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MAXsenna

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Everything posted by MAXsenna

  1. @OutLord The MT server version has not been released yet. There has been no info or news about it, ever, only comments about it being ST. To my knowledge, the ST version of the client supported audio on a second thread, which makes the answer to most of your questions, single core only. This might, (hopefully), change later when the Dynamic Campaign supports MP in some distant future. Cheers! PS: Your text is black, kinda hard on the eyes for us darksiders.
  2. What one thinks and wants migth not align with reality. ED took over all development and support of all weapons as soon as they are deployed from/leave the aircraft. If this has not been implemented in the F1 yet, I would assume like you, that something needs to be done by Aerges. This might be a case of "trapped between two chairs". The fuzes settings in the ME/rearming might be Aerges task, while having the fuzes actually work is definitely up to ED. You might have luck asking Heatblur how they go about it. So I'm gonna ping @Zabuzard for you. You might consider making a wish/request in the Wishlist section here though. Cheers!
  3. [emoji1787] [emoji1303] Lots of years actually! [emoji1] Sent from my SM-A536B using Tapatalk
  4. I forgot that you don't have pedals, which makes SP harder obviously. But with a little practice, you should be able to shoot on the go. Especially if you have a dedicated second joystick for the Viviane. Sent from my SM-A536B using Tapatalk
  5. Highly doubt it. Not mentioned in the changelogs AFAIK. Sent from my SM-A536B using Tapatalk
  6. @Vibora Excellent! Thank you!
  7. Great! I'm on my phone and the file doesn't have an extension, that's why I asked. [emoji1303] Cheers! Sent from my SM-A536B using Tapatalk
  8. @Jaro Is the attachment a zip file? Logs and videos will only get you so far. You should add a short track and the devs will probably be able to see what's going on in their debugger. Cheers!
  9. No, worries! Whatever works for you! [emoji1] [emoji1303] A computer never makes a mistake, only the ones it's programmed to do. [emoji6] Sent from my SM-A536B using Tapatalk
  10. You still can. [emoji6] Sent from my SM-A536B using Tapatalk
  11. The F-16N was like a Ferrari F40 up in the sky. [emoji6] Sent from my SM-A536B using Tapatalk
  12. Yeah, some of the modules haven't added those extra line of code that makes it bindable. You should report it as a bug or wish. Sent from my SM-A536B using Tapatalk
  13. Excellent! You have some sort of corruption in one of the folders. The consensus seems to be some sqlite file in the Mission Editor folder. Pinging @sleighzy for the details. Delete that file, and you can revert back to your backup folder, so you don't lose all your bindings and your logbook. OR just copy back the input folder, and the logbook.Lua from the Mission Editor folder on the backup. Cheers! Sent from my SM-A536B using Tapatalk
  14. I thought I had convinced you on mod managers? [emoji6] Sent from my SM-A536B using Tapatalk
  15. @Ornithopter Fair enough! I actually re-read the whole thread and it got me thinking. I know I bring up the radar a lot, and they even address it in one of the posts. I have a feeling they will use the "same" radar model in the F-104, which makes perfectly sense. And they might have started on the F-104 in parallel, which could be a reason for the "delays". Cheers!
  16. Yeah, I know. I just wanted to emphasise that it is a bug. I haven't tried it yet, but I assume it's OvGME compatible, and then OvGME will unzip it correctly to the relevant folders. @fagulha can you confirm? Cheers!
  17. If you apply them in the core. Then it's a workaround for this bug. Sent from my SM-A536B using Tapatalk
  18. In the core folders then I guess. That is the point of the thread, to have the custom cockpits in Saved Games, and enabled through the special settings specifically not to have them in the core folders. Sent from my SM-A536B using Tapatalk
  19. This is redundant when you perform a full repair. Try to temporarily renamed the DCS folder in your Saved Games, to like DCS.old. In case there is some corrupted files. A repair doesn't touch the Saved Games folders. Cheers!
  20. I'm positive you will be very happy! [emoji1303] Sent from my SM-A536B using Tapatalk
  21. @Rudel_chw Thanks for noticing. Dave, one must follow instructions to the letter. The path is incorrect. Correct path is: Saved Games\DCS\mods\aircraft Cheers! Edit: In case you look at Rudel's screenshot. Beware, he purposely has his Saved Games in a different folder. Sent from my SM-A536B using Tapatalk
  22. No one said that. But why waste money on a base without FFB if you can have one? One doesn't need one in other modules, but it makes very much sense in older aircraft where the stick moves when you trim, and you can feel how much you pull. Hopefully FFB pedals will be mainstream too.
  23. And will eventually be removed. Hopefully soon, to avoid the confusion it still creates.
  24. Doesn't it default to double click of the mouse wheel? (BTW. All your text has black background in your post. )
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