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dark_wood

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Everything posted by dark_wood

  1. Right, apologies, sometime I hurry and read mainly the title - maybe is the 20 seconds trigger? Try to use a scheduler instead, or try to do debug it, spit out a message with something else than ROE: local gpPlayer = GROUP:FindByName("bradley") local groupLive= gpPlayer:GetLife() trigger.action.outText('Group life is: '..groupLive, 10) Also, you can move initial ROE 'hold' from waypoint to advanced tasks, and push it on with MISSION START trigger Maybe you should attach the .miz file to a post here, so we can take a look at it.
  2. You are right, it should use ONCE. MISSION START should be used without conditions.
  3. Hi, i think it needs to be CONTROLLABLE:OptionROEWeaponFree https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Controllable.html https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Wrapper.Controllable.html##(CONTROLLABLE).OptionROEWeaponFree
  4. Hi rwbishUP, just add an unit near SCUD, select "Transport" type, then choose a transport truck from the list (Zil, Ural) - you will see a black circle around it - this is the range the launcher must be in. About that mod, i think is this:
  5. With pleasure! You can try MIST or MOOSE, both working with LUA: https://wiki.hoggitworld.com/view/Mission_Scripting_Tools_Documentation#List_of_Functions MIST example: Forum: https://flightcontrol-master.github.io/MOOSE_DOCS/ MOOSE tutorials: https://www.youtube.com/channel/UCjrA9j5LQoWsG4SpS8i79Qg Forum: Also, you can use DCS basic functions: https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation Hope it helps
  6. Is ok, for 5 enemies.
  7. is working, but only if you set skill as "player" or "client" - it will not work for AI skill level (Veteran, rookie, etc)
  8. Maybe your function needs to be global: helloWorld = function() trigger.action.outText('Hello World' ,10 ,1) end local event_handler = {} function event_handler:onEvent(event) if event.id == world.event.S_EVENT_CRASH then -- or any other event helloWorld() end end world.addEventHandler(event_handler)
  9. I think he is talking about SAT button, which bring satellite map in ME
  10. You can command from F10 comm menu only units from your group. In order to command other units/groups you will need separate triggers.
  11. Hi, here is my long list of ME wishes: TRIGGERS and ACTIONS activate group after a random time activate/spawn group in random zone activate random group go to random waypoint set random ROE set random 'reaction to threat' trigger random flag number organize each trigger category under a folder (or expand section) flag number validator - if flag number is already in use show a message respawn unit/group if destroyed General stuff random time random weather add possibility to draw sketch and write notes on an overlayer add possibility to make snapshots (like in CombatFlite, for ex.) and to export them like image (png, jpg, etc) SAM circles on/off check, so we can declutter the map if you set an unit as "Uncontrolled" add a checkbox to create "Start" task for that unit add back the GAI task, so we can have uncontrolled AI take-off and intercept when enemies are detected by EWR network. show moon phase and sun position Dreaming on random civil air traffic BLUE side EWR units units/groups organized/grouped on Regiments, Brigades, etc. Thanks!
  12. In DCS, some air units will allow you to start them on the ground: helicopters, Harrier, etc. Maybe in the future they will implement them for all air units (i hope). If you can't place them as you want on/around a grass airfield, try a normal airfield: place spits to start from ramp, and other from runway. We can't always get the desired effect, so you need to improvise, test, find some mods/plugins, etc, anything that can help you.
  13. Weird, i haven't met this issue. Place one group of two planes, take off from runway - not two groups with one plane in each Maybe this is your issue: Game will place planes at the start of the runway, not on on safety area
  14. Hi, it places on the middle in ME, but in game is placed correctly at the start of the runway. Is a good practice that help us differentiate from other planes that maybe will start from ramp or ground. Direction of starting can be changed if you play with wind direction in Weather tab.
  15. Page 197 - https://www.digitalcombatsimulator.com/upload/iblock/9ff/DCS_User_Manual_EN.pdf Just select WP, then change type to something else than "Off road"
  16. New version is available to download: BriefingRoom_0.3.103.05.zip Changelog: https://github.com/akaAgar/briefing-room-for-dcs#changelog
  17. If you don't want to use scripting, you can try (example for one zone): Set groups on map, inside your zone, with Late Activation checked. Add triggers: MISSION STARTUP > no condition > flag 1 set random value (from 1 to x, x = number of groups in that zone) ONCE > flag 1 is true > Message to All "destroy ground units in zone 1" (info to know where the units will be spawned) ONCE > flag 1 equals 1 > group activate groupNo_1 ONCE > flag 1 equals 2 > group activate groupNo_2 ... ONCE > flag 1 equals x > group activate groupNo_x Copy/Repeat flags/triggers for the rest of the zones
  18. I'm pretty sure you checked historical mode - the small clock icon on the bottom of ME
  19. You are right, i had the impression that Su-25 is free and Su25-T is on FC3, forgotten that
  20. Hi, i assume that if you have F-15 then maybe you have the whole FC3 package, so: Go to your DCS installation folder: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Su-25T\Doc Open DCS World Su-25T Flight Manual EN.pdf Navigate to page 41 or search for wingmen Enjoy the reading
  21. Number 2 can lead to no. 3: group to random zone and group to random point in zone (almost like MIST's mist.groupToRandomPoint, mist.groupToRandomZone) Add a checkbox for "Use roads" and that's it. This will help us remove a lot of extra waypoints and will add a random factor to the missions.
  22. As Rudel_chw said, is a good practice to give each trigger a title, and as a completion to his advice, when you use a flag you can put number in title: "Bandit in zone Fg2" Is very useful when you have a lot of flags and you start to wonder: "did i used this number?" ONCE "Bandit in zone Fg2" > unit in zone "somebandit" > flag 2 true Hope it helps and keep building
  23. Better, a zeppelin that can drop bombs :))
  24. Hi, i don't think clearing Advanced Waypoint Actions will help, i had the same issue without any Action added. I think is just how they behave - for example, if you order them to attack ground targets and at that moment they dogfight, he answer will be "Unable". If you have Tacview, check what they doing at that moment, maybe they are busy
  25. Hi, why use that, when you have a dedicated working trigger: 4 MISSION START > no condition > SOUND TO ALL
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