

FragBum
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I would suggest you use saturation on X and Y for cyclic to reduce sensitivity, curvature would give you odd rate of change over centre which you do not want. Keep in mind the position of the cyclic changes as center of gravity changes and the balance point will not be in the center. Saturation on the other hand reduces (or increases) the sensitivity of the control in a linear fashion over the full travel. Ditch the center detent it's not something thats there in real life. Collective you can run some curvature set the input type to "slider" then you can taylor the transfer curve to suit. Especially helpful to give some fine adjustment at the lower end of travel on those little sliders used on joysticks. Torque pedals about the only thing you can do is apply curvature to give the sense of more authority from pedal input. Pick your landing spot keep your IAS at about 60Kts and VSI at no more than 500 FT/minute aim for 60Kts and 500Ft/min when your about 20 Ft above the ground loose speed and transition in to a hover. Start with the full runway and practice till you arrive at a hover over the piano keys. As you descend keep an eye on rotor RPM you just need to balance descent rate speed and rotor RPM as you slow through about 40Kts you will need to put in some left torque pedal in to keep it straight. What you do not want to do is find your self at height and no IAS at any height above 20ft, well initially as it is way to easy to drop the bird and get into VRS. Happy trails. :thumbup: If your new to helicopters practice hover to move and moving to hover.
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DCS: Christen Eagle II now available for pre-purchase!
FragBum replied to Hiromachi's topic in Christen Eagle II
Thank you done. :thumbup: :D -
^ Yes The degraded change in peripheral vision I got with 2.5.4 VR really muddied my spatial perception at first still does. :thumbup:
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Same here although in an R44 the Gazelle kinda feels similar in that the cyclic is very sensitive. Initially I tended to over correct a lot, after some practice hovering I got better. ;) The take home from that is less input is more control and correct only what needs correcting. No I'm just a SIM pilot with an expensive habit. :D
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Or you perhaps you just can't hover. :P Only kidding. :D I would think this is very subjective and would be dependent on what controls you are using and how they are setup. Also for me it seems the opposite improved system performance either from hardware or software tends to provide smother feel and finer control input. Thanks for sharing, will be interesting to see what others observe. ;)
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Okay some more basic observational testing with some surprising twists. I have a basic free flight mission for all the maps all tests used the Gazelle only because I'm slightly more confident at returning it to the ground in one piece. :thumbup: All tests are using Oculus Rift and 1080Ti (damn it ordered 2080Ti :doh:) All settings constant between tests in 2.5.4. Comparative notes do refer to 2.5.3 which used slightly different settings but constant for all maps. Due to something changing in 2.5.4 I have had to put AF to off from 8* before the update however I am now able to increase PD to 1.3 up from 1.1 in 2.5.3. Also CPU rarely cracked 17% for DCS. Normandy GPU always pushing it GPU well into 100% utilization with associated drop frames. this map has been rather hard to fly since 2.5.x changes. GPU ~100% VRAM 7GB CPU Tot 24% DCS 20% (up from 2.5.3) MEM Tot 4.7 DCS 3GB PG This was also a drop frame fest in 2.5.3 but more playable than Normandy, just. Now surprisingly very playable and smooth. :thumbup: GPU 70~80% VRAM 7.9GB ( GPU Usage down from 2.5.3) CPU tot27% DCS 23% (up from 2.5.3) MEM Tot 13.8 DCS 5.4GB Caucasus Was very playable with the odd drop frame however now worse than PG map was?? GPU ~75%+ 7GB VRAM (but regularly hits 100% and drop associated frames) CPU Tot 21% DCS 18% (up slightly from 2.5.3) MEM Tot 11GB DCS 3.9GB NTTR This was the best performing map under 2.5.3 using the least resources GPU/CPU. It was rare for this map to actually drop framesrate below 45FPS however now it's maybe an infrequent event certainly more noticeable in 2.5.4. CPU Tot 28% DCS 24% (up from 2.5.3) GPU 70% VRAM 6.86GB RAM Tot 11GB DCS 4GB I'll upload old and new settings soon for comparison as I said this is purely observational it's curious that TM is showing more usage under 2.5.4 again my install might well be broken but seemingly in a good way. I am still vexed at the drop in overall VR image quality however near field seems about the same overall image quality might be missing AF which now looks real fuzzy in VR now. :huh:
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DCS: Christen Eagle II now available for pre-purchase!
FragBum replied to Hiromachi's topic in Christen Eagle II
Is this not available to everyone there is no "Buy" button on the site. I'd click it if it was, but it's not. :cry: -
I think you will find Windows 10 pretty good Personally I was a die hard Win7 guy but Windows 10 it's actually pretty good. Meh at the end of the day it's an OS a means to an end is all. I do think you might be up for a hardware upgrade soon.
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How To Set Up Page File/s DCS World??
