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FragBum

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Everything posted by FragBum

  1. You were pushing the toque hard and T4 temp looked high, don't forget like the Huey engine damage is accumulative. <edit> The little red LED kinda says broken. My question is the amount of torque for IAS was rather high perhaps you didn't notice prior damage.
  2. Nice work, I'm thinking of gutting those same pedals off my combat pro for my scratch build pedals although I used the really hot melt glue gun for mine AKA TIG. :thumbup: Here's my MK 1 pedals, don't laugh they do work. Link here. :D Oddly my cost was about AUD $60 bucks most of that was for the damper.
  3. I don't feel so bad about my "flying" now. :D :thumbup:
  4. Sharing the luv I see. :thumbup: To be fair these guys don't take nonsense from anyone but they a extremely helpful and take time to explain stuff for those that genuinely want to learn, rather then spew forth verbal nonsense like we see from time to time. Perhaps look at the link to the US test and evaluation of the Gazelle some mighty good reading there about cyclic displacement for forward flight. :D Link here to post.
  5. That should be the "Game Mode" verses "Sim" mode option if it were to be done. Next you fly it bring up the controls display you'll find you need to push and hold the cyclic for the duration of the turn then bring the cyclic back and voila it's level again. Turn AP off and it responds correctly put the Mi-8 into a bank return cyclic to neutral and the Mi8 kinda just stays there subject the aerodynamics. Perhaps you might like to read up on blow back and it's effect on the aircraft in forward flight. You could test this in the Huey it is at least modelled for forward flight. :music_whistling:
  6. Cooked it surprised though you should be very aware of that transmission and T4 situation from the Huey. Great find Agent_Wolf. :thumbup:
  7. Oh right fig 15-4 pp126 :) describing the same thing. second edition. :thumbup:
  8. We've touched on blow back and cyclic position in forward flight* some time ago in this thread, I read that document re the US evaluation of the Gazelle and found it interesting . The other "difference" is for doing level turns and accordingly the requirement for adding more power to maintain altitude and speed seems not all the helis are the same and it doesn't seem to be the Gazelle that is odd, but I'm not a pilot. W. J. Wagtendonk goes into some detail here. *Yeah I do reverse circuits in Gazelle/Huey/Mi-8 meh. :P:D
  9. Umm it should your controlling roll rate not roll position the Gazelle in this respect is not a space ship. :) Think about if you push cyclic to roll the aircraft to lets say to a certain bank angle then bring the cyclic back to neutral position (so you don't do complete rolls which is great fun anyway) it will pretty much stay at the bank angle until either aerodynamics and or gravity or you change it the helicopters attitude will not correct itself. The same way you push forward or back on cyclic you push until you have the desired pitch and back to neutral position accept for required corrections. Although the modelling of blow back seems ineffective for forward (any direction) flight in the Gazelle but the effect of blow back and associated change in rotor disc angle kinda gives the impression that forward speed is proportional to forward stick position it is but for other reasons rather then a proportional control system. The Huey is great to observe this effect. You kinda get a feel for the idea of pitch rate control when doing loops again great fun. :D For roll effect the Huey is the same, so to the Mi-8 with auto pilot off there seems to be a bug in AP for Mi-8. What can help is practise hovering and try to remove those curves/saturation. Happy days. ;)
  10. Is there a "repair" dcs utility included with the steam version? Prolly windows->start ->DCS->repair if it's included.
  11. Go to options->Vr_->use mouse. Prolly also cursor confined to game window.
  12. Look from a fly by the seat of your pants experience and doubly so for helicopters although the FA-18, Yak and CE2 and others are pretty damn well impressive even in Rift. :thumbup: The first question is what hardware do you have? Do you need special lenses? maybe from your experience with the other VR setup I don't know. The odd small "sweet spot" of okay resolution is an expediency of CPU/GPU capabilities as well as the HMD and some behind the scenes adjusting. Personally I find the lack of overall image quality for peripheral vision a short coming. IMHO. Rift works well, it ain't perfect well more res would be nice but it's not bad either, tracks very well, runs as a standalone for DCS and less demanding on hardware. Agree,.. Other options also look interesting like Pimax.
