst thing about the water in 2.7 is the fact that, arguably, it looks worse than 2.5.6... but comes at a higher FPS cost. "If it ain't broken..."
  17. Most of the visuals (especially the water) that changed took a step backwards in my opinion in 2.7. The new clouds are amazing for sure and something for ED to REALLY be proud of. But, and I know things aren't this simple, I would've voted for keeping the visuals, water, lighting, etc. from 2.5.6... and merely introducing the new clouds into how things looked before. I'm kind of weary of the gamma getting jacked up higher and higher with each new update. My honest first impression of 2.7 was not about the clouds, but about how bad the gamma looked, introducing a sort of reddish, washed out hue to everything. If one brings the gamma any lower (I'm a 1.8 guy), the outside world in 2.7 starts to look a little better, but the cockpits become ridiculous. I keep a Stable version loaded on my SSD and when I flip back from 2.7 to 2.5.6, the latter looks quite a bit better...especially the water.
  18. Tried all of the above... still appears every time for me.
  19. In 2.7, it is as if the Hornet's 'pit receives sunlight through solid surfaces rather than creating shadows. Gamma is set to 1.8 in settings and cockpit shadows set to "high"... The clouds are beautiful in 2.7. The lighting on the other hand is a hot mess.
  20. Hey, Devs. Were there any undocumented flight model, engine thrust, FCS, or drag factor changes made to the Hornet in 2.7 and supplemental updates? I've done some testing where I have the same mission/scenarios open on both latest Stable and latest O.B. and it appears that the Hornet cannot achieve as high an AOA now in OB and that g-onset has changed. But I guess we'll never know...
  21. Yeah, it's REALLY messed up right now...
  22. Hey, Bignewy. Just came back to DCS from a two month break and downloaded the latest 2.7 OB. Here's the annual question: Did the Hornet's flight model or engine thrust get tweaked in 2.7 in any way? It doesn't seem to be performing as well as it did before 2.7, particularly at slower speeds... as if it has been AOA limited more than before....but maybe it's just me? *EDIT* I need to post a 2.5.6 and 2.7.1 track respectively with the FCS page up, but I'm finding, in 2.7.1, that left and right stick on final approach to the carrier introduces what looks like an adverse yaw or horizontal nose 'swing' that was/is not present in pre-2.7 builds. Again, the burden is on me to post tracks... Anyone else with the time and both builds on their PC can try it out to see what I'm talking about, but I noticed it immediately on my first 2.7 Hornet CASE 1 approach.
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