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Everything posted by Hammer1-1
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afterburner extremely loud, cant control the volume
Hammer1-1 replied to Hammer1-1's topic in Bugs & Problems
That could be it, but I also tried muting everything and the afterburner still came over everything else. It has to be something in settings preventing control over this audio file. Sorry for the late reply, its been busy and Ive forgotten about this thread. It still occurs. -
no bug DCS Fw-190A-8: Braking Force Too High
Hammer1-1 replied to Bowie's topic in Bugs and Problems
If you say it will work, have at it. Ill just picture you using your big toe to brake with the keyboard. Effectively and realistically I might add. -
no bug DCS Fw-190A-8: Braking Force Too High
Hammer1-1 replied to Bowie's topic in Bugs and Problems
dude.... would you like a set of rudder pedals? -
no bug DCS Fw-190A-8: Braking Force Too High
Hammer1-1 replied to Bowie's topic in Bugs and Problems
The controls surfaces would tend to move a certain amount of degrees for every key press and wouldnt have any return. Holding the key down would keep deflecting the surface like any sticky key would, and the only way to move it the other direction was to move the opposite key. They changed it to where the deflection only happens when the key is tapped and it cancels out when released (or does the exact opposite after releasing the key so to speak...tap 1 forward, release 1 aft). Considering that the jets are hydraulically actuated while the props are mechanically activated, they behave in different ways as they should. Anti lock brakes are designed to match rotation speed of each rim and if one is out of sync, then the computer applies braking force to that one rim or releases pressure on the others. All that you have to do is press the pedals. You dont get that in a regular brake system, its the amount of force you put into the brakes. If it skids, thats on you. The only option I see is it has to be either pressure sensitive one way or the other. Again if I am wrong, then Im wrong...I just dont see how you can use a key press to get full braking force, especially since you have two wheels you have to manage at the same time. To keep from sliding all over the place, you would need a key for both the left and right wheel piston. Id like to know the answer to this as well... -
no bug DCS Fw-190A-8: Braking Force Too High
Hammer1-1 replied to Bowie's topic in Bugs and Problems
and you dont seem inclined to understand that theres really no way to model a non antilock brake system to a simple key bind unless (or even if) you have a pressure sensitive keyboard. Try a jet and see if your brakes lock up in the Su25T. Just entertain it. If it does the exact same thing, Ill cede your point. Try it with a playstation controller too. -
no bug DCS Fw-190A-8: Braking Force Too High
Hammer1-1 replied to Bowie's topic in Bugs and Problems
well then you run the risk of not being able to fully depress the brakes, right? I havent had the need to use a keyboard to fly since Flanker 2.51... If you're correct, then Im not one to argue. Im not a software designer, so if it can be done then it can be done. But the JF has antilock brakes.... -
no bug DCS Fw-190A-8: Braking Force Too High
Hammer1-1 replied to Bowie's topic in Bugs and Problems
a key press is a key press, not an axis. Theres really no way to make that possible unless you can figure out how to half press a key. -
no bug DCS Fw-190A-8: Braking Force Too High
Hammer1-1 replied to Bowie's topic in Bugs and Problems
^ this. If you are using the keyboard to brake, then you need to find another way to afford a cheap set of rudder pedals instead. Again, it defaults back to the anti-lock brake system which is designed specifically NOT to do that. If you want to control your brakes like in a vehicle, then you need to assign an axis for them instead of a key. Sorry, thats the only other way to do it... another suggestion that could even remotely help you with using a keyboard is if ED could make them pressure sensitive...but then you would need a pressure sensitive keyboard. I dont think there are any keyboards like that, but maybe a playstation or xbox controller? @NineLine is that feasible? -
no bug DCS Fw-190A-8: Braking Force Too High
Hammer1-1 replied to Bowie's topic in Bugs and Problems
think its fairly correct as is all things considered. Those brakes do lock up, there arent anti-lock brakes installed on P-51's. I dont even think there are any flying examples that even have it installed. The only real way to dampen them out would be to put curves into your axes. -
OH-6A by Tobsen and Eightball
Hammer1-1 replied to tobi's topic in Flyable/Drivable Mods for DCS World
where'd you get that mission at? Id like to give it a shot. -
HF8 haptic gaming pad dcs not working
Hammer1-1 replied to Swiss-Sim's topic in Controller & Assignment Bugs
I never could get mine working and their help desk in their discord server pretty much just crapped on my help request with the RTFM quote. After that little diddy they should be lucky I didnt return my whole flight sim pro setup either. -
HF8 haptic gaming pad dcs not working
Hammer1-1 replied to Swiss-Sim's topic in Controller & Assignment Bugs
Im so glad I returned this thing. -
where has cali and rugg been?
