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Everything posted by Boosterdog
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I was more talking about the tannoy and the general background noise. My understanding is that the tannoy is part and parcel of deck ops. Would add a little more life to the world during cold starts and rapid reaction launches.
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Wonder if the atmospheric intercom and PA chatter is post production or part of the planned update?
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Will next WWII aircraft module made by ED be released in 2022?
Boosterdog replied to dcn's topic in Western Europe 1944-1945
Perhaps because no-one has put as much store into it as you have. Given the presence of troops appearing to embark, more likely a hint to a future feature perhaps Not paid much attention to the Skytrain since release but it appears to have zero cargo capablilty at present in the ME let alone the ability to drop airborne. Thats what I took away from it anyhow. Ah, the gustav line, gothic line and Washing Line..... I guess. DCS -where the popilation is too busy washing to mow the lawn. -
Will next WWII aircraft module made by ED be released in 2022?
Boosterdog replied to dcn's topic in Western Europe 1944-1945
wel you could argue that one more wont make a difference!! -
Will next WWII aircraft module made by ED be released in 2022?
Boosterdog replied to dcn's topic in Western Europe 1944-1945
Thanks @Callsign112 @Ala13_ManOWarindeed good point. What's with the obsession for washing lines in WW2 maps? -
I wonder if its possible to get "wait fatugue" . I squeeled when the P47 and mossie were announced but by the time they were released I was bored of the whole thing. I felt Id been sitting in them of 12 months already given the unending WIP shots and teaser videos. Bought neither in the end. Same for the Apachie. In fact all the modules I enjoy were either already out when I paid some attention to them or were whim buys during sales.
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Will next WWII aircraft module made by ED be released in 2022?
Boosterdog replied to dcn's topic in Western Europe 1944-1945
Different strokes I guess. For me the destruction IS the landscape (or should be in many instances). Current events show only too well its doesnt take long for an army to utterly mess things up. The current level of mission generated damage modelling is both abysmal and perfomance sucking so its not really a satisfactory alternative for me. Id prefer the "cog in wheel" approach where its not you or your AI thats soley responsible for the mess below you. Each to thier own though - I get many prefer the alternative. Are there screen shots of the island itself? Genuine question as Ive only seen the buildings. Ay least there is one thing we can agree on - and thats the chance of an ED warbird this year! -
Duxford should be on every prophead's bucket list. Nothing beats the smell of a "live" hangar......... ......Cept perhaps 4 star petrol on a cold winter's morning Mmmmmmm......the 70s........
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Thanks @rkk01 Oh for a lesser spotted bottle nosed harrier!!
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I have the impression that the illuminati are using builds that are many months, if not years in advance of what we have. Some of which will die in a dead end ditch, some of which wont. Cant get excited by a glimpse of the word "dynamic" in a video TBH. Could even be a nothing more placeholder for all we know. With so many plates now spinning and outstadning features to complete accoss so many modules and the core, its a fools errand to second guess where ED is up to with anything.
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some indication or timestamp of where you get that impression (or a short summary of what is discussed) would be useful in a 1:12 chunk of audio with pretty poor fidelity... Needy? Me? Oh hell yes. Very
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Will next WWII aircraft module made by ED be released in 2022?
Boosterdog replied to dcn's topic in Western Europe 1944-1945
Totally agree - a co-ordinated release would be a great benefit. Equally though, an uncordinated release isnt so awful and simply means cutomers are either getting a (possibly) interesting new map or an interesting aircraft to enjoy without one delaying the other. In the meantime we may even see the South Atlantic released which the more creative will rapidly turn into Norway for their Corsairs and Mossies (TBH a much more interesting environment from my eurocentric standpoint). What niggles me is the lack of any real information about Marianas WW2. The Islands were massively different in terms of use, ecology, and infrastructure than today. The impact of sugar cane farming between the wars alone makes for a very different looking Tinian. And thats before we start on the airfields, ports and population centres and of course the effect that Naval barragages have on such things. Ill admit to not following closely but what period of the war will it represent? Pre landing? Post Landing, Post landing plus? Its all very different. To date I havnt seen much evidence of anything save for a few building renders. That alone makes me wonder how far along the project actually is. Retro forming a map is a sizable amount of work by any standard. Retro forming a map on a lump of rock that has seen such varied and intense human "endeavour", even on an island scale, is a huge undertaking. Thats its a free asset also really makes me wonder how much manpower and time ED can commit to it in any given cycle. Finally, and perhaps one of the main reasons I cant get exticed about the map is how it will look. DCS maps are very sanitised. In effect you fly over historical warzones, with little indication that the populace below is doing anything more than pruning their flowers and making jam. There is little evidence of the destruction that war inevitably brings. The larger maps are possibly better able to soak this lack of war scarring (Id argue they cant, espically the WW2 ones but thats me). The smaller land masses of the Marianas however dont really lend themesleves to such. As an example, the attached image is of Tinian Town and taken 7 days after the operation began. Such destruction isnt "for the mission makers" - its a hard horrible fact that a period map should represent. The islands not only recevied the attention of the land forces, but of the Navy first. And how. There really isnt any convievable scenario where a US aircraft would be flying over a pristine island in WW2 and nor should there be. And for the argument that DCS is a sandbox, it is, but its a military one. Invariably the mission will be a veneer of the war and that should be as accurately represented as possible. If one wants a pleasure flight there is MSFS. Anyhow I think ive gone so far OT im almost meeting myself coming back! Its all good! -
Will next WWII aircraft module made by ED be released in 2022?
