

skypickle
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Everything posted by skypickle
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stick fiddlers? cross-gendre??
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VoiceAttack Radio Commands for UH-1H
skypickle replied to Highwayman-Ed's topic in PC Hardware and Related Software
Thank you for this. What is the difference between the 'set' profiles' and the 'tune profiles'? Why are there two Huey set profiles? What do I do with the lua file? Perhaps the answers will help others who use these profiles as well. -
has anyone ordered these: https://tekcreations.space/product/apache-ah-64-mpd-multi-purpose-display-controller/
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How can I get SRS to use a non-default mic and output on startup? Whenever I get into amultiplayer server, these are always set to default. I asked on the SRS discord and the suggestion was to set my windows default to whatever I want SRS to use.
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Cannot change kneeboard position usually this works: To change DCS a kneeboard position in a multimonitor setup, edit viewporthandling.lua file in C:\Program Files\Eagle Dynamics\DCS World\Scripts\Aircrafts\_Common\Cockpit\ folder. Comment out old line with — and add a new one: dedicated_viewport = [0,0,562,750} Check that you are inside of a correct function: So for example the kneeboard properly appears on my secondary monitor when I make the appropriate changes. However, in the UH60, my kneeboard is gone (prob offscreen somewhere). How does one change kneeboard and controls position in UH60?
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On CDU, go into FPM, enter a flight plan. hit a right line select key of any waypoint. Here you can set the steer mode : To-From, To-To, Direct Change it so that it reads To-To. Now go to nav page, attributes subpage. The steer mode still says To-From. This is even apparent in an old, but prob the best nav video for the A10 here: Does To-From on the Attributes page mean something different from the WPT info in FPM?
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If I have a monitor as my main display and add another to export mfcd panels, what is the fps impact? Both run off the same gpu. to use the second monitor the game res has to be increased so I thought it might. But the rendering on the extra monitor is not 3D
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thank you jonsky...
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I too got something to work by trial and error. I have a 1920x1080 screen just below a 4k monitor, left aligned. The 4k is specified in windows as the main screen. I moved the Huey controls to the left side of the 1920x1080 with these changes in ControlsIndicator_page.lua -- base.init_pos = {0,(1 - 1.3*size)} -- Left Top -- base.init_pos = {0,0} -- Left Center -- base.init_pos = {0,-(0.99 - 1.3*size)} -- Left Bottom base.init_pos = {0,-(0.9 - 1.3*size)} -- slightly above Left Bottom I moved the crew status to the right side of the 1920x1080 with these changes g_panel_page.lua --local shift_X = -0.65 (default) local shift_X = -1.28 (changing this to -1.32 does nothing) --local shift_Y = -1 (default) local shift_Y = -.85 --local size_X = -shift_X + 0.02 local size_X = -shift_X + 0.1 local size_Y = 0.35 local border_s = 0.01 local Y_space = size_Y/6.0 I wanted to shrink the crew status window but havent figured that out.
