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Burning Bridges

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Everything posted by Burning Bridges

  1. It does something. renders the image at a higher resolution than your screen and then shrinks it while applying a smoothing filter. But this is no anti-aliasing, rather just "housewife anti-aliasing". You're losing a lot of detail that for example SSAA preserves.
  2. There are settings in the Nvidia control panel "DSR factors" and "DSR smoothing". Make sure that DSR factors are all enabled and smoothing is a good value (you can only find by trying I personally use 21%). tbh I tried DSR with a couple of games that have no good Aliasing and have completely stopped using it. DSR makes text very difficult to read (in most resolutions), it can interfere with mouse positioning and user interfaces, incurs a heavy fps penalty by itself (high resolutions) and lastly, it doesn't look good. The image just gets blurry and actually eye straining. Imo brute force gimmicks like DSR and Reshade are dead ends. You dont just want to blur the image. (if it was for that NVIDIA could just offer a Gauss filter for very little fps cost). Depending on your system I recommend medium to high settings, MSAA to OFF, SSAA to 2x and leave the image quality to ED.
  3. This helps me a lot thanks! even if COC fails remains a mysters http://1.16 this is a real MiG-29 manual and it says "COC" = AOA limiter system
  4. Enjoying the MiG greatly but I have questions about the signal lights, so far I find no summary of the cockjpit warnings. eg I just came down with a pretty hazardous landing and a warning and beeping sound came on it says "откас сос". If I translate this it means "failure SOS" or "failure COC". That is to say I dont know what it means at all. As I wrote I tried to look in the manual too but find no table that would list all the lights for quick reference. Can we maybe use this to collect the most important documentation that is available? The MiG 29 manual is ok but does not appear comprehensive.
  5. Certainly no one is questioning you for chosing the new map, it's great if people start releasing missions for it now. It just limits somewhat the number of people who can share the experience for now because they need different 2 modules.
  6. Really nice, will try as soon as I have the PG map.
  7. ok that is LShift-A plus whatever I used for reset trim (I have it on Ctrl + some joystick button). Will try asap, thanks! P.S. there are some lights on the bottom left of the cockpit that light up when autopilot is on
  8. Thanks. But I still think I am doing something wrong. Lets say I hit H and then what to return to pilot control? "A" , "LShift A" or what?
  9. How do I switch off the Autopilot? I press H and an unable to get control back. there is a light on the right side that shows TRIMMER RP (in cyrillic)
  10. Gamma cannot correct what happens within shaders. All you can do with gamma is make the image appear darker, but I'm quite sure that's not what you want. An image does not get "better" by making it darker and the sky and a lot of other things are perfect WITH 2.1 gamma (imo).
  11. Something that helps me a lot is using only 2x SSAA and MSAA off (also all AA off in NVIDIA settings). This has become my preferred setting for ALL airplanes because it generally improves cockpit readability, and this certainly helps the dazzling L-39 instruments a great deal. Still a shame that this cockpit does not look like the other planes, there is definitely something broken for quite a while (eg no instrument glass)
  12. Not me personally but I think there will be people who would fly such planes. I also personally prefer my collection to have more width than depth. That is supposed to say I would rather have many different classes of planes than only planes from the same class. One transport plane would be worth as much as 10 new fighters because so far there is none. We have VTOL planes and helicopters and even a basic trainer, what this game still needs is multi-engined, multi-role planes, i.e. it could be a 2 engined WW2 bomber/nightfighter (Mosquito, Bf110) or a transport plane (DC3 would be interesting because it can be both, another good choice could be Ju-52). Even a An-2 would be an interesting addition, as it already stands around on many airfields in DCS. Something like that, would certainly interest a lot of people. Especially if there is a way to actually load and deliver cargo.
  13. I have this too, on all maps. My impression is that it is a fallback specifically programmed - the game has not loaded the texture and when its loaded it immediately goes away. It's no big problem in my own plane but can be strange when switching between other planes.
