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skypickle

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Everything posted by skypickle

  1. There are no repeated misconceptions. I am specifically asking about the effect of cache. Would those people who upgraded from 5800x to the x3d chip please post the frametimes and cpu% that dcs reports in its tool? @EightyDucecould you state your hardware and these results? Thinder stated he is waiting for parts but he did not state his cpu
  2. @TKu thank you for posting your setup and your results.i see a really low frametime , congrats. In the second window, cpu at 30% and simulation at 24%. I guess that means you are gpu bound? @Thinder I know about the argument regarding RAM. However, I am speaking about cache. If you are suggesting that different ram kits will influence framerate more significantly than cache in DCS, that is part of what I am trying to parse. By comparing utilization and fps (as TKu posted above in the same mission - Marianas runway start in an Apache), I am hoping to see cache impact. What are your results Thinder? Unfortunately I am not in your league-10700k clocked to 4.5, 1080Ti, 32 gb Bdie, z490 Hero. Since the 7700x3D is rumored to have higher clocks and more cache, I might wait for that. But yes unfortunately due to their architecture and mem controller, DDR5 wont go much above 6000. Still,the 13900k has 96 mb of L2 and L3 cache as well as significantly higher clocks so I dont understand why it doesnt spank the 5800x3d
  3. @Mac DYes they are notorious. Framechasers comes to mind @TKu Yes I know the architectures are different. And yes the 13700k has a big jump on the x3d in clock but the cache enables the chip to perform better because of the large segments that need to be loaded. The effect of cache in DCS is not clear. I have not seen a direct comparison of the x3d with raptor lake in dcs. I wish some of the people here would post their fps in a standard instant mission in the same aircraft whilst flying close to the ground in the same map.
  4. Ctrl-pause puts up a window w fps and frame times. I assume these are cpu frame times? Ctrl-pause again puts up an additional window w a lot of other stuff as well. In that additional window is CPU% which I assume is how much the cpu is being used and presumably more accurate than resource monitor which is a system wide measurement. However, I have also read that the field labeled 'simulation' is what one needs to look at for cpu utilization. Is there a manual/thread somewhere that explains all this data seen in that window?
  5. I saw this and it just looks at AAA titles(multicore optimized).
  6. So the 96 mb of cache in MSFS 2020 really allows the 5800x3d to post a higher fps (although the 1% lows=stutter) are lower than a 13900k. However, when it comes to cache the 13900K has 68 MB of L2+L3 (https://videocardz.com/newz/intel-13th-gen-core-raptor-lake-desktop-cpu-to-feature-up-to-68mb-of-l2-l3-cache) So is a 5800x3D still better than a 13900K for DCS? If cache is that critical for loading the large blocks of scenery quickly, then the lower cache raptor lake chips (13700K, 13600K) should be worse than a 13900k (at the same clocks)-but I haven't seen any data-even anecdotal (prob because no one would spend $300 more for a cpu and not use it to its max) Is there a meta analysis someone might have seen and could share the data to answer this question?
  7. Another issue that highlights pnvs difficulties is something that seems to be ‘automatic gain control’ and makes using the pnvs at night difficult. Look up at the sky and the ground goes dark (as if dcs thinks its looking at a bright sky - even tho the sky is pitch black) look at the ground and features become discernible. This change in luminosity highlights the pnvs flickering
  8. Tasking needs to be added to dcs when it gets multi-core. It should be a checkbox in the mission editor with three levels of difficulty and with ground and/or air target selectability. The game engine should then spawn the appropriate targets and then notify the pilot. This will allow us to simply add a level of dynamic realislm. Even the mission designer will not have an unfair advantage because the location of the baddees will be unknown
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  9. Tasking needs to be added to dcs when it gets multi-core. It should be a checkbox in the mission editor with three levels of difficulty and with ground and/or air target selectability. The game engine should then spawn the appropriate targets and then notify the pilot.
  10. Thank you. If this is true “going Vulkan also removes DX11's Hard Limit on resolution, MSAA Type, Single Channel Instruction paths, HDD->CPU->GPU Memory Access Overhead,and about 20-30 other things ” Then why are modern games (MSFS2020) slower on dx12 (actually the latest comparisons show dx12=dx11 in fps as dx12 continues to be updated). Is vulcan specifically optimized for dx12 and MSFS is using something else?
  11. @AirMeisterthank you for your reply. How did you determine headroom? Looking at individual cpu utilization in resource manager?
  12. I appreciate your brevity but do not understand it. After all the words from these replies, i still do not have a sense of how DCS would fare in a study like der8auer’s
  13. @Thinderthank you for your reply but cannot see what you are saying. Each system had different ram, cpu, chipset, etc representing different generations. So perhaps a more accurate question would ‘how much is the gpu held back by different systems in DCS’. This is an important question that has to be answered before spending.
  14. Der8auer made a video in July where he put a 3080ti into several different systems ranging from a 4770k up to a 12900k. His testing was in games that were modern. Does anyone have any data (or experience) with a cpu upgrade and how it affected your frame rate in DCS?
  15. thank you. my situation is that sometimes the server I join requires a pure client. That means no mods, no addons, etc. But I dont want to duplicate my bindings and all the other stuff (missions, liveries, etc). The 'mklink' command seems to be what I need.
  16. I seem to remember a bombing practice mission that would score accuracy. Does anyone recall that? I need to brush up my mossie bombing.
  17. I like flying the Hercules mod and have enjoyed deploying various supplies as well as weapons. However, sometimes I just want to drop the MOAB. Can this be added to the weapon inventory?
  18. Has anyone noticed an improvement with win11? I guess it matters if you have a recent intel cpu with big little architecture but i dont know.
  19. I don’t understand why a direct usb to pci connection is necessary and a hub wont work. I have two cougars and 3 other usb controller’s connected by hubs and they work fine
  20. George finds targets very far away even though there are many closer.
  21. 4090 is not the whole story...you need a new cpu, better ram DDR5, fast nvme drive In a few months NVIDIA will switch to faster cooler vram (GDDR7)and it will cost less too
  22. So that is the Marsden Farp. I think I also need the AM2 mod. or is this the same thing? I am trying to get the V1 in this mission to work: https://www.digitalcombatsimulator.com/en/files/3319343/
  23. @bones1014I'd be interested in this profile. I'm having trouble binding some of the controls to streamdeck buttons - like the mode selector for the FR24
  24. I wish they would optimize the default draw distances or whatever they need to do to get the framerates close to Caucasus.
  25. The default. I also bound the comm menu to a button on my controller and it too does not work when airborne. Interestingly, i also bound the commands ‘cover me’ and ‘attack my target’ to buttons. The wingman only responds to ‘cover me’. This must be an issue with mission design. Should i post this elsewhere?
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