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frostycab

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Everything posted by frostycab

  1. Since we're making requests I was wondering if I could throw one into the mix: Is there any way of having the ID Lookup window stay open when you select a new button, rather than having it auto-close and then having to reopen it to edit another button?
  2. OMG! I just worked it out. For some reason I've got a "DCS World OpenBeta" folder AND and "DCS World OB" folder, and I was directing the plugin to the wrong one! The other folder must have been a leftover from a failed install or something. Thank you for trying to help!
  3. I need to do a little bit of testing as I haven't used it for a while, but I *think* that if you have Voice Attack then you could get that set up in such a way as to hold the laser binding for XX seconds on a button press. It's a functionality of the software that I haven't tried before, but I do seem to remember reading something about it in the manual a long time ago.
  4. As for "in an emergency," there's no reason why you can't reverse the whole setup. Set the whole TEDAC up without the modifier, and then turn the modifier on to get flight controls specifically for the emergencies.
  5. George Up or Down to scroll through the list, and Right to select. Press Left to cancel without selecting a target.
  6. Can I ask another question on a bit of a tangent? Does the Apache have any way of making offsets? For example, you get a call from a ground unit, saying something like "Enemy units entrenched 800m north of the water tower." Do you need to eyeball it, or can you mark the water tower and then plot a position relative to that mark?
  7. Apologies to Raptor9. I actually meant to click on Quote. (It's coming up on 4am here.) Corrected it now. Huge respect to both of you for your insights throughout the forum though.
  8. Cool! Yeah, sorry about the knots thing. I was thinking about the other helis and I think I got the Russian birds stuck in my mind. I hadn't considered the integration with ground units, which I expect can be a major part in the daily life of an Apache pilot. having though about it now I wonder why there wasn't some concession made with the A-10 in that respect. Altitude I have no problem with. Years of flying airliners in sims makes feet second-nature for me, and I struggle a bit with the DCS birds that use metres. Same for speed in knots.
  9. The problem is that as pilot George is set to a height over the ground, meaning the ground under the aircraft. If there's a sudden change in the height of the terrain or anything else such as that caused by a hill or forest then he simply won't have time to react, especially as he seems to be made to do his best to fly smoothly. He won't yank on the collective in reaction to something he's approaching, instead applying smoother inputs as the radar altitude decreases. I think it will take a fair bit of work to get him (and Petrovich) to a state where they are intelligent enough to react to objects that are at the same height and in front of the aircraft. to do so you need to come up with an AI behaviour that can take into account the specifics of what's approaching, as well as the closure rate and aircraft performance for all altitudes, weights, temperatures.... I don't see it being done for some time yet.
  10. This is what I've got at the moment: -- load the DCS ExportScript for DAC and Ikarus dofile(lfs.writedir()..[[Scripts\DCS-ExportScript\ExportScript.lua]]) local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') local iUFClfs=require('lfs'); dofile(iUFClfs.writedir()..'Scripts/iUFCExport.lua') dofile(lfs.writedir()..[[Scripts\DCS-BIOS\BIOS.lua]]) pcall(function() local dcsSr=require('lfs');dofile(dcsSr.writedir()..[[Mods\Services\DCS-SRS\Scripts\DCS-SimpleRadioStandalone.lua]]); end,nil); Initially I just put the DCS ExportsScript section on the end, but in one of the creators videos he said if you have problems then try it at the top instead. Sadly that hasn't worked.
  11. Now google it 5 times really fast!
  12. I'm curious as to why the Apache using metric units for range and speed measurements but still uses imperial for altitude and fuel flow. AFAIK all the other modern Western aircraft (except maybe the Gazelle if my memory isn't totally awful?) use nautical miles and knots. Please enlighten me so that I may become worthy.
  13. I agree, a pinned post that poeple can check to see if their issue has been mentioned would be helpful, but only if people actually check it. It's also one more thing for the busy team to keep on top of though.
