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FragBum

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Everything posted by FragBum

  1. PS If you haven't already just make sure you haven't got any sharp edges on the metal work. ;)
  2. Nice. :thumbup:
  3. But you get to a point when you have to just roll the eyes a bit more to pick up a reference object and it is natural to do so. :) TBH Rift drops sharpness towards the edges I get that but it seems much worse in DCS rendering and it seems deliberately so. Try leaning forward and check an instrument up close the "blur" effect is so much lower as you move your head and look at the instrument towards the edge of VR screen at close range then it is even sitting back up. It just seems to be a fudge in DCS rendering. It shouldn't be that bad. It will really be an issue when we get decent FOV and hopefully eye tracking may help. Mind you what happens when you deliberately cross your eyes or look left with left eye and right with the other what will the tracking software make of that. :D
  4. Nice. :thumbup: You should just about be weened off curves/saturation for the Gaz by now. :D :P
  5. Wow that kinda sucks sorry man. Okay I am only talking about user modes which should be in saved games dcs version not DCS modules. in which case they should be fine to relocate temporally for testing. Yes I understand the number of licences and the PIA starforce can be. :cry:
  6. But will it mean the clouds will stop rotating when you move your head in VR?? :huh: :D
  7. There is a solution, but your wife wont like it as it will cost more money and you will put more sim hours up. :D home built or you could buy commercial unit
  8. Does DCS actually start up in task manager? Do you have any user mods? if so remove them. Have you tried running DCS.exe from the ..program files\eagle dynamics\bin\dcs.exe
  9. Sure I get what you're saying, but for a beginner who is more likely will get into trouble initially by having too much control or seeming over sensitive control over such a small swing of a joy stick. Curvature is not without it's issues depending on how much is applied, given a small amount of effect at center then ramping that control up as the stick moves further from center can also be a little confronting when correcting input at first. I'm not saying one is perfect over the other neither would be preferred it's what suits the user so they get more confident rather then walk away frustrated with it. I just consider it kinda like training wheels for a sim. Besides if you watch the videos I linked I don't think that leaves any doubt exactly how much control input is needed. :D
  10. Sorry but exactly where am I incorrect? If you observe the application of saturation it's rather self evident that the extremes are reduced in exchange for the controls being less sensitive however if your starting out this can help sensitivity and reduce pilot induced oscillation. Sure it's not perfect but neither is a joystick on a desk top but if your a beginner and that's all you've got and it builds confidence then the problem is what? If you also read further I also indicate that the user will eventually or at least likely reduce saturation or curvature if that's their preferred option for them as they get more confident. YMMV. ;)
  11. You'll slowly drop that saturation as you get used to it. Whilst no specifically CE2 Go to about 15min in I'll let you make up you mind,.. :D :D
  12. Be aware you can likely work down till you confident with controls. :thumbup:
  13. Bang for buck currently,.. 9600K mild/mid ++ OC. 2080 GPU OC 32GB Who cares ATM,.. 9900K mild/mid ++ OC. 2080Ti OC 32GB YMMV. :thumbup:
  14. Okay just very basic testing and if I am pointing anywhere towards or over Las Vegas 45FPS if I leave Las Vegas it goes up to 90FPS and that's not all low settings. :cry: Nothing silly like PCIe lanes power/performance settings?? BTW I now have 30 mins on F/A 18. :thumbup: :D
  15. In DCS "Left CTRL and Scroll Lock" once to display FPS twice to display more info third time to hide it. :thumbup:
  16. One thing that killed Gazelle control for me was using a desk top joystick it doesn't work for me on any of the helicopters and doubly so for the Gazelle cyclic input. I have for all intents a cyclic (no return springs or centering) with a 25cm extension and that makes a tremendous difference for al helicopters. As for pendulum it works fine just don't try an correct everything correct only what needs to be corrected. Oh and the Gazelle is about 1600KG with an MTOW of just over 2100KG an R44 is about 1000KG ;) :thumbup:
  17. Good question, the DCS Gazelle is a great aerobatic helicopter it can do rolls and loops it will also kill you if blink at the wrong time. ;) And yes there are videos of the real thing. Having said that it's comparatively light compared to even the Huey let alone the mass of KA-50 or Mi-8 I find all of the helicopters are agile in their own way.
  18. Ice build up on turbine intake turn the anti-icing heaters on. You'll slowly loose power until you fall out of the sky.
  19. What about EGT?
  20. Yes SP 6 to 8GB VRAM depending on mission, MP will use up to 10GB+ VRAM although I don't know if that is going to make a significant difference if your GPU has say 8GB . Just saying it can and does use over 10GB. FWIW I'd try and gauge peoples experience who might have done a similar upgrade. What CPU do you have?
  21. Maybe post in here VR section :)
  22. It's actually fascinating how you derived that observation. :P :D To be fair up until early 2.5.x "Deferred Shading" was an option a lot of people didn't use it mostly because of the performance hit it gave in exchange for what was a better image presentation and using DS also meant "your GPU" worked harder just to do 45FPS. The outcry when DCS went down the DS path was fairly loud for a while and eventually everyone kinda found their sweet spot settings and accepted 45FPS as the new norm. To be honest I actually preferred Deferred Shading with the then new Caucasus map elements it looked better and the difference in Caucasus in 1.5 and the new map were quite stark. I am rather hopeful that VR (Actually DCS as a whole) improvements will give DCS a much needed performance boost. It's been about 12 months now so hopefully soon. :thumbup: :music_whistling:
  23. Agree and in your situation with the additional pixels to render would increase the workload on your system comparatively so. I also noticed that the 2080Ti made DCS feel well more responsive with a more fluid image presentation. For Rift (now that my weird aliasing issue is gone) I pretty much tweak with a compromise between image quality (yeah I know it's Rift ;) ) and allowing some CPU/GPU headroom which works well, I am bemused when I see people pushing CPU/GPU to 100% then complain because because they get frame rate drops or stuttering. I was partly inspired by Harlikwins endeavours and curious to see what my expensive room heater (2080Ti) could actually achieve and not to simply to say look I get 90FPS which sure it can do but I really do prefer better image quality over raw frame rate. Which was the primary reason for taking a hit in FPS and enabling deferred shading when it was an option, IMO the improvement in image elements was worth the FPS hit, hopefully we should get improved MSAA and PD and VR processing soon. Now one thing I have noticed and I didn't notice when DCS (I presume) changed it and that is how the transition between frame rate changes is so smooth now it's hardly perceptible which is an awesome improvement right there.
  24. Meh sometimes better to start from scratch. PIA but,.. :)
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