  14. the control scheme is just 2 lua files in your saved games folder. for example DCS.openbeta\Config\Input\mig-29\joystick DCS.openbeta\Config\Input\mig-29c\joystick (in the Saved Games folder for your user) you can copy the .lua files from to another version, and it works. Of course that overwrites the other scheme but I don't think there is a downside to this. Also use this info to backup control settings. I also recommend backing up the views and at best, the entire DCS.openbeta folder
  15. I'm a Fagot too!
  16. fantastic level of detail! I must ask about the gun though, was that really the texture? it looks like a rusted old pipe
  17. What you describe is the optimal experience, you make me feel so superficial :(
  18. The Normandy map is definitely small. No matter which direction I go after a few minutes I always reach the area where the detail stops. In that respect, I believe the chance is very high that people will rather be underwhelmed by the size of Syria than not.
  19. I believe messing with dlls and binary files is a breach of license and could only end up with the mod banned. Also even if it is allowed to exist it would end up one of those mods that keep breaking with newer versions. Or in other words, this is a waste of time.
  20. I don't think the sound will ever get fixed, for a partial solution you may check my never completed sound mod. It will never be perfect but creates much better noise than default sound https://forums.eagle.ru/showthread.php?t=173621&page=9&highlight=sound
  21. I would absolutely love this, the Mig 15 is also a civilian and display aircraft with a large number still flying. this is the first image that comes up when I google "MiG 15 cockpit"
  22. YES, as long as there are no maps of the theatres in question and it speeds up the process of getting more things to do with the sim (the current maps are small and often create an abrupt immersion break when reaching the borders).
  23. Here is what I think about this plane after flying it for a few weeks. I am not a pilot but enjoy it very much. The plane made little sense from a purely profit based strategy, since most civilian pilots fly other sims. We can be quite thankful that the - undisclosed party who paid for the plane - was so nice to share it with everyone. It's a very nice, professionally made iconic trainer and testbed that literally came from nowhere, it does not cost much and I take it even with small bugs [ongoing development would be a welcome thing though]. I am sure there are ppl who disagree but when I compare it to the roughness of some of the third party planes (that have been in development for years and often make steps backwards) it's already 90% complete. From that point it's an experiment that so far is a success and enriches the DCS experience for those of us who fly with it.
  24. My opinion on this is: undecided Before I buy a plane I always want nothing but full modelling because I am going to fly nothing but this one plane for the rest of the year and learn every single switch mkay?! But then after day 2 the reality is different. After 2 years I can just barely start and fly simple planes like the Mig 15 or Yak 52 because of all the different settings that have to be observed (it's always nice when for example my cannons won't fire in the MiG and such). ((Figuring out how to fire missiles in a combat environment is an ongoing thing for me for 15 years since LOMAC came out and I still can't do it but I got very close lately) So to answer your restion as best as I can: I would check if you are really using (at least your favorite) FC3 plane to the maximum. If yes, then you need to get into clickable planes. If not, you will not benefit greatly from the clickable cockpit. At the same time it is never a bad thing to have it, even if it can be a bit harder the advantageous more than make up for it.
  25. That is normal I think. In software development the last 10% take an almost indeterminate amount of time. This is known as the 90-90 rule: “The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the other 90 percent of the development time.” That doesn't mean a great deal will be added but it takes incredibly long to get the last 10% right. Therefore E/A means software gets released as early as possible, without final touches and an unknown amount of fixes. But it would be erroneous to assume that more than 10% of the work is still in the future. Developers should be calling the software what it really is, a beta version, and stop people from this confusion that they continue working for years and getting patches on an almost daily basis, it will probably never work like that. Having said that, I find the Yak-52 pretty ok but a regular list of bugs should be mandatory so that a developer can look over it from time to time. The problem with this format of looking for bugs and request in a small forum means it could be simply overlooked and forgotten.
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