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Everything posted by ruprecht
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Mission 8 Fast movers (I Cant see a thing)
ruprecht replied to Rooster7755's topic in F/A-18C Raven One Campaign
Just finished this one, I did have trouble spotting the fast movers and couldn't lock the cruiser (my fault, I need to learn to Maverick) and I think Olive ran out of gas as she was doing bunny hops off the ocean. I took it real easy coming out from the boat but she was in burner for a lot of it. #DCS-AI-Things Might be worth scripting a minimum fuel hack for Olive if that's possible, as AI fuel management is teheribble? Good fun, and I (virtually) got chewed out by Marshal for initially stacking on the reciprocal radial. Doh. -
LHD JUAN CARLOS I (L61) MOD
ruprecht replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Complete lack of surprise here with this team, sadly. I was going to base a campaign around the Canberra class, but no way I'm listing it as a prerequisite with their attitude to control and monetisation. Using a fictional Queen Elizabeth class (HMAS Coffs Harbour) instead. -
LHD JUAN CARLOS I (L61) MOD
ruprecht replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
They've used a form of .exe packing that is resistant to extraction. So no, you can't do that. -
LHD JUAN CARLOS I (L61) MOD
ruprecht replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
I get that a lot of people are happy to download .exe files from the internet and run them, but a lot aren't, and with good reason. For every person who spoke up in this thread and in the store page comments, there's dozens or hundreds who thought ".exe file? no way" and silently ignored the project. Sure it passed your antivirus, but maybe it put a .dll or .exe in some out of the way spot that does something you would rather it didn't. You don't know, do you? It probably didn't, and the exe is probably just to ensure that people accept their license agreement despite what they say about "making it easier", but... Re the A-4, even with those challenges the team still understands and respects the right way to distribute DCS mods. And it's open source. The Illustrious / Invincible mod is distributed (properly) via the store User Files, in zip/rar - not via an external website and an exe from Mega. There are good reasons of trust why devs decide to do that, and avoiding having to support users who don't understand how to manually install mods is not - imo - a good enough reason to distribute L61 so opaquely. But that's the dev's decision, and if they're happy to lose users because of it, cool. -
LHD JUAN CARLOS I (L61) MOD
ruprecht replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
At this point, as you've ignored multiple requests to ship a zip rather than an .exe, I'm assuming it contains malware or at least does something that you don't want people to know about. Shame, it looked like a nice project. -
Just completed M06 seemed to have a TACAN failure after the missing man. Was that a finger fire, or a sneaky reference to Saint's TACAN gripe later in the book?
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I was too buddy, but this campaign forced me to to get better. It's worth trying to get it down if you can!
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I read the novel up to that point today, and now I get it. Wasn't aware of the fuel conserve profile which makes sense. Just completed M05 after getting schwacked the first time, and tanking with under 1000 lbs was intense. Really really well done. I need a drink and a lie down! I noticed on the tacview that the bandit actually shot at me first but I went defensive on the RWR spike and evaded the missile. He got Prince with the 2nd. Is that normal? Was I just too close to Prince and the missile maddogged onto me? Cannot wait to continue this, but doing 1 per day is all my old body can stand Really appreciate the kneeboard, it's great with VR Kneeboard, I don't have to come out of the headset the entire flight.
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All those hours flying LB2 with the 404th in the 90s, and I've been waiting for a Longbow to be done by DCS since Flexman's Combat Helo sadly went dark. Bring it on and thanks ED!
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Curious why the tanker would want to tank at such low level? Instinct is to go high to conserve fuel, and the air is smoother for refuelling. Is it just the assumption that the player is in the weeds after being defensive, and wouldn't have the fuel for an ascent?
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feedback Raven One Campaign Review / Feedback
ruprecht replied to jmarso's topic in F/A-18C Raven One Campaign
Coming back to DCS after a little while and looking for a reason to relearn the Bug. Early feedback after 4 successful missions and failing mission 5, playing in VR and having not read the book. Have to agree that this is the best single player DCS experience I've had, having flown the franchise since LOMAC days. Huge congratulations to the whole team, and I can't wait to fly more. Will definitely read the book, but will try to stay behind the campaign so I don't spoiler anything. Just hoping future campaigns (KW/Apache?) feature Australians so I can do some VO for you VR users, I definitely recommend VR Kneeboard for this campaign. The campaign kneeboard is really well done with a lot of useful (dare I say vital) information, and the ability to copy down marshal and JFAC information is very handy. -
Are you parked at an airfield/carrier ramp? Start services aren't available everywhere. Is the engine off?
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LHD JUAN CARLOS I (L61) MOD
ruprecht replied to desdemicabina-simulation's topic in Utility/Program Mods for DCS World
Nice. Is there a paintkit available? Also is it absolutely necessary to have an exe installer? I'd prefer to know what's going on my machine, rather than trusting an exe from Mega. Thanks -
If you do try it, I find the best time is as you're rolling out downwind. You're usually bringing the power up over 70% at that point after slowing to onspeed.
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Just been through all your vids Sidekick and liked them all. +1 sub & bell, keep it up!
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It can be tricky, but if you can get the pattern as accurate as possible, it really helps with the landing. APC helps a lot if you're not using it, and a 75mil sight depression gives you a good aiming reference all the way around - top of the 50mil circle on upwind, dead centre horizon on downwind, put the caret on the crotch in the groove and walk it to the centreline abeam the IFLOLS for a 3 wire.
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VRK - a virtual reality enabled kneeboard with touch and ink support
ruprecht replied to AMVI_Rider's topic in DCS Modding
Just pulled the trigger on a H640P for VRK. Looking forward to giving it a try! -
My mate and I have found pretty different mils settings for the same attack profiles even if we swear blind we're flying the exact profile pretty closely. e.g. I use 40mils for 45* / 400kt / 4000' rel / MK82 slicks. He uses over 100, and we're both pretty accurate. So yeah, fly a test range and work out your own numbers. One hot tip though - use 75mils depression as a landing setting for the Stennis. Gives you a nice reference for the upwind, downwind and groove pitch to fly accurately. YMMV.
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Polychop Simulations OH-58D Kiowa
ruprecht replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
noice, tx -
VR Shaders mod for better VR experience
ruprecht replied to Kegetys's topic in Utility/Program Mods for DCS World
That must have been fun :) Thanks for everything you do I may just go through Kegetys mod and diff the shaders against the official ones to reverse engineer what’s being done. Good project for a weekend. -
VR Shaders mod for better VR experience
ruprecht replied to Kegetys's topic in Utility/Program Mods for DCS World
Thanks speed, and I agree putting the files on github would prob not be ok, I'm talking more documenting the process. I'd love to know in detail what you do when you're converting Kegetys package for IC compatibility for instance, so I can do it if you ever decide to stop. -
Polychop Simulations OH-58D Kiowa
ruprecht replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Which twitch channel do they post on, so I can follow? -
VR Shaders mod for better VR experience
ruprecht replied to Kegetys's topic in Utility/Program Mods for DCS World
I can't thank Kegetys and speed-of-heat enough for doing this. Essentially DCS is unplayable for me in VR without this mod. Which brings me to a question: if either stop doing what they do, or for whatever reason take a long time to update the shader mods after a patch, the process for modifying the shaders is in their heads and DCS is unplayable again. Is the process for selecting and modifying the shaders (including IC compatibility) documented anywhere, maybe on Github, so that others can do this for themselves if necessary? Or would Kegetys/speed-of-heat consider doing so?