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Everything posted by epoch
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Yup, my bad! Thanks for correcting. Note to self: polish spectacles before using forums/mission editor.
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The SA-2 requires two radars. S-75 "Fan Song" (tracking) P-19 "Flat Face" (search) For the SA-3 you also need two radars. S-75 "Fan Song" (tracking) S-125 "Low Blow" (search) So that might have been your issue for your SA-2 site. I've just set up those two radars, along with some launchers, threw some AI at it and they were swiftly detected and shot down.
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Sounds like a useful guide, so if nobody posts here but you do end up finding it, could you post a link please? That said, ED have made it a lot easier to set up AA/SAM sites in the mission editor as the units seem to have been renamed so they group together. For example all the SA-10 stuff is named "SAM SA-10 S-300 xxxxxxx". I don't know how recent that is, but it's very helpful indeed.
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WW2 scenarios with spawnable missions?
epoch replied to epoch's topic in User Created Missions General
I'll check it out. Thanks for the info. -
Hey all I'd like to place some barrage balloons from the WW2 assets pack into my mission. But I can't find them in the mission editor! Could someone direct me to them please? Edit: Found them ... but something weird's going on with the altitudes. I set them to, say, 1000ft yet in mission they're at something like 3000ft.
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WW2 scenarios with spawnable missions?
epoch replied to epoch's topic in User Created Missions General
Sorry, not sure what you mean. Is that a mission? OMG I can't believe I completely missed this! I'll check it out. Thanks! -
Hey all I want to get back into flying the old warbirds (I have them all but have rarely used them). My buddies and I thoroughly enjoy deadlyfishes' excellent "Through The Inferno" missions when we're flying modern jets. Does anyone know if there are any similarly constructed missions for WW2 planes? Ideally on Channel or Normandy - I really don't see any value on flying WW2 on the other maps. None of us have the skills or time to create our missions, so any pointers towards existing ones would be greatly appreciated. To clarify, the Inferno missions are PvE and have spawnable missions such as hunt/destroy convoy, or AA/AG attacks. Thanks in advance for any advice.
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investigating Carrier deck crew not marshaling online
epoch replied to BoneDust's topic in Bugs and Problems
I've experienced this issue too on my dedi server on Syria. Our first flight got no marshalling whatsoever, so we did a risky full power take off from the back of the ship. That went ... badly. Respawned and everything was completely as expected, including wing unfold marshalling actions. -
That's good to know. When multicrew was (pretty much) working it was hands down the best experience I've ever had in DCS. Sneaking from tree to tree, popping up and quickly taking out a target, then slinking away was so much fun, particularly because it was a shared experience and both participants had their own role to play.
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false positive I got a virus while downloading the latest update
epoch replied to LuckyFromArma's topic in General Bugs
Russia's Christmas holiday season starts in a couple of days, so consider raising a support ticket. You may get a faster response. -
Yes, a menu that pops up requiring a mouse click to Allow or Deny. See page 158 of the Huey manual for a pic.
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That's it - Request Aircraft Control (default 'C'). You can only "take over" control if you occupy the priority seat (as described above), otherwise you are "requesting" control. Example: the Huey is set to Pilot has priority (right seat). The co-pilot can press 'C' to request control (which can be approved or denied by the pilot). If approved, the pilot can afterwards press 'C' to take over control with no approval from the co-pilot, because the pilot has priority. Obviously this would be the other way round if the co-pilot has priority. And if it's set to Ask Always then pressing 'C' will always be request control because both seats have to approve each other. And when set to Equally Responsible then pressing 'C' would simply take over control without any approval. Communication is key in all scenarios.
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It's the Aircraft Control Priority in the unit's settings in mission editor. See pic. As I understand it, if you don't want prompts when switching pilot then set it to Equally Responsible. I think the settings are: Pilot - right seat in charge and can take control from left seat without approval. Left seat must ask. Copilot - left seat in charge, and can take control from right seat without approval. Right seat must ask Ask Always - both seats can fly and must ask each other for approval. Equally Responsible - no priority, no approval for pilot change.
