Jump to content

Fakum

Members
  • Posts

    3412
  • Joined

  • Last visited

Everything posted by Fakum

  1. I 2nd that, yes, plz fix as a priority!
  2. Same for me. Virpil CM3 throttle as well
  3. Ok, so if I understand you correctly, no matter what, I still have to manually add them to the list, once that is done, they stay on the list and i can come back later to that list and they will be there and I will be able to cycle through them. Correct?
  4. Thanks for the response. I did figure that out previously, but that is alot of buttons to mash if you want to cycle through targets quickly. I know when in prepoint mode on the MMS and you hit R2 for PPT, that box pops up with the last target point in the "M" line, but the lines above (1 thru 5) are empty. How can you get those other targets to be entered in those slots? It is much easier once those would be entered in those box lines to cycle through those targets if that data was entered there as all you need to do is keep hitting the PPT button to cycle through them.
  5. For example, I have made (3) Target points via MMS / Target designate / Store. I am trying to find the way to make them prepoint. I have watched Casmo’s MMS & Navigation Vids a few times over. I see where it can be done by entering the coordinates manually, but why do you have to do that when you already have it stored? I presume there is a way. I went through the manual, especially the “How Too” section in the end, but didn’t get anything out of it. null
  6. Voice attack will be very useful to take some of these needs off the button plate
  7. Thanks for the feedback sir! Very much appreciated!
  8. @NeedzWD40, this is part of what info I was trying to track down yesterday. So if I understand you correctly, the BMP's and Russian Tanks all fire LOS (optically guided) missiles? So dumping Chaff and Flares is useless, correct? That is the meat of what I am trying to get a grasp of. (Manpads = infrared Missile, so use Flares).
  9. Thanks for the response, I was on wiki before I posted up, looking up armament etc,,, wasnt really getting what I needed/wanted out of it, along with other searches. I want to also understand the methods in which they each are "guiding" the missile. I typically heed a warning and take evasive action along with a pop of Flare and Chaff out of reaction, but I want to understand a bit better so I dont waste either if I dont have to.
  10. While flying the Apache a lot, I often get close to the AO that has a lot of different enemy vehicles/troops, and I often get calls “Laser Ranging-12 O’Clock” I find that these are typically an enemy Tank. What I have been searching for is, to be more definitive, which specific Tanks have the capability to Lase me and fire a missile? Additionally, what else besides the Tanks can I possibly get a call for that can Lase me and fire a missile? I suspect that there isn’t a tremendous amount? Thanks,
  11. I did, but I didnt save a track,
  12. I dont have anything to add to this at this time but i will say that I have been following this myself. Reason being, I have found myself is situations where George wont fire, even with clear line of sight, no YAW or Ballistic limits etc. I have gotten way to close to targets in the past just waiting for George to rifle one out but had to retreat and extend. I could never figure out the right combination to get it reset, sometimes I found that ARM/REARM didnt do the trick either. I have been in the habit of quickly shutting off George AI, ARM/REARM, WAS another weapon, then WAS back to missile and bring George AI back and then prosecute the same target again without issue. I never saved the Track file because its usually very deep into a mission when I experience this, so i dont bother. Im hoping to see this recognized and a solution perhaps posted etc. Im just chiming in to support those who are experiencing the same occasionally.
  13. @DaemocI will get a track together and post it. I went to an area where there was no building casting shadows to eliminate that possibility. I delete my FXO and metashaders2 files with every update and let them rebuild. I will flush them again before next test. I do run RESHADE, but I toggled that on and off and yielded same results. Thanks again, maybe I will get somewhere with this with your help.
  14. @Daemoc Thanks for the feedback again. -What Module can I use that you have (See my Modules List below), I will I will run a quick track to look at the tarmac with that. -I may be misunderstanding your use of the term "load". I am not refereeing at all as to how long it takes to load any of the graphics initially, that Tarmac for example would do that forever. -Ive got a new M2 SSD, Im guessing that is not causing any issues. -No Antivirus etc running in back ground. - I havnt changed any of the "Config' files. I put the shadows on high, I will run another short test and view it as you suggested and post it as well if I still see the issues. Thanks,
  15. @DaemocMuch appreciated, and no, I didnt get any impression that you were trying to preach to me, but thanks. Now I looked at both of your vids, there was nothing there that I was talking about. When I looked at both the C-130 and the helicopter on the tarmac, the ground around the aircraft (paved or concrete) did NOT change visually. I am not talking about the grass and dirt, but by the way, I did see in your vid how the dirt/grass close to the C-130 was changing shades and clumps of grass were appearing and disappearing. That is not what I am talking about. When you watched my last track, did you witness the tarmac around my aircraft changing tones of color? Also, not sure if this is related to the shadow flickering when I approach trees, but I do often catch what I might best describe as some sort of delineation line when I look out left or right. This line did have an obvious impact on the tree shadows, but today I caught it on the side of a building? null
  16. @DaemocI appreciate the feedback, I sincerely do. I'm not trying to learn a new career here, i have put in a fundamental effort before I even posted up here. I was just hoping to be pointed into the direction of "Turn Y on and X off, that is what is impacting what you are seeing" kind of response. I posted my setting and specs, Im runnin a 4090 for heck sake, it shouldnt look that horrible in my opinion. Today I discovered that I am also seeing this flickering on flat ground (no shadows) just sitting on the Tarmac, perhaps this is an issue that is not just limited to the Tree shadowing? Could this be the same culprit? I added a short clip, and you will see a graphics change when I cycle RESHADE on and off, the Tarmac flickers either way. What would be your thoughts on that? I suspect if I resolve that, the more noticeable tree shade flickering would diminish/cease as well? Op_Furious_Wind_v3.4-20240316-124612.trk
  17. I did google "DCS Flickering shadows" before I even posted this up. As a matter of fact, I watched quite a few utube vids on graphics settings in addition to the reading about graphics settings, it was a rabbit hole! Im getting flickering on every shadow setting I could make, except when I turn them off. And that doesnt look appealing either. I cant imagine thta everyone elses shadows do the same as you suggest "it never goes away". Thats a hard pill to swallow in my opinion.
  18. @FlappieJust following up again to try one more time, thanks.
  19. @LorenLukeWell,, it didnt make sense to me, but I tried it anyway, and it worked. I had to be in FCR Mode. So now that leaves me scratching my head! You cant switch to FCR mode without the MAST, so how would you do it in those circumstances where you dont have the MAST installed?
  20. @FlappieDid you happen to get a chance to look at this last quick track? Thanks,
  21. @AlphaOneSix Thanks for the response. If I goto MAN mode before WASing the hellfire, they are all green and the step button does nothing. I tried dewasing as well, same result? @Floyd1212 Thanks for that tip! It never occurred to me to do that, but I will remember that for next time. null
  22. So I had a Pylon shot off, George wouldnt fire on Target as the Missile that was showing on the Weapons page was readied on a pylon that no longer existing. It was my understanding that we could "Step" through to other Missiles. My intention was to Step through until a missile was readied on an existing Pylon. I set to MANUAL mode and pressed the button I had mapped for "Missile Advance" but it would not advance? I double checked the button assignment in the controls option and found it to be functional, but its not Advancing/Stepping? nullnullnull null
  23. @FlappieI have attached very short Track file that is pretty much instant at the start where the Tree Shadow is flickering on the wall, its even a bit noticable while still sitting on the Pad. It clears nicely when I get right on top of it. Focus on this building. null Flickering.trk
×
×
  • Create New...