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dark_wood

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Everything posted by dark_wood

  1. Hi, to simulate RTB i use Switch Waypoint command - just choose the last WP
  2. See this post: You will find a table with units inside
  3. you should add it like any FARP (static objects/heliports/invisible FARP), but it won't be visible in mission, that is all. In order to use it easier, place some ground units around it
  4. You can use "Client" for single player - the only difference is that at mission start you will have an extra step, to choose the slot
  5. You set both planes, AI and Client in the same group?
  6. So, i did some tests, and the main issues are: in DCS we don't have 'Radio item add/remove for unit' using SWITCHED CONDITION can cause logical conflicts - units in zone in the same time, one unit in zone, others outside, etc - very hard to separate them What you can do: If you need this only for your group of 4 planes/clients then use my initial suggestion: SWITCHED CONDITION > Unit inside zone > Radio item add for group SWITCHED CONDITION > Unit outside zone > Radio item remove for group You must duplicate this for all 4 units, and make sure just one client is inside zone (enter zone in turns). So, we will have 4 players outside the zone, one enter - a radio item is added for group. Same player get out zone - radio item is removed for all clients in group See attached mission as an working example. If you want something for multiple groups, or more than one unit/round in zone, then you need LUA/scripting PersGulf_SKC_1-4-4.miz
  7. This issue happened to me when instead of 'unit/group outside zone' i used 'part of group outside zone' - because in this case both conditions was true... It drive me nuts that i can test missions online, if you can't solve it i will take a look when i'm home. Maybe you do the right thing and is a ME bug.
  8. If you replace 'Radio item add' with some messages, it triggers?
  9. Set a group of two aircrafts, first plane AI, second plane as "Client" not "Player"
  10. Hi, i can't test your mission now (i'm at work), but it should work with this: SWITCHED CONDITION > Unit inside zone > Radio item add for group SWITCHED CONDITION > Unit outside zone > Radio item remove for group Make sure that 'Radio item add for group' and 'Radio item remove for group' have same text (copy/paste it). Also, be careful that trigger condition is set on unit and radio item is on group - this can be confusing sometimes.
  11. Hi, follow this steps: 1 - select aircraft from left menu in ME 2 - place it on map 3 - select it and change "Skill" to "Client" 4 - save and play it
  12. Well, it is probably bugged, or is working only on airports, not carriers. But, as a back-up solution, you can remove the landed group and spawn a new one.
  13. MISSION START > no condition > Group "yourGroundGroup" AI off ONCE > flag1 is true > Group "yourGroundGroup" AI on
  14. Yes, that is the scheme
  15. Try to use LandingReFuAr waypoint
  16. Try this: And: https://onedrive.live.com/view.aspx?cid=BA8D40D87DB99C2E&authKey=!AMLYmDOfZsnpBN8&resid=BA8D40D87DB99C2E!102996&ithint=.pdf&open=true&app=WordPdf
  17. Try here: https://freesound.org/people/qubodup/packs/4366/ You will need to do an account, but is free.
  18. New version is available: https://akaagar.itch.io/briefing-room-for-dcs
  19. Attach the mission here, so we can take a look
  20. I haven't used lately and is possible to have some bugs, but you can use it this way: Set an AI flight then add some waypoints WP.1 - takeoff from airport A WP.2 - land/refuel at airport B WP.3 - land at airport C
  21. It seems you confused Waypoint Actions with Advanced Task Actions. While first happens when unit/group reach that waypoint, second need to be initialised from triggers. Just add them to be triggered at mission start (or whatever you need), see below:
  22. Soo, let me explain: this MIST function, only respawn a dead group, it doesn't activate it at all. Like i said, this script is doing a check (at random times) to see if your group is dead - if it is dead, it respawn it. Why don't you activate it from the start, and remove the GROUP ACTIVATE (Test)? Unit is active (at mission start), you kill it (or not), then after a random time it is respawned. Anyway, if you want to play with LUA (which is good): trigger.action.activateGroup(Group.getByName('Test')) you will have something like: MISSION START > no condition > load MIST file ONCE > time more 10 seconds > do script - trigger.action.activateGroup(Group.getByName('Test')) ONCE > time more 20 seconds > do script file Test.lua
  23. 1 - yes, put there your group name 2 - open Notepad++ an copy/paste my code there, then save as LUA - this file you will load after MIST 3 - no need to be sorry, i like to help, but you will need to test it by yourself - this is how you will learn - i'm only show you the path to follow
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