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Everything posted by TOViper
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This just makes the targets visible for a longer/shorter time, not the radar bulb, does it?
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Feedback Thread - Viggen Patch 18th May 2022
TOViper replied to IronMike's topic in DCS: AJS37 Viggen
According to the content of the updatelog, it is time to step into the Rb-15 again ... looking forward. Thank you Mike & Team for the fixes, it is a joy to see how my love is getting more and more beautiful with each update! Just a question: why was "the mobile-ground-crew relocation from the kneeboard" removed? -
Just for curiosity: does the behaviour change when you open/close the canopy?
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JAS 39C Gripen Community Mod
TOViper replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
Same here. Downloaded yesterday, flew 3 hours. Fell in love. Just had a few confusions in A2A when locking targets (on radar screen locked, on HUD not ...), but flying around makes me smile Have to dig in deeper. Funny to see how big the Viggen is in comparison with this small but powerful little bird. This can be seen in the Instant Mission with the Road base training. Guys, please continue!- 488 replies
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I think it was either one of: - "Antialiasing - Gamma correction" - "Texture filtering - Anisotropic sample optimization" - "Multiframed Sampled AA (MFAA)" Sorry, I am still not sure which one it was, but I hopy you get it work. Kind regards!
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You are using other mods? Other approach: Are you using any special graphic setting (e.g. in the NVIDIA control panel)? I remember having problems with the Maverick WPN page in the F-16 when I used a certain setting from the control panel (unfortunately I can't remember which one it was ... sorry)
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IMHO it is not that bad, since during a cold & dark cockpit preparation I usually set this switch to AUTO anyway. Much more interesting is the question if this switch changes anything? I remember times (must have been somewhere in 2017 or maybe 2018), when AUTO didn't provide enough fuel flow for correct performance, but MAN did.
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see https://forum.dcs.world/topic/292949-bransleregl-man-at-spawn/#comment-4891893
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Oculus Rift CV1 (Oculus Dash), no SteamVR here.
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He folks! Coming with the latest OB Update 2.7.11.23362, I experience an increase in fps while operating on the SC. Textures are set to HIGH, Terrain Textures are at LOW (no need), and Water is set to MEDIUM. Now comes the point: Even on my system with the 1070 GTX, having: - Shadows ON (the "new" ones and the "old" ones), - A lot of deck personel visible - Some Tomcats and Hornets (AI + static) on the deck the fps is far higher than before, I would say in the region of about 50% I don't know what happend in the background, but I have the impression that ED implemented some improvements and optimizations. In the next days I will fly a lot on the carrier, and hopefully there are no degredations on other parts of the SC not visible at first glance. I just want to share this and give ED feedback on this long lasting issue. I am now really happy again, since the SC was P.I.T.A. in terms of frame rate for a very long time. Whatever you guys at ED have done, the latest update brought a noticeable improvement! Kind regards, TOViper
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No plans for MP, so it would be great to know if it works in SP and how. Currently I have no clue ...
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MP 2.7.11.32262 When a Hornet is spawned beside my Tomcat, my aircraft instantly crashes into water and the F-18 is destroyed too. See attached trk, go to the Supercarrier with F9 and see whats happening. SC-HORNET-TOMCAT-POPULATION_TOViper_v8_2.7.11.23362_dayops-20220429-225549.trk Mission file here: SC-HORNET-TOMCAT-POPULATION_TOViper_v8_2.7.11.23362_dayops.miz
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investigating The longer I fly Apache, the greater the drop in fps.
TOViper replied to Miro's topic in Bugs and Problems
Nevada VR Oculus Rift CV1 NVIDIA 1070 GTX (8 GB) OB 2.7.11.22211 F-14A SP Terrain Textures to HIGH: fps = 8 Terrain Textures to LOW: fps = 45 stable Worth noting is, that a certain time ago I usually used to use terrain textures set to high, and never had problems with that. So the problem came up during the last updates. Maybe this helps when investigating. -
Jerec, may I ask you which ground textures are you using? They look very different (very nice indeed) to the standard textures. BTW: Have to try your Gripen mod, can't wait seeing this bird flying!
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If you could pick any map next, what would it be? (Poll Vote)
TOViper replied to dimitri18's topic in DLC Map Wish List
+1 Yep. More focus on landscape than cities, maybe this would be the key to make it work -
Hello Mike! Seeing the pictures of the cockpit makes me smile and fear. I am long time user of VR, playing a sim on a screen became a no-go (i would then rather go playing guitar or biking instead of playing on a screen, honestly). The newest AH-64D e.g. consists of MANNNY triangles to be calculated, and in VR this number doubles, and thus it currently kills VR user's fps with "low" to "medium" setups (like mine). Which optimizations are you applying to the EF module? LOD? Textures? Number of Triangles? Other secret tricks? No hurry for answer, just for interest. Kind regards TOViper P.S.: Please be so kind and look to my P.M. (if you haven't seen it so far)
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Hi folks! With the trigger condition "X: COCKPIT INDICATION TEXT IS EQUAL TO" I can check for a certain value shown on a indicator. On the Viggen's data panel for example, with this condition I can check if for the most right digit a "2" was entered, this works fine. But in fact I want to check what number the user has typed in, so I have to use a script to determine the number. Is this possible with LUA code as well? After half an hour of searching I am still not able to find this certain information in the sources I currently use (DCS manual, Forum, Google). Thanks for any hint! TOViper
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Thanks for advice! ad 1: I am using multiple Voice Attack Profiles with complex programming inside the profiles (some profiles only use one "category" [like ICEMAN, or RIO, or all other except these two] of the whole list), and thus I am pretty sure I have to do this by hand. ad 2: The problem comes only when I look into the keywords.csv, there the double entries are listed in separate lines. ad 3: I cannot see any double entries in the database, nor is the database corrupt (see attached picture). Seems the problem comes during the "Export" procedure when using the EXPORT button. Once I got rid of them, I can easily copy & paste the text lines into the profiles.
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+1
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Hey folks, every time I update my VoiceAttack Profiles with the KEYWRD list, the following items are conflicting once I try to add them to the "When I say" line: 963 Boar 964 Chevy 965 Colt 966 Dodge 967 Enfield 968 Ford 969 Hawg 970 Pig 971 Pontiac 972 Springfield 973 Tusk 974 Uzi 857 Platform Can we get rid of them please in the next update? Just for information: I usually export the words via the EXPORT button to a CSV and then create my own textfile with the *;* syntax to copy & paste it to VoiceAttack profiles.
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Current problem seems to be the amount of VRAM, which for the 1070 is 8GB. I opened another thread where I am showing weird fps versus GPU utilization versus CPU utilization. https://www.youtube.com/watch?v=abZIOFS9SeI&ab_channel=ToVip
- 22 replies
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- gpu
- performance
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OB 2.7.11.22211 Then white-red striped OFF flag of the airspeed indicator doesn't show up, neither if cold starting nor hot starting and turning off electrical power. The identification number of the flag is [2007]; in ModelViewer the flag can be set to 1.00 and it really shows up on the instrument, so it is exists. Other OFF flags work fine (ATT, HÖJD, etc.). See pic: