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Everything posted by wilbur81
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Never done this before... but I dropped all of my graphics settings to "low" and I'm still only getting 30-32 FPS over land in this map.... and it looks like garbage with all settings on "low." Vulkan, come to us, we need you. Oh, well... back to PG, Caucasus, Syria, and NTTR.
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Man, just tried the map for the first time today. The performance is ABYSMAL. I was hoping that the new edge tech (and a mostly water map) would make this the smoothest map for me. It is by far the worst. I'm at 20 fps on the tarmac/taxiing with me as the only unit on the map. I cannot exceed 30 fps at altitude with clouds. FYI-I don't use Tacview.
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Not to derail this discussion, but this statement isn't accurate. A Viper traveling at M 1.6 at 40K feet is going to be more lethal than a Hornet at 36K and M 1.1... that AMRAAM they are both carrying likes the higher, faster start...no question. High speed, High altitude intercept is not the Hornet's jam.
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Yeah, I'm more of an air-to-air guy so I am constantly swapping between AUTO and MAN in an engagement... and yes, I just use the standard Elev/Zoom Hornet HOTAS function; don't know why I added that in my list above. Side note: I use a "shift" button on my WH Stick in order to control the map scale and some other things on the HSI/SA pages via HOTAS. How anyone can be competitive/quick in a jet like the Hornet using the mouse/clickable cockpit is absolutely beyond me...
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agreed... which is why I've mapped all of the following radar functions to my HOTAS by assigning the appropriate OSB's to my stick and throttle: - Radar modes (RWS/TWS/MAP/GMT etc.) - Azimuth - Elevation - Bar scan units - Range - Auto/Man - PRF settings I operate all of these without taking my hands off.
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Wow, really? I've found it to be completely the opposite. You can crank out Mach 1.5+ with two wing tanks and 6 AMRAAMS in the Viper. The Hornet is kind of a pig once you hang anything on it. Even empty wing pylons on the Hornet produce noticeable drag. The Viper just powers through the hanging stores really well.
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correct as-is Has the JHMCS blanking gap been fixed?
wilbur81 replied to Manuel_108's topic in DCS: F/A-18C
Unfortunately, the Pitch Ladder and Velocity Vector are kind of important... -
correct as-is Has the JHMCS blanking gap been fixed?
wilbur81 replied to Manuel_108's topic in DCS: F/A-18C
Hmmm... not a bad idea. -
correct as-is Has the JHMCS blanking gap been fixed?
wilbur81 replied to Manuel_108's topic in DCS: F/A-18C
So, you're saying that the real Hornet HMD does not blank out the TD box? -
Yeah, I used the page during some testing. Second question for you if you don't mind? Once the FCS has indicated you have 7.5g available and you're under that gross weight, should most 390/400 kt or higher + max stick deflection with rapid onset produce 7.5 'easily'? In other words, once the FCS has determined max g available for weight, should it be pretty easy for the pilot to achieve that G loading with aggressive max stick deflection?
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This is what I would most look forward to...
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Interesting... what is your source? And is it for the LOT 20 Charlie?
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Thanks, GG. That's a helpful post. The G-onset/peak-G in the Hornet reminds me a little bit of how the Viper currently is with achieving 9g... which the Devs have acknowledged they are looking at a fix for. Maybe the Hornet FCS/FM is suffering from the same type of thing?
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Cool. Thanks, BN.
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indeed