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lemoen

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Everything posted by lemoen

  1. Hmmm. OK. I misused it then. Will try again. Sent from my iPhone using Tapatalk
  2. Will do. It is possible that I'm 'in firing position' while the target is further than 1000m from me and the pipper is MIA because I'm too far. I do clearly recall that the pipper is very jerky and slow to update until some requirement is met, maybe range or something. I'll make a track.
  3. This is the problem, its not like I'm unable to hit someone with guns, the pipper is literally not there and I'm wondering if this is correct. I don't have 5 or 10 seconds to carefully line up and wait for the pipper to appear. People don't like being fired at ;-) I'll do some tests. At the moment the air-to-air gun sight is practically useless, all my MP kills have been done without it, just judging by eye, where in the F15, say, the gun sight is pretty useful.
  4. I think people aren't making missions for it because that version of DCS is still being developed, and campaigns and missions may stop working with updates, also, there are far more players on 1.5 at the moment. This will change after the 2.5 merge.
  5. I get that, but the pipper appears and updates so slowly that in most cases it doesn't even show up before the fight's over (mostly because my gun ammo is gone or I'm dead). Surely that range pipper should update smoothly, many times per second, if the target is hard locked?
  6. We need the runway damage to be modeled in some way too. In a way that will make it really dangerous to try and take off in MP. Damaging a runway already stops AI from attempting it but humans are more foolhardy and don't care as long as the plane gets airborne.
  7. WE'll prob be blue for the foreseeable future
  8. Red won. Can we have a reset please?
  9. I stand corrected.
  10. We will,eventually. Not at the moment. Sent from my iPhone using Tapatalk
  11. It is the same kind of thing, rocket-assisted runway penetration. I think BAP-100 is 100kg each, Durandal is 200kg, both are French designs. The same but not the same (not identical, at any rate).
  12. The M2000C won't get Durandal anyway, the BAP-100 is its anti-runway weapon.
  13. https://www.digitalcombatsimulator.com/en/newsletters/newsletter19052017.html
  14. Or learn it bit by bit. If you posted this a year ago already, you could have learned most of the A10 by now, only having an hour here and there.
  15. Just copy your inputs folder from 1.5 (in your Saved Games folder) to 2.0. No need to redo them.
  16. lemoen

    Super 530

    Maybe its because of my ping or maybe it is the Blue Flag server and my ping. Others on BF complain too, if the enemy dares flying perpendicular to you the lock is broken immediately and without fail. I feel that it shouldn't be this easy to break lock once you have single target tracking going. It takes about 2-3 530s to bring down an enemy. Mostly because of the lock being broken.
  17. Also, remember another thing. Software is updated in cycles. start -> Bug report / Feature req -> Investigation -> reproduce bug / plan feature -> fix bug / implement feature -> test -> add to next update -> wait for ED to release an update -> goto start Some of these things doesn't require the developer to do anything so they have time to work on other things. Keep that in mind.
  18. lemoen

    Super 530

    Yeah, hold on to your speed, zoom away, re-engage. Those pesky flankers and 29s with their off-bore missiles can be tricky. Also, they have loads of them. I still think the M2000 loses lock too easily. Either way, this thread is about the 530 being sucky and it works fine if you use it correctly.
  19. lemoen

    Super 530

    Exactly. Sent from my iPhone using Tapatalk
  20. lemoen

    Super 530

    In usually WAY above Sent from my iPhone using Tapatalk
  21. lemoen

    Super 530

    Most targets fly below 30 000 so I'm always above. Sent from my iPhone using Tapatalk
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