  14. I made a thread about this a few days ago. If you wait for the INU Confidence to go green (roughly 4 minutes after establishing power) you then get the right grid square. PP coordinates are still correct though.
  15. Just set his speed to 0
  16. True, but imagine you're in MP and your pilot gets killed, or someone knocks on his door, or he needs the loo.
  17. Chaos Theory said it would happen eventually. LOL
  18. It's in "saved games/dcs openbeta/scripts/DCS-exportscript/" containing exportscript.lua, config.lua, the exportsmodules folder and lib folder. My existing profiles work. I just can't make anything new as I can't get the ID Lookup function to recognise modules.
  19. You're close. the large, flat "What's this" is the FLIR. The TV and laser are correct. The TADS "turret" consists of all of 3.
  20. TLDR: You might be using the wrong launch profile for the range. LOAL-HI misses if under 4000m. LOAL-LO struggles beyond 8000m. I did some testing this afternoon on a large target range I set up. Eventually had a game crash so I couldn't save the track, but I think I now understand what could be causing issue for a few people. I focussed specifically on LOAL Hellfire shots, and tried at ranges from 3km to 10km in both Hi and LO profiles. With the aircraft at 500ft AGL LO shots were 100% reliable from 2500m to just under 8000m, which is where you get a ballistic limit warning. Beyond this range I didn't observe the missile hitting anywhere, so I assume it went wide. Increasing altitude to 1000ft AGL did extend the range beyond 8000m, and I managed a hit at 8700m before the sim crashed on me, despite still getting BAL LIMIT warnings beyond the 8000m mark. HI shots from 500ft AGL were also 100% reliable during the test between 4000 and 10000m. Below 4000m the missiles again went wide and I didn't observe them hitting anywhere in my field of view. This may be why so many people are reporting issue with their Hellfire getting lost or missing, and why George sometimes refuses to fire. I'll try and do some more testing tomorrow and hopefully include a track file if I can get one. EDIT: Just for clarity, I performed all of these tests from the CPG seat, NOT using George. I plan to run the same tests with George next time out. This test was conducted on the PG map in open desert terrain with no obstacles and no wind set.
  21. You can. I have both decks, and loading your XL profile to the original deck loads in the top-left corner of your XL profile, so the corners on the smaller one are Exit Folder, D,P and T. If you use these points as corners then you can build for the original using the XL deck. Also, I'm having some trouble with creating anything on my deck right now, as I'm not getting any modules in the ID Lookup window at all. Apart from that, I've had a quick look through the lua and maybe it's just my lack of knowledge about things but it looks incomplete. There seem to be virtually no exports at all when I compare it to other modules like the Hornet lua. Is it WIP or am I missing something?
  22. I'm having a bit of an issue and hoping somebody can help. It's been a long time since I actually made a new profile for DCS with this plugin, but with the Apache release I though it was time I updated my setup and I've forgotten a few things. Right now my main issue is that when I use the ID Lookup I have no modules to select. I've set my DCS install directory to "J:\DCS\DCS World OpenBeta" and hit Update but the dropdown box for modules remains empty. I've missed a step somewhere but no idea what.
  23. If George is set to LOBL-DIR, you must first press right-short to switch to LOAL before you are able to select LO or HI. Conversely, if he is set to LOAL-HI or LOAL-LO you need to press right-long again until you cycle back to DIR before you are able to select LOBL again. If George is in LOBL mode, a right-short will change him to LOAL. Does that help?
  24. The way I rationalise using the stick for slewing the TEDAC is that there’s no way in hell that I’m going to be trying to control the aircraft and going head-down to the TEDAC at the same time. It would never be done IRL so I’m not about to try. The real TEDAC requires both hands to operate so the CPG isn’t likely to be playing with the cyclic at the same time. The other factor is commonality. I use the slew on my throttle for the cursor control when I’m the pilot, so simply for the benefit of muscle memory it makes sense to leave the same function in place for the CPG.
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