FragBum replied to gary palmer's topic in PC Hardware and Related Software
It doesn't really work that way, besides there would be overheads and likely performance hits. Currently VRAM usage in SP less complex mission I get about 6.5GB VRAM, if I jump on a MP server depending I get 10GB plus VRAM usage. Out of that 16GB what does DCS use? My basic usage 16Gb Total DCS 6Gb plus depending Chrome and some other apps. You seem to be getting low on system RAM, 32GB may or may not be the answer, maybe don't run anything else when running DCS, however in MP servers DCS can use more RAM. I would just let Windows manage the VM and as BitMaster says on the boot drive and let it do it's thing. -
I would say yes! VR in DCS is not perfect but then neither is the VR tech yet. I fly mostly rotary and the immersion and spatial perception VR offers makes the rest of arguments a moot point. Besides there are other VR titles as well. There maybe cost involved depending on your current hardware and which VR HMD you want to go with. :thumbup:
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Um but if your in a dive it's not going to be VRS as you literally have very high relative airspeed. Don't the rotors collide if you exceed VNE? Which is very easy to do in a dive. :)
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Just to illustrate. EagleDynamics folder 136GB A collection of planes and helicopters and all the maps Saved games DCSworldOB 6.25GB Is your download folder full of stuff it doesn't need to have?
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Have you tried the delete fxo and metashaders directories in users->saved games-> DCSworldOB And the repair utility ? I have some weirdness happening with DCS with 2.5.4 but the crashing stopped after i updated the nvidia driver which I think yours is already updated.
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Firstly think of am access violation with an analogy The keeper of stores, Stores Sargent has a store room of items much as a function/program has a portion of memory to store information to access any of the items in the stores you need to do so via the Stores Sargent the same is true for accessing memory belonging to a function/program you need to do so using the correct procedure, not only can you not have access to item x the attempt is reported. As always if you use the correct protocol it's fine if not it's an access violation. :) What this means is within the program there is some code that is attempting access something it has no privilege to it may be a error in the code or something altered by mods which seems probable as 2.5.4 caused some mods to not work at all or at best flaky. Weapons.dll AsyncNet.dll DCS.exe There is also a lot of missing stuff are you running any mods?
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Actually all I did was step the clock multiplier up 48* worked probably with some tweaking to make it stable but *47 worked out of the box. What is your current memory configuration?? 2*16 or 4 *4??
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It should be just fine have you clocked your CPU at all? Might suggest 32GB of RAM but only if you find yourself doing large missions in SP or especially MP. BTW X99 has 4 memory channels /8 slots if you populate all 8 slots you gain some improvement in memory speed. Have you updated the bios to the latest version. If your budget can extend to 2080 about equivalent to a 1080Ti or even 2080Ti my system specs are in my sig I can easily push the 1080Ti GPU and bottle neck the GPU with VR. In SP my 1080Ti loads up about 6 to 6.5GB in MP (just aerobatic server) it loads uo about 10.2GB VRAM. HTH
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_cont_ Okay DCS performance is about the same maybe better but that could be placebo :doh: No off, I couldn't see that improve VR in DCS. The only thing I have changed which appears to have made no difference to DCS and it's new found appetite was upgrade the nvidia driver which fixed some minor display glitch type events. TM points at DCS prior DCS was lucky to hit 16% maybe 17% but that could just be TM or 100/6. I also had to run itunes to get total CPU usage to maybe up to 18~19~% CPU usage previously. One thing I have noticed is that it is easier to push the GPU to hit the wall. Damn it,..$ :cry: As for the VR image quality I have no idea it's just different, cause or effect,.. :huh:
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On my way out soon so just quickly if I look at the processes DCS with .y test mission I'm seeing DCS at about 25% prior in 2.5.3 and pretty much 2.5.x DCS used around 16% usage. Usage goes back to normal when I close DCS and is consistent when I start DCS now with 2.5.4. Cheers.
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Cool I gave up on playing a track back as I got this weird head movement thing happening as well as planting my aircraft into a building that I distinctly remember flying past. :D Cheers for that. :thumbup:
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Well it's official Wags says no improvements in VR with 2.5.4 Fair enough however for me 2.5.4 broke Anisotropic Filtering big time I've tweaked settings to try and get it as good as 2.5.3 VR performance but it's not as good. TBH DCS seems more responsive with 2.5.4 and it appears to be using more CPU resources which is making my GPU the system bottle neck* now with current settings. So my question is what is DCS doing with a nearly 80% increase in CPU usage (NTTR) for ultimately poorer VR performance? Is my DCS install broken? I've run the repair utility no change! And yes I noticed that straight up after the update Is my DCS install broken? I've run the repair utility no change! Is the extra CPU usage part of some multicore framework for the next versions to use, well who would know there is no mention of it. I'd be okay with 2.5.4 if officially it represents a pathway to further improvements but after a lot of tweaking 2.5.3 is looking pretty inviting as far as VR image quality goes. * nearly 12 months ago my old 4Ghz CPU and 980Ti rocked out 90FPS even in Normandy now a 4.7GHz CPU and a 1080Ti are lucky to rock out 45FPS with drop frames even on NTTR with 2.5.4. :cry:
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TBH I would even be happy with Rift if we could just get DCS to look as good as the Oculus Home page does and 90FPS, anything else would be icing on the cake.:)
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I think this is just DCS slow to render the ground surface the water is actually under the ground , I seen some surfaces slow to render since 2.5.4 and seeing the water below as you occupy an aircraft especially on server is a common thing. Maybe try deleting FXO and metashader directories from your saved games DCSworld folder and let DCS rebuild it might help. You might also need to tweak settings a bit I have had to do so since 2.5.4 just to try and get it back to what it was in 2.5.3 but that is with VR.