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toutenglisse

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Everything posted by toutenglisse

  1. It is. Use "fire at point" with a ground unit.
  2. Use "follow" task ?
  3. I remember it was possible to destroy Damascus control tower with a Gbu-10 in the past, but actually control towers seem indestructibles. Attached is a track : 4 Gbu-31v3 can't destroy Ercan's control tower (same with Damascus). PS : Love the map and Cyprus is a great addition ! Ercan-tower-vs-4Gbu31v3.trk
  4. Set your group immortal in advanced waypoint action (description page 274 of DCS user manual).
  5. It is called "Dead Zone" in conditions list.
  6. It works with a circular zone (BTW the effective "remove zone" is kind of square so no issue) :
  7. Here is an example. The function used requires MIST to be loaded at mission start. Player's Hornet is directly "on zone" (on the ground) at start and can display coordinates of a group named "Target" using F10 radiomenu. test-target-info.miz Edit : if you want to clean up the radiomenu, use this script in a trigger : missionCommands.removeItem({'Target information'})
  8. Hi, this is highly needed for several DCS maps (with many wooded areas), and missions with dynamically spawned units/groups. It has probably been asked at several occasions, but I'm not aware of any DCS developper comment about it. It could be at least a function that mimic the mission editor function "a_remove_scene_objects(61, 1)", with a Vec2 and a radius instead of zoneId. Or, even better, addition of TREE Class (for usage with the function : "world.searchObjects(Object.Category.SCENERY, volS, ifFound)", with TREE instead of SCENERY). Or any other mean that would allow to handle trees presence.
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  9. There are several ways to do it - here is 1 working example : test-AIgroup-stop-resume.miz Same result, with less steps : test-AIgroup-stop-resume-2.miz
  10. On the other hand, 6 months with no access to a module you came to highly appreciate is not a great "deal", even for free BTW it's very generous. Thanks E.D. team !
  11. you can edit CTLD.lua with "Notepad++", search for this function : function ctld.notifyCoalition(_message, _displayFor, _side) trigger.action.outTextForCoalition(_side, _message, _displayFor) trigger.action.outSoundForCoalition(_side, "radiobeep.ogg") end and turn it into : (an empty function) function ctld.notifyCoalition(_message, _displayFor, _side) --trigger.action.outTextForCoalition(_side, _message, _displayFor) --trigger.action.outSoundForCoalition(_side, "radiobeep.ogg") end That will prevent all and any CTLD messages to appear. Or you can modify (put two "minus" signs) each call of this function inside each function related to JTAC (ex : --ctld.notifyCoalition(_message, 10, _side) ) to only prevent JTAC messages to appear.
  12. Surface type check is in this line of your script : if land.getSurfaceType({x = pos.x, y = pos.z}) == 3 then Replace 3 (water) by 4 and it will check time passed above road. ( function variables here : DCS func getSurfaceType - DCS World Wiki - Hoggitworld.com )
  13. Persian Gulf Dynamic Tasks (SP) - updated to version 7 : Persian Gulf CASCAP infinite 2 (SP) (digitalcombatsimulator.com) Modules supported : A10cII, F16c, F18c, Ka50, M2000c (and supercarrier).
  14. when you activate effect, write a name on dedicated area below effect type selection, then write the same name for the effect/stop action and it will work.
  15. 2021 Newsletter should maybe continue on a second page ? (it's long to reach the bottom and load all pictures on my side )
  16. Yes, sorry I overlooked it.
  17. Hi, the list of all available functions is here : Category:Scripting - DCS World Wiki - Hoggitworld.com And the one you need is this one : DCS func getCargoWeight - DCS World Wiki - Hoggitworld.com
  18. Hi, as a supplementary option, here is code I use to do that, just slightly modified to use your terms and values (so not tested but should work, "positionVec3" is a point placed 4 to 5 km away in front of "reference_unit", and between its 9 to 3 o'clock) :
  19. RN-24 and -28 Nuclear bombs from the Mig-21bis ?
  20. For the payload format, you can create and save a mission with just 1 aircraft and its payload, then extract the file "mission" from the .Miz file with 7zip, open it with notepad++ and you'll find the payload format for the created unit. Here is a very usefull database with all weapon codes per pylons for all aircraft : And here is another very usefull one for all objects descriptions (incl. type names) : https://github.com/mrSkortch/DCS-miscScripts/tree/master/ObjectDB
  21. Here is an example in this attached mission file in last post (smoke pod on on hit):
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