

FragBum
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Everything posted by FragBum
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Sage advice sir. :thumbup: Although I still break one or two now and again. :D
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I'll say this I like all the Helis but the Gazelle is the most fun she is also a hard taskmaster who will kill you if you so much as blink at the wrong time but rewarding when you do fly it. Even this morning there were 3 of us on an acrobatics server this morning and had a blast. :thumbup: It will tax your setup a lot, I have cyclic collective and pedals (soon my own Mk 1 pedals will be ready) and seat (sim pit WIP) also flying one helps with the others so for me they all build on each other. Once you get how the Gaz works (right wrong or indifferent as to FM and don't be put off by the FM arguments) it really is good I'd recommend getting it whilst it's on sale systems probably easier or at least on par with the Huey although if pressed I'd suggest starting with the Huey to get a feel or if you have proper controls (you will soon after coming over to the light side :D) then maybe the Gazelle first. But good controls are a must for helicopters. I've done a lot of testing for controls and such for the Gaz so if you need help only to happy to help. PS you can do rolls and loops in the Gaz too,.. ;)
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Optimization for AMD specs
FragBum replied to steelrfan85's topic in PC Hardware and Related Software
Add to that as a general observation the maps make a difference as do modules. NTTR fastest (Least CPU/GPU usage) Caucasus Good PG Okay but slower Normandy slowest (Highest GPU/CPU usage) -
No but no one else said that either, so if you don't fly it, why bag it then? :)
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Very nice. :thumbup:
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The HMD cable can cause this as well when it gets wires the break, check for a lump just after the clip on the head band. Also check Oculus is happy with the sensor(s) i.e not red test for them.
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Button upper right reset stopwatch Button lower right start/stop Button lower left and right mouse button move outer dial.
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Dead Zone In Cyclic Input, it's back and a Work A Round.
FragBum replied to FragBum's topic in Bugs and Problems
Yes that also works well. :thumbup: I have had to use a value of 4 for my setup and even putting the second slider back to 9 which softens the transition into control effect. Which is great the cyclic just needs to have a slight force to achieve a smooth control over the gazelle. This difference in value might well reflect different USB interfaces but the aim is to move the cursor across the "dead zone" so it's just on the verge of asserting some input with just a slight pressure on the cyclic and any addition pressure starts asserting cyclic action on the model. Interesting that the in cockpit representation of the cyclic actually moves whilst input of cyclic still hasn't crossed over the "dead zone" for control input. My cyclic is a Frankensteined gimbal with a 25CM extension no springs and no dead zone but I have dampers to provide some feel and slight resistance to movement feed into a Leo Bodnar USB interface. Actually after some tweaking I think I like the user curve solution as a work a round better. -
There have been a number of Huey sim pilots that have come to grief trying to keep up with me flying low and fast. not bad for a truck. :D
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So what exactly are the issues your encountering? What controls are you using? I'm not a pilot but for me the Gaz flies pretty well for me although I do break one now and again,.. :megalol: :D
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Good points and yes the Hip is surprisingly agile. :thumbup:
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Alright I'll bite Bro, What aircraft? What controls? ME is not so bad although some of the icons take a bit of interpretation at first as well as knowing how to avoid setting way points after placing aircraft. ;) Howe that Huey going,.. :thumbup:
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That doesn't sound right, I get up to ~28% CPU usage for DCS total up to ~34% CPU usage and GPU between 60 and 90% in NTTR and get 45 to 90 FPS mostly 90 away from Las Vegas with Rift. My current settings here and PD 1.2. Preload and clutter should use VRAM Shadows are a FPS killer but what is the lenovo res? Be aware different maps and different aircraft will use more CPU/GPU usage especially FA-18 and PG map or Normandy map. <edit> I also turned off Rift processing and nvidia processing so it's all DCS controlled. .
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Okay Have a look here. This is something that I thought I had sorted until I did a fresh OS and DCS install and it might be worth checking. As for the slip string yeah it's okay and works fine albeit at maybe 20FPS but that's enough for me.
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Dead Zone In Cyclic Input, it's back and a Work A Round.
