Jump to content

wilbur81

Members
  • Posts

    1961
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by wilbur81

  1. I'm more inclined to wonder how no one caught the Auto Acquisitioning of ghost bandits at 99.9 nm when locking a guy 2000 ft in front.
  2. Indeed, though I've been perplexed in the past with some of the Hornet-isms that seem to be realistic, but silly. Maybe Hughes was to blame?
  3. I'm not quite following you with what you've said above? I get operational flight program (OFP), but the other comment I'm not following. "But once again radar=/= flir" and "The differance between the 2 ofp's described are the modes you can enter them." Which two operational flight programs? I don't own the Radar manual you're citing.
  4. Ahhhh... got it. So, -100 says that Spot mode is not entered until the release of the TDC? It's a strange quirk to me given that FLIR works differently... but if that's how SPOT is in a Lot 20, then that's how it is.
  5. Several things written in our Open Beta module manual have been inaccurate/wrong over the past 3 years regarding the Hornet's complex systems, HOTAS behavior, etc... and ED has been gracious enough to take user feedback (like mine) and run it by their Lot 20 SMEs... changing things in the current O.B. to reflect the more realistic behavior in some cases. In other words, the manual is just as Open Beta as the Open Beta systems are in the Open Beta Hornet. I may be right or I may be wrong... but I do know how long-press works in other more well-baked systems like FLIR (and SPOT literally just came out). Hence my post in the "wish list" section and not the "bug" section... Are you tracking with all that, Catman? I wonder if your opinion that my opinion is irrelevant is relevant?
  6. Try reading my post again... "With the FLIR long-press functions, you long press and after 1 second, you get the mode/feature you wanted without having to release the button (much better in my opinion)
  7. Agreed on the 9G problem... though I'd bet ALL my money that DCS's Viper is going to be closer to reality in its FM and performance than that other Viper sim. My guess is that a lot of our Viper FM complaints here stem from folks who've come to believe that the other Viper sim is canon when it comes to the jet's performance...but ED's work is or will be much closer to reality I do believe...but it is still VERY early access.
  8. The HOTAS 'long-press' function that brings you into "SPOT" mode does not function like the other HOTAS long-presses. Currently, you have to hold the TDC button down for about 2 seconds and release it, which is tedious and too long when in the heat of an engagement. With the FLIR long-press functions, you long press and after 1 second, you get the mode/feature you wanted without having to release the button (much better in my opinion). Additionally, "SPOT" is only available with the radar when you're in A-A master mode. I'll assume that this is realistic, though a little bit odd.
  9. Indeed. The Radar is pretty messed up when you really start putting it through its paces. Albeit, the APG-73 system is probably the most complex thing for the programmers to nail down; but in my mind, the two most crucial parts of a Fighter simulation are its flight model and its radar. I was flying yesterday and got into a situation with TWS that was so strange I can't even explain it... though I can explain that it ended up with 20 deg azimuth in TWS and I could not change it to another setting. Oh well, they'll get to it.
  10. Sounds about right, then. The Viper is highly touted for everything except it's low speed handling. There are other areas of improvement coming for the Viper's FM for sure... but I wouldn't expect a whole lot of slow speed performance... just like the silly Hornet drivers that enter the merge at 500 kts...
  11. I have NVIDIA's latest driver, Win10's latest, and do not overclock anything and I just had a CTD after my first mission upon closing.
  12. For me, it isn't even always the 2nd attempt. Sometimes 3 or more attempts are required to get the HACQ to lock the real target out in front of you and not the ghost that is 99.9 nm away.
  13. Indeed, in overcast conditions during mission start the Hornet mfd's are extremely dark.
  14. Last week's most recent patch helped me a bit... I am still having some crashes, but prior to the most recent patch I was crashing once every 2 or 3 mission loads.
  15. I think a major culprit of the 2.7 FPS loss is the new water... basing this on the fact that, when flying with a cloudless sky, I still have 15+ FPS on average slower performance than in 2.5.6. When I look down on the water when it is set to 'high" I drop from 60 to 30 FPS as shown here:
  16. This assessment is pretty accurate... and, unfortunately, in this new era of wildly inflated hardware prices, upgrading will be prohibitive for most of us. The dev-artists are going to have to finally say, "that looks good enough....let's focus on making it smooth and playable." DCS is just an amazing product, period... but if the GPU prices were like they were in 2017 when I purchased my GTX 1070 for $399... we'd be in better shape. We'll probably never see that again. Meanwhile, I'm probably going to downgrade to a 1080p large-screen setup as I'm not sure I'll be able to continue on in 4K in the future as I will never spend over $900 for a GPU.
  17. In VR? I don't fly in VR and don't plan on it any time soon...
  18. Hear, Hear! The ED team has done an absolutely AMAZING job with these clouds... it changes the whole experience of flying in many ways.
  19. I hope, when they implement this faster, more realistic slew, that they handle the precision small movements better than the current A-G TGT diamond in the HUD (Which is very fast but almost impossible to handle precisely for small corrections).
  20. With the water in 2.7, from high altitude, I get a FPS drop from 60 to 30 (vsync is on of course) by simply angling the camera straight down. The pic is taken high enough that there is zero detail on the water to be seen, but there's still a huge FPS impact. There's also some bad color-banding when looking straight down at the water from altitude. Water is set to "high".
  21. We had them before 2.7 dropped and they looked great! In my opinion they botched the water in 2.7 and perhaps could have spent the resources elsewhere.
  22. Agreed. I think the new clouds actually look REALLY bad at sunset or other low sun conditions. Your comparison screen is a helpful contrast.
  23. Thanks for posting those old and new water pics.... man, the 2.5.6 water looks SO much better.
  24. This has been reported in different fashions already and the Devs have acknowledged it. The Hornet's radar has been pretty trashed by 2.7... particularly any ACM modes, HMD or otherwise.
×
×
  • Create New...