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FragBum

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Everything posted by FragBum

  1. Yep I ended up just buying a Leo Bodnar USB interface, mind you I went down the same path bought a 2560 downloaded Atmel Studio so I could use assembler, started to read the Microsoft USB protocol manual thought about it and flying time won out. :D
  2. Yes and No, It depends on how and what ports you use and how you configure the ports, some ports and pins have multiple functions. If you think about it for 32 switches in a Grip would mean at least 32 individual wires and returns a 3 or 4 minimum (you wouldn't use 32 returns) row and column scanning can make the wiring easier. Depending what your requirements are, using bus tristate latches and using a port as a data bus and another as an address bus would allow up to 16 * 74c922's (16 button keypad encoder) then as Mrsnipe suggested. Using a 1 of 8 decoder hence 3 bit's plus a couple bits on the same port to do read write /control and interrupt and chipselect and still leave a lot of ports available for uarts PWM outs and other functions. I just thought I'd stop at 16*16 buttons. ;)
  3. As I have indicated earlier going through the logs there was a Oculus update about 5 weeks ago which could explain the subtle improvements.
  4. FragBum

    I give up

    Also specs and settings and if possible snips of task manager showing GPU and CPU usage in game.that would be mighty helpful. ;) I actually think Rift has improved.over last few weeks I kinda thought it might have been DCS but looks like we have had Oculus update about a month ago.
  5. I'm guessing it looks impressive when bench testing and soforth, I must admit when rendering stuff watching all cores hit near on 100% makes the extra cost of the CPU etc kinda worth it. ;) As for OP you've got 4.8GHz which ought be enough to feed any of the current GPU's happily.
  6. Those Gulls might be a gotcha they can actually fly right through the cockpit of your aircraft and are not the least bothered by the down draft from the rotors.:)
  7. Do you mean there is a Red Bull skin for the Gazelle :thumbup: :P
  8. Generally if you've overstressed it it falls out of the sky. And yes correct you don't use throttle for normal flight. Does the same thing happen say on a free flight on Caucasus map?
  9. I'd add maybe consider.CPU clock even 9600K anything really DCS needs as higher CPU clock as you can afford and will help if you do go VR or larger screen latter on. ATM 6 cores will do just fine Vulcan API may change that. 1070 or better even a second-hand 1080ti if you can get from a trusted source. I just have reservations about 20xx cards as far as value for money ATM. 16GB recommend min doesn't have to be the fastest ram available. SSD 400GB 250GB min
  10. Are you adjusting the throttle?
  11. So do you have anything or are you simply patting yourselves on the back?
  12. Given effectiveness and utilization the Mi-35 would have been better, even in peace time transporting fire filters and equipment, water etc and formidable when needed. :thumbup:
  13. They are 2 10mm dia*2mm Neodymium magnets and essentially from a centered North South magnetic field over the Hall effect device you get 1/2 supply and as you rotate one way or the other you get either up to 4.2V or down to .8V over about 50 ~ 60 degrees rotation so it's almost a replacement pot, the picture in the previous post was an evaluation mock up. I'd likely go with an aftermarket grip on a custom gimbal :D I'm currently working on torque pedals using a slightly different 3D printer. :)
  14. Kool. 8) The 3503's seem to work pretty much like a potentiometer with the output voltage range going from .8V to 4.2V roughly with rotational movement of the magnet. Like so.
  15. I'm guessing we're all waiting for that although that isn't the discussion here. The point is DCS Rift image is still not as clear as other Rift apps, however seems more likely seems.the previous Oculus update DCS image has gotten better under Rift. I'd suspect unless DCS code gets some much needed optimazions a "3081etc" isn't going to help doubly so with near twice or more pixels as we are still largely CPU bound. Although Vulcan may help by allowing more multi-threaded operation. In the mean time I'll just try and get the best outcome for the hardware I actually have. :D
  16. @Gorgok What is the intended use, 180deg seems a large input range for a control. The KMA210 looks very good but to use it for anything more then say a UGM3503 /A1302 would require a programmer which could be built using an Atmel AVR platform and some external glue. A disadvantage of the 3503 devices is that the output voltage is between about 0.8V and 4.2V (ish) so it not a full 0 to 5V so some scaling is required if you need the full range either in the analogue or digital domain. The other possibility is to use a custom curve in the settings menu for that axis input.
  17. What if it doesn't latch on? hmmm? :D It's been a while but this is about as fast as I can drop my Huey. No Gazelles where harmed in the making of this video. :P
  18. I have added spec to signature cheers.
  19. Well really someone can cause it, actually yes really everyone on the server causes it but as best I can tell it is just how the DCS code base is currently. When any player does something it can cause a lag in performance, as far as I can see even flying on aerobatics servers there is still always lag events. These lag events usually coincide to a player event such as dying or a player spawning an aircraft in game or other actions. I just hope that I haven't caused a lag event just by switching between F2 views. If I have sorry. Live long and prosper. :thumbup:
  20. Looks okay in pixels I have had no issue with my 850W version. :)
  21. Only if you can hold my beer for a minute, cheers. :D
  22. Just use task manager to check all cores you'll find one core pretty much nearly maxed. I find it's best to adjust settings untill ML CPU/GPU have some headroom for the core doing the most work if you can get that to around 80% and GPU around 70,% average usage the usage will ramp up and down depending on what your doing in game. Currently for DCS VR CPU clock speed is everything oh and a plus a good GPU. My preference is for MSAA @4 AF@8 PD@1.1 Shadows flat Most everything else max/high including preloaded. PG and Normandy maps need too much CPU and GPU power to really enjoy them currently. HTH
  23. Sage advice indeed. :thumbup: @ AD sounds about perfect plenty of overhead available and about 60% utilisation.
  24. Don't get me wrong I'd like more resolution than my Rift has but looking at CPU/GPU requirements just to keep Rift happy @ 4FPS I'm not sure how that will end up under DCS for "5K" as it currently stands. Perhaps the upcoming VR improvements will help with existing hardware.
  25. I have no experience with lenovo explorer but I see the res is somewhere around the VivePro so will take a bit more CPU/GPU power to drive it although looking at your PC specs I'm surprised you can't get better out of it by dropping some settings back. You are right about shadows for both performance and visual appearance I can only use flat/terrain shadows with Rift but depending on map and complexity can mostly maintain 45FPS. The different maps have their own performance requirements. NTTR fastest rare to have drop frames. Caucasus second occasional drop frames occasional drops below 45FPS. PG third more frequent drop frames and drops below 45FPS. Normandy a tad more frequent drop frames and drops below 45FPS. Here is my current settings although I have been testing with AF at 8*, I also only run PD @1.1 ED are also working on the VR side of DCS as well so hopefully that will provide a performance boost as well. :thumbup:
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