Boosterdog replied to dcn's topic in Western Europe 1944-1945
It would be nice for sure. But when think on how long some of the SC stuff has taken to acknowledge the F14s existence despite the tomcat preceeding it, I have to draw the conclusion that mutally supportive milestones are not something ED really considers given the increasing number of early access and core dev plates they are spinning. -
Will next WWII aircraft module made by ED be released in 2022?
Boosterdog replied to dcn's topic in Western Europe 1944-1945
I think you'll be safe using those days for something else.... -
released Why hasn't the South Atlantic map been released yet?
Boosterdog replied to huchanronaa's topic in South Atlantic
Looked a long way off in 1982 as well. -
DCS World Map Suggestion -- Island Chain Map
Boosterdog replied to Mike Force Team's topic in DCS Core Wish List
I guess ts me and my semantics when it comes to flight sims and the number of things mooted as being "in the works" before being black holed. Until it arrives or at least appears more than once every 3 years in a newsletter or random interview, its an aspiration. -
When will we see a major update to the games Core mechanics?
Boosterdog replied to ak22's topic in DCS Core Wish List
Get them all and you get a Win the "Blind Faith" trophy. -
DCS World Map Suggestion -- Island Chain Map
Boosterdog replied to Mike Force Team's topic in DCS Core Wish List
Well aware of that. That are many, many things that need to happen. To the core, to the manner in which DCS manages its performance, so many things. MC and Vulkan are still to reach even a closed beta at this time with not the whiff of an update in 7 months, Syria runs like a pig even with its hobbled draw distances and recent improvements in performance seem to have come with a reduction in graphical quality for some indicating its root was the result of a hack. The practiical implementation of a whole word environment remains an aspiration. They may be working on it, dont dispute that, but I dont expect to see it before a few more maps are rolled out and a good many more years have passed. I see no point to hyping things like this. Hard lessons from years of awaiting progress DTC, The Dynamic campaign, MC, The supercarrier, fuzing, etc etc . -
DCS World Map Suggestion -- Island Chain Map
Boosterdog replied to Mike Force Team's topic in DCS Core Wish List
I think its an aspiration rather then something "in the works". -
moose's scoring system is not working.(see code example)
Boosterdog replied to Lineaxe's topic in General Bugs
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I suspect it is "as is" but that doesnt make it right. The flat shadows are just that - flat and dumb, scratched across the lanscape at right angles like someones gone ape with a magic marker. But more than that they are drawn seemingly whereever there is landscape also drawn behind them (ie a distant hill or mountain and so hang off steep sides like ugly spring boards. Not an issue at 20K but not great at the low levels a helo or mudpusher is used at. They shimmer and loiter far too long as one approaches with a jarring transition to higher quality shadows that powerpoint would be proud of. They are also opaque - too opaque. Their effect could be considerably lessened if they were made somewhat more transparent or even several shades lighter.
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Hi. Put this in nearly 5 months ago. The issue persists. Given the glacial times a small team like ED is forced to work to I wouldnt expect a fix in that time but some acknowledgment of the issue would have been nice (even an admission of it being an unfixable factor of the poor shadow tech in the game). Given OB is supposed to be about is a two way mass beta test, Id have though it simply a matter of manners for ED to acknowledge something, especially when someone has gone to the trouble of providing what is asked for. Clearly not. The low res long range shadows are garbage. They flicker, dont conform to the ground and create a more jarring glitch when the more detailed shadows draw by being there. On the higher shadow settings, they offer nothing and only detract from the scene. They are especially irratating given the money one has to spend on a system capable of turning up the graphics even to modest levels in the first place. For now any option to do away with them for those of us not hacking back the graphics to atari levels for sake of "realistic" VR would be most welcome. Long term, some scraps from the ED top table that there are plans for shadows would suffice. @Flappie Not a dig at you and the sterling work you do on the forum. Bugs and issues should be for ED to acknowedge and address though, not just an active, helpful and knowedgable volunteer such as yourself. . The amount of threads left uncommented and umarked accross the bugs forum is quite dissappointing given the effort many make to provide the info as requested.
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Especially now the grass is the hieght of a small tree. As i was almost exclusviely a helo player, I found the short draw clutter in the game simply awful and manually removed the small bushes etc from the suface detail folders.
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More of a wishlist item than a bug TBH. But I agree I would be great if the FARP didnt cull objects and lived up to its "invisible" ................or................as a novelty................Ugra bothered to make the many helo pads they have dotted around Syria more than eye candy. I assume its something to do with a collison model or some such .
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New machine, back in DCS, V-sync question
Boosterdog replied to Mik75's topic in New User Briefing Room
I use a 60 hz monitor with no display exports. I set vsync in the Nvidia control panel and only use the standard version of vsync (not fast or adaptive) and set the "full Screen" option in game. The vsync option from the games system menu appears seems to operate in the Windows mode only (ie the mode the game defaults to if "full screen" isnt ticked). Others will probably have their own preferences. On the application exe I also disable full screen optimisations. Love to tell you why but I cant remember (so probably didnt know in the first place). Currently, for me at least, the game is reliably starting in full screen mode. Alt Enter switches between modes if you are so inclined. Full screen appears to provide a slightly smoother experience over the in-game vysyned windowed.