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Ok I think I've replicated your issue. I placed down 2 Hueys, each with 2 door gunners. One was set to 'solo flight' (so multiplayer incapable) and one was not set to solo flight (multi-crew). I loaded the mission in single player. Solo flight - I was glued to the pilot seat. Unable to occupy any other seat Multi-crew - I was able to switch between all 4 seats I next loaded the mission on my server and connected via multiplayer. Solo flight - I was glued to the pilot seat. Unable to occupy any other seat Multi-crew - I was glued to the pilot seat. Unable to occupy any other seat So the behaviour seems different depending on whether you're in multiplayer or not. I actually expected to be able to switch seats in solo-flight mode on single player, based on the assumption that this mode is more like pre-multicrew Huey. Perhaps not. I guess we need a dev to state what the expected behaviour is, and whether there's a bug.
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Some of the best experiences I've had in DCS has been multicrew based. The Gazelle was immense fun with multicrew (until it became unplayable), and the Tomcat is excellent. It brings DCS to a whole new level of teamwork. Tried the Huey yesterday with a buddy and we loved it. Very well implemented and was great to be able to share control, as well as go through checklists together. The door gunner experience, as others have identified, was a bit 'meh' but I'm sure it'll improve. Fingers crossed we'll get multicrew in the Mi-8 at some point. I've had that module for years but never used it because I can't be bothered jumping between 3 seats. And I guess this bodes well for the Hind and Apache. And perhaps the Kiowa and Gazelle. Thanks for this ED/Belsimtek. Your efforts are truly appreciated.
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Perhaps he's referring to the 'solo flight' option. See pic. Not sure what it does though, or whether it's related to your issue.
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Agreed. I love the idea of having to deal with defogging, but given engine limitations and balance against other modules it's simply way too early to implement such a feature. It just doesn't seem to work well (for me). I'm loving this module, and can only applaud Deka's skill and attention to detail. But the fogging is not for me right now! You mention a mod to remove the effect. Can you point me to it please? I couldn't find anything in User Files other than one that removes baked reflections.
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Hi Hopefully quick and easy question. How do I get AI helos to taxi to the runway for takeoff, rather than takeoff from their parking spot. I've got a couple of CH-47 (just AI immersive 'fluff') parked up at Incirlik. Their starting waypoint is 'takeoff from ground'. I set a 2nd waypoint at the start of the route I wanted them to fly. They took off from their spot and went directly to waypoint 2. I was expecting them to taxi to the runway first. So I changed their parking to 'takeoff from ramp', and added some waypoints to the start of the active runway (23 in this case). Each waypoint was 10 knots speed and (for some reason) 98 feet AGL. I was unable to enter 0 AGL. Again, they just took off directly from parking and went on their merry way. In both cases they landed on the runway and taxied back to their parking spots. Any advice would be appreciated. Total noob here.
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Are the waypoints actually needed? I always delete them from every playable aircraft. Purely because they make a mess in the editor, and if me or my flying buddies don't know how to manually add waypoints then we shouldn't be in the pilot seat!
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Great to see the forum design evolving. Looking a lot better than previously. The categories (e.g. International Support, Legacy Versions etc) need to be collapsible. Other than that much, much better.
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This change was badly thought out and shoddy in its implementation to say the least. For what is effectively your most customer facing interface you never make such a drastic change without taking extra precautions. The sensible thing to have done would have been to run forum layouts side-by-side for example, or have an alternative read-only copy in the new format for people to experience and provide valuable feedback. What you don't do is a major upgrade and redesign, then stick your head in the sand when people complain. It's a long time since I've upgraded a vBulletin site, so perhaps the previous theme wasn't compatible and they're working on it. Fair enough, but that should have been tested beforehand offline and remediated prior to implementation.
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Terrible. Simply terrible. Unreadable, unengaging, uninspiring. Who signed off the new forum design? Take their pen away.
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I'm sure you've probably done this, but have you tried simply unplugging and re-plugging the USB cable? I've had issues with the Warthog randomly not picking up button assignments, and a unplug/replug worked for me.
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If your game is in C:\Program Files or C:\Program Files (x86) then you'd need to use elevated rights (run as admin) to modify files in this folder. I always install games elsewhere, e.g. D:\DCS for this very reason. There should never be a need to use elevated rights for a game. So if DCS is in the C:\Program Files folder then you need to run notepad as admin in order to save into there, or as you've identified save to another location then copy over (which will prompt for permission which is effectively elevating to admin).
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Hi I'm not sure I follow. Say I want RGB 17,17,112 for my HUD (dark blueish). What numbers would I need in the HUD_Init.lua? I think I'd like a colour similar to the bluefor unit labels. Thanks in advance for your advice.