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Tacview, the ACMI for DCS World – Official Thread
skypickle replied to Vyrtuoz's topic in DCS Modding
Is it possible to follow weapon trajectory to target and get status as to hit or miss? Can tacview tabulate this? Sometimes I want to see BDA and even my cumulative 'success rate'. Sometimes I want to get a picture of a 'successful' flight path. -
The panel in the lower right which shows the disposition of the gunners and copilot is the Crew status window. If you look in this folder: C:\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Scripts\AI\ControlPanel you find three files: g_panel.lua, g_panel_definitions.lua, g_panel_page.lua I searched these files for the named of the Crew Status window but cannot find it. I want to reference the Crew Status window in my monitor setup file so I can change its location but cannot figure out what to call it. I know the g_panel_page.lua file asks the monitor setup file for info Starting at line 11 is this code local multimonitor_setup_name = "Config/MonitorSetup/"..get_multimonitor_preset_name()..".lua" local f = loadfile(multimonitor_setup_name) if f then local env = {} env.screen = LockOn_Options.screen setfenv(f,env) pcall(f) if env.UIMainView ~= nil then if (LockOn_Options.screen.width/2.0 > env.UIMainView.x) then aspect = (env.UIMainView.width + env.UIMainView.x - LockOn_Options.screen.width/2.0)/LockOn_Options.screen.height - 0.02 else aspect = (env.UIMainView.width + env.UIMainView.x)/LockOn_Options.screen.height - 0.02 end end end So it looks like it is asking for the aspect ratio. Unfortunately, it seems that Crew Status window is hard coded. Here is the code that seems to set its location: local shift_X = -0.65 local shift_Y = -1 local size_X = -shift_X + 0.02 local size_Y = 0.35 local border_s = 0.01 local Y_space = size_Y/6.0 However these numbers do not make sense. The code for generating the labels is this: txt_Status = CreateElement "ceStringPoly" txt_Status.name = "txt_Status" txt_Status.value = " CREW STATUS:" txt_Status.material = "font_general" txt_Status.init_pos = {0.0 + border_s, size_Y - border_s} txt_Status.alignment = "LeftTop" txt_Status.stringdefs = predefined_font_0 txt_Status.parent_element = base.name AddElement(txt_Status) txt_Hints = CreateElement "ceStringPoly" txt_Hints.name = "txt_Hints" txt_Hints.value = "HEALTH ROE AMMO BURST" txt_Hints.material = "font_general" txt_Hints.init_pos = {0.0 + border_s, size_Y - border_s - Y_space*1.0} txt_Hints.alignment = "LeftTop" txt_Hints.stringdefs = predefined_font_0 txt_Hints.parent_element = base.name AddElement(txt_Hints) the variable, border_s, is 0.01. No where in the code are pixel numbers evident. Does anyone have any insight into how to move this window?
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problematic 4 way hats on the CM3 throttle
skypickle replied to SkipCarey's topic in VIRPIL Controls
I think I understand what meatshield is saying. The 8 way hat for me does not not give enough tactile feedback. I have to rely entirely on my hand’s proprioception. For example. As I advance the throttle, the geometry of my hand on the throttle changes. So for example, to activate the ‘forward’ direction on the hat, different hand muscles actions need to be activated depending on how far forward the throttle has been advanced. If I forget to remember this, then a forward thumb flick may work properly in the throttle idle position but at full throttle, I get forward and up or sometimes only up. If the cm3 is on a desk, it might be far forward of the shoulder pivot joint and excursions of the throttle result in significant angular rotation of the hand on the grip. a solution for me would be to have a ‘cross’ shaped hat instead to a pyramid. This way the ‘arms’ of the cross would. Inform my finger which way to pus\h. I asked Virpil about this and they said yoyo. They would not provide info on how to change the plastic hat. I don’t have a 3d printer nor the knowledge to print a ‘prosthesis’ - either for my hat or my finger. -
Arent these the same thing? If you have easy comms off, and use a hotas to bring up the UHF, and select the proper fkey you can issue a command. Isnt this what viacom does?
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delete
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Usually, if I take off first in mission 2, BIFF just stays behind. But if I wait for BIFF to taxi first and follow him, he takes off. He's hard to catch up to because he's all over the place. If I get into a formation with him he then starts to fly formation as my number two. We fly over the truck stop and I even get the go ahead from departure after contacting them to resume my own navigation. BIFF says go to 10000 feet to get out of Las Vegas air space. And then he says nothing. I fly the whole flight plan and even get back to Nellis. BIFF is silent the whole time. I drop my gear for landing, BIFF does same. But just as he's about to touch down, he accelerates away. Finally he crashes. Track download below: https://mega.nz/file/h3RXQaxY#xuSwep0hMii96iU681j8PjqsjjMgoSEzcC90knkUHf8 (sorry, the file wont fit as an attachment)
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Hellfire by Ed Macy describes the British action in Afghanistan by the Apache squadron. Specifically the attack on Koshtay was an amazing recounting of an amazing sortie. That would make an amazing coop mission.