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OH-6A by Tobsen and Eightball
Hammer1-1 replied to tobi's topic in Flyable/Drivable Mods for DCS World
That is the Bell 47 mod IIRC. It uses the Huey FM again IIRC... and Mr. T piddies da' foo' who took his van. -
OH-6A by Tobsen and Eightball
Hammer1-1 replied to tobi's topic in Flyable/Drivable Mods for DCS World
because I can -
Was the Vulcan API implemented as part of the Airboss update?
Hammer1-1 replied to fortheiy12's topic in DCS: Supercarrier
If it was added it wouldnt have been so silently released because its one of the bigger deals in DCS. Its bigger than Christmas. -
Rockets wont fire in Cold Start scenario/Am I missing something?
Hammer1-1 replied to Hammer1-1's topic in DCS: Mi-24P Hind
Ok so I have to change the loadout, didnt know about the conflict there...Ill try that. EDIT: yeah that was the problem, thanks! edit: heres a question, can the GUV pods be ejected after use and the rockets become useful after the pods are tossed overboard? -
Rockets wont fire in Cold Start scenario/Am I missing something?
Hammer1-1 replied to Hammer1-1's topic in DCS: Mi-24P Hind
Im not trying to report a bug, Im asking for help in figuring out something Im doing wrong. Im using the afghanistan map because I havent flown it yet and Im trying to learn the map. What am I doing wrong for rockets? -
Need help setting up 2nd monitor, export TEDAC
Hammer1-1 replied to Hammer1-1's topic in Multi-Display Support
Im not willing to mess with it anymore since it finally works... -
Ok - Ive worked the training mission and I can get this things to fire during the training session, but when I cold start the aircraft I cant get any rockets to shoot. Front seat is armed and the CPLR toggle is up -check. Rear seat the master arm is on, rockets are selected, and I have two good lights saying they are armed...but the moment I pickle, the lights get extinguished and no rockets are fired. Will post a track soon, but need to know if Im missing something stupid here and Im positive Im not. I can fire everything else but the rockets. Actually heres a track, dont judge too hard as I was just trying to test the rockets out while making this post. oo.opp.kjo9 .trk
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Can't update Flaming Cliffs 3
Hammer1-1 replied to Warlock99's topic in Flaming Cliffs Bugs & Problems
it may or may not be like that. I have all of the individual aircraft + FC3 and FC3 shows to not be installed on my rig...but the individual aircraft are. I do get the update bug as well saying FC3 needs to be updated or installed, but it already was installed. -
Can't update Flaming Cliffs 3
Hammer1-1 replied to Warlock99's topic in Flaming Cliffs Bugs & Problems
did you check to see if the su27/33, mig-29s, f-15, a-10, or su25 were installed? standalone? its possible fc3 wont show as installed but the other aircraft will be separately. -
Need help setting up 2nd monitor, export TEDAC
Hammer1-1 replied to Hammer1-1's topic in Multi-Display Support
No. Anyways, this problem was fixed. Dont ask; it took almost 2 full months troubleshooting to figure out how best to get this thing to work, and I wasnt the one who made the lua file.,,but damn if it wasnt a long, complicated task. Its still a bit buggy, but it works, perfectly, and its only buggy when I switch profiles.