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Everything posted by dark_wood
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Hi, to simulate RTB i use Switch Waypoint command - just choose the last WP
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See this post: You will find a table with units inside
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you should add it like any FARP (static objects/heliports/invisible FARP), but it won't be visible in mission, that is all. In order to use it easier, place some ground units around it
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You can use "Client" for single player - the only difference is that at mission start you will have an extra step, to choose the slot
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You set both planes, AI and Client in the same group?
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add/remove radio item -> unit inside/outside zone
dark_wood replied to VTJS17_Fire's topic in Mission Editor
With pleasure -
add/remove radio item -> unit inside/outside zone
dark_wood replied to VTJS17_Fire's topic in Mission Editor
So, i did some tests, and the main issues are: in DCS we don't have 'Radio item add/remove for unit' using SWITCHED CONDITION can cause logical conflicts - units in zone in the same time, one unit in zone, others outside, etc - very hard to separate them What you can do: If you need this only for your group of 4 planes/clients then use my initial suggestion: SWITCHED CONDITION > Unit inside zone > Radio item add for group SWITCHED CONDITION > Unit outside zone > Radio item remove for group You must duplicate this for all 4 units, and make sure just one client is inside zone (enter zone in turns). So, we will have 4 players outside the zone, one enter - a radio item is added for group. Same player get out zone - radio item is removed for all clients in group See attached mission as an working example. If you want something for multiple groups, or more than one unit/round in zone, then you need LUA/scripting PersGulf_SKC_1-4-4.miz -
add/remove radio item -> unit inside/outside zone
dark_wood replied to VTJS17_Fire's topic in Mission Editor
This issue happened to me when instead of 'unit/group outside zone' i used 'part of group outside zone' - because in this case both conditions was true... It drive me nuts that i can test missions online, if you can't solve it i will take a look when i'm home. Maybe you do the right thing and is a ME bug. -
add/remove radio item -> unit inside/outside zone
dark_wood replied to VTJS17_Fire's topic in Mission Editor
If you replace 'Radio item add' with some messages, it triggers? -
Set a group of two aircrafts, first plane AI, second plane as "Client" not "Player"
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add/remove radio item -> unit inside/outside zone
dark_wood replied to VTJS17_Fire's topic in Mission Editor
Hi, i can't test your mission now (i'm at work), but it should work with this: SWITCHED CONDITION > Unit inside zone > Radio item add for group SWITCHED CONDITION > Unit outside zone > Radio item remove for group Make sure that 'Radio item add for group' and 'Radio item remove for group' have same text (copy/paste it). Also, be careful that trigger condition is set on unit and radio item is on group - this can be confusing sometimes. -
Hi, follow this steps: 1 - select aircraft from left menu in ME 2 - place it on map 3 - select it and change "Skill" to "Client" 4 - save and play it
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Well, it is probably bugged, or is working only on airports, not carriers. But, as a back-up solution, you can remove the landed group and spawn a new one.
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Have AI hold at a waypoint until units destroyed
dark_wood replied to Winfield_Gold's topic in Mission Editor
MISSION START > no condition > Group "yourGroundGroup" AI off ONCE > flag1 is true > Group "yourGroundGroup" AI on -
Yes, that is the scheme
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Try to use LandingReFuAr waypoint
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Try this: And: https://onedrive.live.com/view.aspx?cid=BA8D40D87DB99C2E&authKey=!AMLYmDOfZsnpBN8&resid=BA8D40D87DB99C2E!102996&ithint=.pdf&open=true&app=WordPdf
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Try here: https://freesound.org/people/qubodup/packs/4366/ You will need to do an account, but is free.
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HEADQUARTERS - massively improved fast mission generator
dark_wood replied to cercata's topic in DCS Modding
New version is available: https://akaagar.itch.io/briefing-room-for-dcs -
Check here:
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Attach the mission here, so we can take a look
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I haven't used lately and is possible to have some bugs, but you can use it this way: Set an AI flight then add some waypoints WP.1 - takeoff from airport A WP.2 - land/refuel at airport B WP.3 - land at airport C
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Ai descending although "reaction to threat" set to "no reaction"
dark_wood replied to D4n's topic in Mission Editor
It seems you confused Waypoint Actions with Advanced Task Actions. While first happens when unit/group reach that waypoint, second need to be initialised from triggers. Just add them to be triggered at mission start (or whatever you need), see below: -
Soo, let me explain: this MIST function, only respawn a dead group, it doesn't activate it at all. Like i said, this script is doing a check (at random times) to see if your group is dead - if it is dead, it respawn it. Why don't you activate it from the start, and remove the GROUP ACTIVATE (Test)? Unit is active (at mission start), you kill it (or not), then after a random time it is respawned. Anyway, if you want to play with LUA (which is good): trigger.action.activateGroup(Group.getByName('Test')) you will have something like: MISSION START > no condition > load MIST file ONCE > time more 10 seconds > do script - trigger.action.activateGroup(Group.getByName('Test')) ONCE > time more 20 seconds > do script file Test.lua
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1 - yes, put there your group name 2 - open Notepad++ an copy/paste my code there, then save as LUA - this file you will load after MIST 3 - no need to be sorry, i like to help, but you will need to test it by yourself - this is how you will learn - i'm only show you the path to follow