FragBum posted a topic in Bugs and Problems
Umm it seems it's back or at least I have a problem with my cyclic input after a new OS and DCS install. So I found the Gazelle feeling a bit off after the reinstall and various "boot' issues then I popped up the inputs display and there it is deflection of the cyclic moves progressively away from center but nothing happens until the box edge meets the cross-hair line on it's travel from center then boom pitch up or pitch down roll etc. This is most pronounced when attempting to maintain level flight and you get what I term the porpoise effect pitch up pitch down don't bother rinsing just repeat. I'm guessing it's because nothing happens so you move cyclic further and then too much and you have PIO. Okay you can see the boundaries by observing how much movement it takes for a reaction to occur whilst (attempting to) flying level, so I dialed in some negative curvature -3 on both X and Y which effectively cancels out the dead zone almost, so only a slight movement of cyclic breaches the dead zone and causes a reaction from cyclic input. You might need to play with that value but negative and don't go to large it only has to allow slight cyclic movement to cross that dead zone, no more. Now this isn't the first time I experienced this dead zone on cyclic input and I thought it got fixed with either a DCS or a PC update, now it's back and no it's not force feedback. Why that can't just be a tick box to enable or disable and be disabled by default is another question. ;) I'd be interested to see if this helps anyone. :thumbup: -
Well I read it in a white paper from some data center re SSD data recovery I assume it has as much merit as the rest of the interwebs. This is also going back a few years now and typically a consumer SSD would brick itself typically where as the claim that an enterprise SSD would supposedly lock itself into read only mode. I do remember at the time thinking why not have that failure mode in both enterprise and consumer units.
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My understanding is non professional series SSD's die you can no longer access them at all and the likes of professional SSD's intel NVME750 series should be readable unless it's the interface that died of course. Unless that has changed over the last couple of years?? Don't forget to do the DRM thing for all your starforce modules whilst you still can. Hope you get it sorted soon.
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Radeon VII, what do you guys think ?
FragBum replied to BitMaster's topic in PC Hardware and Related Software
Yes higher VRAM bandwidth plus on servers I get 10GB + VRAM usage so more and faster VRAM should help. Keen to see how it does in VR performance with DCS. -
Radeon VII, what do you guys think ?
FragBum replied to BitMaster's topic in PC Hardware and Related Software
I think I'd consider it if I were looking for 2070 ~ 2080 some of the results seemed good even compared to 2080Ti for the money. But we need a DCS/DCS VR rating be interested to to see what people here find for DCS our pricing means you could get a better CPU or memory in the build. -
Well I dropped the OC back to 4.6Ghz (I'll have a tweak of the cpu latter!) but seems to boot reliably even after booting reliably this morning repeatably @ 4.7Ghz until lunch time then,.. PC can't find the boot drive John,... Me look it's right here C:\ dir look all your files are there there,... Me checks partitions boot files all there not one has been changed since installed last week Grrr. My thinking is it's a thermal issue as the 2080ti sits close to the memory and over one of the X99 chipset controller heatsink, it wouldn't take much to push it over the edge. I do have an RMA for the motherboard but I'm not sure I can say it's faulty just not working like it did with my OC of about 18 months and until several weeks ago which has worked great, 99 percentile and all :) Several weeks ago also puts us summer with ambient temps of 30's +
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There's your problem, Marketing. :P
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That is amazingly how it feels in the sim interesting video, question 4 mins in transitioning forward the amount of forward deflection in cyclic is small almost like you have to let the nose come up (as in the sim) rather than push the cyclic more forward as in an R44, is that a correct observation?
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Yes BM this is another possibility that I have not discounted as every now and again I have seen a RAM module drop out of bios and/or OS when booted. TBH the CPU and MB and GPU's have been great performers but the RAM side isn't so good. I have used both separately of course , :) Trident Z 3200 which runs at 2200 used to run at 2400, rated at 3200 this MB has never ran at the rated XMP level and Corsair Vengeance 2666, would run at 2200 but never run at it's XMP of 2666. So I have been down-clocking my RAM attempting to find a stable state and today put the CPU back up to 4.7GHZ, so far so good with RAM at 2200. Crashes could be memory or memory controller, 2 sets of RAM similar results. Cause? Boot issue could effect so more testing.
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Have I got a deal for you, cheap to make, does not require "special" tools, it's still a WIP but might give you some ideas. Here you go. All I can say is there is no feed back in the collective of an R44 that I could detect, it just had "friction" as you move it. Mind you that is only in normal flight conditions so I can't say for hard manoeuvring. and it really was by the numbers set for x manifold pressure for power (cllmb) or y for 80KIAS cruse. Welcome to the light side, we have beer. :P
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Thank you for the document very interesting read. :thumbup: