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Mumby

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Everything posted by Mumby

  1. It's so surprising to me that a box and diamod are used, which are so easy to confuse either in the sim or IRL. Not saying it is wrong or inaccruately modelled, but that is a definite error trap that I have fallen into before. Why not a circle or X for one of them?
  2. I sometimes get embarrassed by the MiG 21. Are you using Track IR or VR? For me the biggest step forward was using TrackIR (actually my home made version using Open Track), I hardly ever lose sight now, I think that is key. You can’t really apply any game plan if you can’t see him.
  3. Very interesting post thanks for taking the time! And nice work. I knew someone round here would have done it for real. :thumbup:
  4. 550 man hours. Not total hours. So a team of 10 could do it in a few days. Still a long time but doable. Surely it could be done faster than that? Seems like a long time but I’m not doubting the credibility of that book. I’m sure Harrier engine changes have been done on all versions in very austere conditions. Cheers
  5. Look at the difference in coulour in the deck at the end of cat 3 and 4 in the first photo. I guess part of that is new, and much darker.
  6. Hi irfanahmed1979, My 2 cents worth if it helps: First thing I noticed is that you are sitting very very low in the cockpit, too low to see the wind vane in front of you. My advice would be to raise your point of view up so that the compass heading tape is near the top of the HUD, that way you will have a better view out the front, that will give you more visual cues/reference points for controlling the hover. The second thing I wonder (and you probably realise this already) but don't forget that below 60 knots the velocity vector is actually showing rate of descent/ascent, it is not behaving as 'normal' if you see what I mean (edit: as Baltic Dragon has already pointed out above). It will transition to a total VVI once above 60 knots. From your video, it just looks to me like you might be using the stick to control the VVI, instead of using it to control the 'witches hat'. Use the throttle to control the rate of ascent/descent, and the stick to put the witches hat on the horizon and keep it there. You have to be positive with the stick to boss that witches hat around! As for the side to side, that will be difficult to control so long as your witches hat is so far from the horizon and your vertical velocity is a long way from zero, but as every else says, you have to anticipate. When I say anticipate I mean the following: lets say for example you want to correct a roll to the left, so you move the stick to the right. As you begin to role wings level, I would be adding left stick before the wings get level to ensure that I don't go too far the other way, don't wait until you are rolling to the right! Also, on the plus side I notice that your lift off and initial ascent is very smooth and under control at first, and under normal circumstances you wold transition from jetborne to wingborne flight long before your problems begin. Practice make perfect (or at least survivable!) Good luck and keep trying!
  7. My solution to the ballooning problem is to find a combination of entry speed into the break and g force that allows me to drop the gear and flaps at 250 knots when 90 degrees through the turn. Then I loosen off the turn a little to ensure the 1.2 ish miles lateral displacement on the downwind leg. Getting the flaps down in the turn minimises the ballooning and helps get the speed down so when you rollout downwind you can concentrate on getting ‘on speed’ (that’s the part I struggle to do quickly). Having said that, I enter at 350 knots which is ‘standard’ so I’m not doing anything radical. Cheers
  8. Fuze setting doesn’t seem to matter much, I generally use this: Fuzing set to anything other than SAFE Release 300 to 350ft AGL, zero vertical speed. Speed 450 to 480 knots 50 to 75 ft spacing ripple singles 4 or 6 bombs in a stick seem to give me good results against convoys and other moderately dispersed assets (e.g SA2 sites) Note that at this altitude the canisters open almost as soon as they come off the jet. Just my opinion. Have fun!
  9. Total number of people registered in the forums is at the bottom of the front page and is currently just under 78,000 so you are very close.
  10. The Harrier FOB surface was of the temporary steel matting type during the war in 1982. Can't remember the technical name. Edit: Technical term is Prefabricated Surfacing Airfield Interlocking (PSAI)
  11. Hi guys, I find this topic interesting, please take the following in the good faith it is intended (and also am trying not to break famous rule 1.16). I goggled something like "how does a targeting pod calculate lat long coords" and one of the top results is a Master's thesis from the University of Tennessee which seems to contain some useful and relevant information. Much more useful than the tactical manual. I won't link to it (even though that probably doesn't break any rule), but you will know it when you see it. Cheers! P
  12. +1, good idea.
  13. Thanks heclak for all the hard work! :thumbup::thumbup::thumbup:
  14. According to page 19 in this guide, https://docs.google.com/presentation/d/1cUH7jpAoGHm-IzUDnv_NDhiZlvX55Q9WvpgR1d9ksYY/edit#slide=id.g51cb905973_34_5 "As station 3 does not have a station of equal priority, no weapon will be released from station 3 in STEP PAIRS or RIPPLE PAIRS." So I would expect no bombs to drop, but I'm not sure how you made it work in previous versions. New feature? Cheers
  15. ARBS should work when pointing directly at the target in a dive, the only problem is that the correct weapon release point in time and space coincides precisely with the aircraft crashing into the target. In some ways this is the easiest solution to compute!
  16. I seem to remember that if you go to the EHSD, cycle to the waypoint you want, hit the DSEG button (button left, left hand side of EHSD) that selects the current waypoint as the target. Now if select DMT using SSS it should be slaved to that waypoint.
  17. I will look into the circumstances more tomorrow and make a track if I come up with anything interesting.
  18. Yes, this happens to me too. Very annoying in multiplayer when the AWAC calls out a heading and I have no idea where to go. I don't have a track, but it's definitely a thing. I don't want to speculate, but I was wondering if it was caused by me rushing into the air after start up without allowing the compass to align/settle properly. Mumby
  19. Totally agree, A Lonely Kind of War is an outstanding book, well written and fascinating topic. Recommend to all on this forum. They landed Broncos on a jungle road in a firefight to pick up troops during one sortie.
  20. Great video thanks! But what is going on at about 3:05? When the 2-seater takes off it seems take an enormous swerve at the start of the take off run. Is it just my eyes or does anyone else see it?
  21. What happens if you keep the nozzles at 10 until you are just about to fly off the ramp? In this video at 15:52 (maybe you have seen this video before) the HUD shows going up the ramp at 88 knots with 10 degrees of nozzle, only rotating at the last second (or later!) Can you recreate that speed/nozzle and see what happens? Just for my own interest mostly, maybe I will get this mod and try myself. Cheers
  22. Forgetting to close the airbrakes after a cold start is the only thing that gives me such bad performance, every damn time :doh:
  23. Mumby

    hover stop

    Nice work :thumbup:
  24. Mumby

    auto pilot

    Works for me, have fun! Sent from my iPhone using Tapatalk
  25. So from the DCS home screen (with all the module icons along the bottom) you go to settings at the top and there is no ‘special’ tab? Sent from my iPhone using Tapatalk
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