

Solo_Turk
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Everything posted by Solo_Turk
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I see your point I guess I must delete this mission thx for help guys have a nice day
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are you guys saying that in my uploaded mission file these settings are checked? because on my screen they are not checked. no random failure checked also in settings MISC page random failures uncheck and ''no force from mission, use mine'' setting is unchecked. my plane was client I wasn't able to reach these failure panel until i change it to player, i changed it and still no failure is checked. also opened mission-option file via notepad++ and '' ["accidental_failures"] = false, ''
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yesterday, I was trying to record a jdam tutorial. I started in air and flew 10 min. after 10 min I noticed my hsi page didn't scale down or up, my hud was frozen, target ranges and coordinates all messed up. I encountered this bug a couple times on different versions also on a10, it happens in singleplayer. trimmed video is in here: https://drive.google.com/file/d/1PqLHMmO-LIRw1VzmXP0qO1YpqcE2m8Vx/view?usp=share_link hud freeze.trk hudfreeze.miz
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correct as is HARM PB MODE NOT EFFECTIVE AT DISTANCE...
Solo_Turk replied to Gizzy's topic in Bugs and Problems
every SA11 launcher has own track radar and their actions depend on search radar(snow drift), SD searches and if it finds any target to fire, tells launcher. and SA11 launcher turns to target, starts emitting, finds target and fire, if you want to hit launcher(and one of the track radars for this case) you have to come closer(around 20 mile, as you said) to make sa11 look at you and fire at you. so that you harm can find the launcher's radar signal. if you hit snow drift first, the effectiveness of launchers will reduce significantly but they can still find you and track you if you are close enough. -
aircraft suddenly pitches up when crossing runway threshold
Solo_Turk replied to prof_laser's topic in Bugs and Problems
a track for you but it is carrier, I've tried couple times to show the problem pull up.trk -
reported HARM seeker sees radars in TOO even when they are turned off
Solo_Turk replied to McCallaway's topic in Bugs and Problems
I've tested this. At first, I deactivated sa 15 group via using deactivate group trigger, it dropped from EW and harm display page, but I noticed that there is a bit delay between ew and harm page. harm page was reacting slower like 5 sec. after dropping, hand off square was still exist on the hud and I was able to hand off and fire the harm(so there is a bug about h-off square). harm went random though, didn't follow and didn't hit the sa15. At second, I put sa15 in green state via flag trigger. I had same results but this time harm went to my designated waypoint I guess(wp wasn't on sa15, it was close but at different point) . It flew over the wp. didn't hit the sa 15. ignore the other units etc in the mission, it is my experimental mission. Tor deactivated.trk Tor greenstate.trk deneme.miz -
unit section comes with ''nothing''. I created this .stm file from that .miz NAVY TEMPv2.stm CSG-6.miz
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aircraft suddenly pitches up when crossing runway threshold
Solo_Turk replied to prof_laser's topic in Bugs and Problems
with a10, I have experienced this bug many times at airfields. with f18 I dont remember but maybe I haven't noticed. -
correct as-is intended behavior.
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aircraft suddenly pitches up when crossing runway threshold
Solo_Turk replied to prof_laser's topic in Bugs and Problems
this is my video same problem occurs time to time with f18 and supercarrier. especially on single player. there is controls indicator and i m not touching stick or throttle but plane pitching hard when i passed the borderline of the ship. -
so what do we need to give optimal parameters to bomb? I dropped at +450kts +20K altitude with f18, spot on ASL and released on countdown, and missed. I'm saying I used to hit those shots with a10 at 10k-7 k. the bomb has something wrong at final phase I'm sure. it's tracking stupidly.Making an arch to target. I am giving everything to the bomb, speed, altitude, laser. It has never lost tracking. It had over 500kts speed before impact. Is gbu12 useless to moving targets? or should I control the wind on the air f18 +400IAS 20K opposite-shot-to-tgt.trk
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so what can we say for this topic? is it bug or not
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I've read all comments and retested.please check these tracks. two times I was able to destroy the target, even that time bomb fell behind the target. Mission had same wind as above that I shared. I used to hit 7K a10 shots easly. something has changed for sure. a10 20K opposite-shot-to-tgt.trk a10 20K perpendicular-shot-to-tgt.trk f18 +400IAS 20K opposite-shot-to-tgt.trk f18 +400IAS 20K perpendicular-shot-to-tgt.trk
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I don't think so. Terrain units(poles etc) should be revised. Maverick seeker ignoring the obvious heat source(i know there isn a real heat source its only algorithm) and locking to these terrain units. e.g in this video, its tracking heat source. and you can't see any tree etc because in dcs our seeker has very good resolution. about this problem, there are too old topics in forum also. I dont believe it will be fixed
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there is an issue about flight path I suppose. we tried this with f16 at high speed. same result. targets are moving at 10 kts. bug gbu 12.trk 18_11_2022_Gorev.miz
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can not reproduce SCUD not firing at all
Solo_Turk replied to Lukas2438's topic in Bugs and Problems
I have had similar issue with scud. my problem was about terrain. sometimes scud don't erect its missile because terrain isn't flat enough. check this change their position. -
you should change every station to PP2 individually
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no you are not alone. It can be a problem only when pilot want to employ different weapon than cpg in the same time but to me I dont want to open video feed on the mfd to see what the range is. because of fps drain. of course with human cpg you can just ask the range but with george we should be able to ask what the range is or george should tell us periodically
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try to aim to the middle of the I beam, give some pitch before the shot. at max ranges when I beam become solid it starts from above while you are closing to the target it comes down but if you give some pitch to heli it come down instantly then your shot won't fall short. but don't expect %100 accuracy, shots will fall near the target but if you aren't lucky you won't destroy target because of the splash damage insufficiency