  13. The ole click the button or adjust the dial in VR with a mouse well those that use joysticks trim a lot so you kinda can let go grab the mouse and do something. Touch screen is likely 6 of one half a dozen of the other I've no used one for DCS but mouse is quick. As for video card if you don't want eye-candy it will work not brilliantly but it will work. Might help for your situation. Although a gaming laptop should run VR as well. As for left hand on cyclic umm stick practise, hovering left handed can be interesting but you get it after a while. :D
  14. Well currently a PC for DCS is pretty much formula driven based on wallet contents and what performance level you can accept. :) Besides spec-ing and building the PC is fun. so I voted No. :music_whistling:
  15. Just FYI I have this heatsink and only need the fan in between the 2 towers and the case fan which seems to be plenty of cooling even for a mild O/C and high 30's c ambient CPU at 60deg c. after a decent DCS session. In both builds with this heatsink the case fan and center fan seem adequate. I've just (last week) finished a 9600K (not clocked yet) build for my wife using my old 1080Ti and it preforms very well in VR, I also tried DCS with just the screen 2560*1600 and was about 80 FPS sitting in the SU27 on the ground. I also have used the intel 545s series 500GB *AUD135 for a few builds and seem pretty good. One of out local PC candy stores. :thumbup: YMMV.
  16. Don't worry it's a gotcha DCS standard install and all,.. :thumbup: It's an awesome bird to fly. :pilotfly:
  17. Nah all good, I just want to keep a robust, respectful and open minded discussion going is all. Surely that ain't a hanging offence, right? :) :thumbup:
  18. Exactly we don't know, and any observations are mealy observations and may well be the subject of another thread and as you say there maybe other explanations. Agree :thumbup: Oh and that other sim is a commercial flight training sim with accreditation. ;) Mind you I did look at the graphics even compared to DCS VR and smiled a lot,.. :D
  19. Or there in another explanation. Some of this discussion is theoretical as for the 'AP" in the Mi-8 we don't know. As for the discussion of a helicopter being put off level and into a bank by pushing the cyclic and returning it to the "neutral" position the aircraft wont bring it self back unless correction input is subsequently applied. Which seems to be the aspect being discussed. It may also be more polite to enquire as to the person making the claim before berating them, he could be an actual pilot also with thousands of hours of flying. Just saying. :)
  20. ^ Nice. :thumbup:
  21. Yes,.. :thumbup: IP instructed me on that said it was important. :) I'll rethink the question/context ok. :(
  22. @Gunnas Driver. Ignoring the Gazelle for the purpose of this question and I may well be incorrect. :) Could you advise the terms for conditions for cyclic position for non trimmed flight. a) Mechanical center this is simply physical center of the cyclic action. b) The cyclic position that brings the aircraft into equilibrium taking into account CoG and other forces acting on the aircraft. I very rarely use trim in DCS so for me the notion of center is really the cyclic position (that attempts) to keep the aircraft in equilibrium as per b) above and this position is usually not the physical mechanical center of cyclic travel. I understand for a joystick the use of trimming to move the balance point to mechanical center makes it physically easier to deal with the action.
  23. A couple of questions,. I have never used the input device you have however I just consciously did perhaps the same test however I find that once a bank angle is set bringing the cyclic to center (as per the controls display) does not result in the Gazelle levelling. As I have effectively 25CM extension for cyclic input in theory I have finer physical control of input. I'm just thinking here is it possible with the short throw of your joystick that you are actually inputting a slight correction as and I presume your joystick has a centering mechanism? Just observing if I set up a bank angle and bring the cyclic back to center, yes that center area of cyclic where not much happens the Gazelle remains more or less at the set bank angle. To bring it back to horizontal I only really need to blip the cyclic in the required direction to level the Gazelle. When you say the cyclic feels like a light switch like an almost digital on/off that action reminds me of what I get if force feedback is enabled in DCS->Options->Misc.
  24. Okay check that options->Misc->Force Feedback is not checked. Next what input control are you using?
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