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epoch

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Everything posted by epoch

  1. I'm going through a "Flying Miss Daisy" phase at the moment. My buddy just flies me around whilst I sit in the back and achieve absolutely nothing. That said, for ground attack has been a great help.
  2. Hi By definition a GBU (guided bomb unit) requires guidance in order to get a precise hit, either from your own ship (e.g. targeting pod) or another source (another aircraft or ground based). The GBUs are conventional (unguided or "dumb") bombs with bolted-on laser seeker and tail fins GBU-12 = MK-82 GBU-10 = MK-84 GBU-16 = MK-83 For fuzing, set your MFUZ to nose and your EFUZ to INST. Wags did a good video on fusings earlier this year: Apologies if you already know this, but it wasn't evident from your post.
  3. It's present in multi and single player. Also I noticed that it only seems to occur after the engines have started. Cold and dark seems fine.
  4. You need this in order to taxi on grass. :thumbup:
  5. Further testing seems to indicate this is not network related. My buddy was experiencing this issue in the RIO seat, on a stationary Stennis in single player.
  6. Hi. No, the pilot wasn't experiencing this. We spawned a new jet at Al Minhad and the issue doesn't occur, so for sure it seems it's carrier specific. On the carrier the judder was evident regardless of which direction the jet was oriented on the deck.
  7. I'm currently sitting back seat on the Stennis. We're busy starting up. Screen is definitely 'trembling' as the OP says. See vid:
  8. Thank you for this helpful information, const. Very much appreciated. :thumbup:
  9. With respect, it seems you don't quite understand what we're asking for here. We'll just wait until ED replies. They'll understand. :thumbup:
  10. ^^^ This ED, please provide source IPs. Some people are hosting servers from their homes, and are taking it on blind trust that your service is secure. Kindly provide some additional information so that hosters can ensure they're solidly protected. Thanks.
  11. Yeah I was wondering about this too. Going up against a human controlled SAM or AAA is great fun. Also, deadlyfishes, would you perhaps consider making all the ground assets that support CA driveable? I usually edit the mission before hosting it on my private server in order to make the SAMs, AAA, tanks etc driveable, but if you could have this as a default it'd be much appreciated by those of us who enjoy Combined Arms. Thanks again for your missions. Great fun!
  12. Good to know. Useful info is trickling out, which helps improve confidence. Thank you.
  13. On the F/A-18 we can modify a .lua to create preferred default countermeasure programs. I wonder if we can do that on the AV-8B too.
  14. This ^^ Would much prefer to restrict inbound 8088 to only the external IPs that require it. ED seem not to have given much consideration to the security side of things. And before anyone says "beta", security should be first on the list, not last. Especially when it's your customers.
  15. Yes i noticed this too. Test button seems to work whilst you're starting her up. Once she's fully up and running, nothing.
  16. I can't think of a reason the AWACS would require TACAN. You have no need to rendezvous with the AWACS, so you don't need a TACAN for that unit. You do need to find tankers and the carrier though.
  17. Incorrect :thumbup:
  18. Or not.:doh:
  19. Same here. Tankers are on Y in the mission editor, but only contactable on X in game (PG and Caucasus).
  20. Anyone got this working yet? I'm just getting a DCS splash screen then a DCS crash.
  21. I've had this in the Harrier and the Hornet.
  22. Yeah I had the sea jelly in the FA-18 last night.
  23. Thank you :thumbup:
  24. Only if the PS5 comes with a caps-lock key.
  25. Fan Song is definitely showing '2' on AV-8B RWR. Delivered a HARM to it post haste, whereupon '2' was no more.
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