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Pocket Sized

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Everything posted by Pocket Sized

  1. Exactly what Looney said. The engines will power down almost instantly to keep the rotors from over speeding. You have to watch and listen to feel what the engines are doing. If they dip down you have to be prepared to raise the collective slowly or land very hard.
  2. Yeah and my car's turn signals stopped working when I ripped the steering wheel out SMH [/sarcasm] I haven't had the cursor issue, and all the other bugs are very minor in my experience. Considering the myriad of long standing issues fixed (flanker wheels popping, F-86 flap pitching, Su-33 fuel gauge etc) and the numerous features added (tactical marks, F-5 FM changes, new stuff in esc menu, wing flex!) I think it was a wonderful update! The fact that it's buggy should be a surprise to no one. You have to remember 1.5.4 changed fewer things but had a 3-4 week long beta. This update changed way more and its beta period lasted ONE week.
  3. Yes! Make sure you both have your NET ID set up and are using different OWN ID values (NET settings on the TAD) Go to the TAD and put your cursor over your wingman (should be blue) then press TMS short then TMS long. This will "HOOK" your wingman and make him show up as a dotted square on your HUD with a distance reading. Totally forgot about this feature!
  4. The left over transients sound like they could be caused by the yaw damper. The pitch damper takes a few seconds to settle after aggressive maneuvering, I imagine the yaw damper is similar since they're both pure analog.
  5. Depending on total weight, Mach number, and rolling motions the max allowable G can be as low as 5.5ish.
  6. If you or the server have "radio assists" on you will hear a spoken warning ("missile: 3 o clock low") which isn't the case on any real aircraft. The A-10C is the only aircraft with an IR missile launch detector and will be for the foreseeable future assuming the mirage doesn't get one.
  7. Similar issue in 1.5.5. Usually causes server ping timeout or game crash. It's been here for a while now due to something that changed in the core engine. (IIRC it has something to do with drawing ground clutter on the screen, in fixed beam or standby the issue never happens) I have a feeling this will take a bit higher priority once the Viggen is out the door.
  8. Optimal range for shooting is shown by the circle that slowly unwinds as you get closer (if master mode is GUNS). IRL they shoot when the circle is unwinding through the bottom half, below the 3-9 o clock positions. However if you're feeling ambitious and want to take out heavy armour you can fire at the 1-3 o clock position but be VERY CAREFUL that you don't get too close and smack the ground pulling up. This takes practice.
  9. ? I've always seen nose slice at high AoA that can be stopped with careful rudder input. If you practice you can fly with the stick fully back and use rudder to keep her level.
  10. They've finished tweaking the module to the point of it being out of beta. 1.5.5 saw a lot of improvements to the F-5.
  11. The F-5 would be a great first module as opposed to the usual FC3 route. Imo it would be better to start with a single full fidelity module, also its going on sale this weekend to celebrate it getting out of beta! While simple radio is good for hard core comms, use TeamSpeak first ;)
  12. Alright knowing LN the livestream will go like this: Opening visuals straight from windows movie maker including obligatory "sample text." Royalty free music begins playing. A watermark saying "unregistered hypercam" is visible on the top center of the screen. Quality is between 144 and 240p. It cuts to a cluttered desktop. A very laggy mouse cursor slowly moves to the task bar and opens notepad. Very slowly they begin typing in notepad. At least 1.5 seconds of delay between each letter. Soon Stream ends. Three weeks later the Viggen drops while LN pretends the live stream never happened.
  13. Didn't expect it to be true but I'm certainly not complaining!
  14. F-5 is gonna be out if beta tomorrow. An extremely optimistic me says that we'll get 1.5.5 stable tomorrow.
  15. Also, a point about the new G limit behavior: The over G warning buzzer/light are triggered at a consistent G level, always. They are tuned to be most useful in a typical dogfight configuration/GW. But somehow it really feels like the G limiter varies with GW. This seems counterintuitive. Why integrate the fuel/stores weight into the FBW but not the G warning, even though the latter would be much easier to do?
  16. ??????????? Where was this posted? I can't find it on their site. Also, jesus H christ they were NOT kidding when they said "new quality standard." You can see the crinkling on the edges of the label! AAAAAAAAAA
  17. [quote=SkateZilla;2946877 The missile has no warhead explosive, its a HTK missile. Wait, so it needs a direct hit to do any damage? That sounds... odd. I guess missile guidance has improved enough to make that viable?
  18. If I was a dev I'd be pretty bummed out seeing posts like this. Worked for hours on end trying to make the aircraft as good as possible only to have customers brush off that effort and focus on tiny inconsistencies. (Remember this is LN's first module, and it's still considered one of the best!) I know for a fact every time I jump in the fished I have a blast. It was my first module and I've never thought twice about my decision to purchase it. It requires constant attention due to the myriad of strange behaviors simulated, and don't even get me started on the flight model. Very positive response to inputs while still being very smooth to fly. You can really feel the plane's mass in the air and on the ground.... But god forbid the afterburner be slightly out of sync with the animation. Totally unplayable.
  19. Exactly this ^^^^^^ At NASA you wouldn't have a security guard inspect space suits, at ED you wouldn't have a 3D modeler fix core game issues.
  20. This is most likely accurate. Pitch/roll coupling is a mysterious thing.
  21. My take on it is this. The missile is not aiming for you. It is aiming at an imaginary point out in front of you. You can move that point around and make the missile bleed it's energy, you can put the point underground, or you can move the point somewhere outside of the missile's ability to turn. Countermeasures make things easier unless it's an AIM-120 (American radar missile, used mostly by the F-15) which are pretty much immune to chaff (chaff is metal that confuses all other radar missiles) For countermeasures to work you must dispense them to LOOSEN the lock the missile has on you. You must distance yourself from the countermeasures by maneuvering to BREAK the lock. Remember this and burn it into your memory. Flying straight will get you killed most of the time even if you are dispensing. Also, a tip for those replying in this thread. When teaching somebody how to do something in DCS, don't ever try to make yourself look smart. While it may briefly impress them, this intimidates the student and enforces the "I'll never learn all of this" mentality. Make yourself look as dumb as possible. Use very simple analogies and explanations. Teach the bare bone concepts then add to them later because the brain can only absorb a certain amount of information at a time.
  22. HEck. I just spent like 20 minutes typing out a post about how the F-35 is pioneering FBW tech that will be passed to later aircraft. Then I accidentally hit the back button on my phone. Another time I'll come back and re-type it.
  23. Wow. Y'all weren't kidding when you said the Viggen was ahead of its time!
  24. I'm 90% sure this thread was talking about adding an eastern aircraft with similar standoff range to balance the sides. Wouldn't require nerfing anything, just adding another aircraft. Plus, we still have no idea how difficult the 54 will be to evade at long ranges. An eastern counterpart might not even be necessary.
  25. I would like to make a complaint relating to the bolded text from the JA-37 manual. Please do not post false/misleading advice on the forums, thank you. :megalol:
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