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dark_wood

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Everything posted by dark_wood

  1. For point 1, take a look here: https://forums.eagle.ru/showthread.php?t=190880#5
  2. Time and date is now under weather section, on top of it.
  3. Set as condition UNIT's ALTITUDE HIGHER THAN: ONCE > UNIT's ALTITUDE HIGHER THAN and UNIT INSIDE ZONE > GROUP ACTIVATE
  4. Correct, i save a lot when i build a mission (a reflex from work)
  5. When this happens, just close the mission without saving, then open again - i know is not the UNDO we dream, but you get the unit back
  6. See answer #5 from this thread: https://forums.eagle.ru/showthread.php?t=250277#5
  7. For testing, do the zone a little bit larger in diameter, maybe you miss it.
  8. Probably you confuse UNIT INSIDE ZONE with GROUP INSIDE ZONE? For your second issue. do you use LATE ACTIVATION checkbox, or UNCONTROLLED? Give us more details so we can help you.
  9. I think that is because manpads doesn't have a radar, they are IR guided, so the Mig will never know what hit him. Try to use an Avenger, or any else SAM with radar (Hawk, Patriot, Rapier, etc)
  10. Each time i set a SEAD mission to engage a small AA target (let's say it is a Tor launcher), the AI group will attack first the larger threat (KUB, BUK, S-300, etc), even if is far away from their path. Sometimes, the AI group take off, then, instead off following the waypoints, it just circle around the airport, until they are of fuel or crash. So yes, we spent a lot of time preparing a mission, then AI decide that is time to ruin it :(
  11. Oh, now i see - thanks for the tip :)
  12. You can use MIST for that (https://forums.eagle.ru/showthread.php?t=98616): First, in ME set some triggers to call the LUA/MIST code: MISSION START > no condition > DO SCRIPT FILE (load MIST here) MISSION START > no condition > DO SCRIPT (here put the code from below) function activateRandomTime() local randChoice = mist.random(60,600) if timer.getAbsTime() + env.mission.start_time > randChoice then trigger.action.activateGroup(Group.getByName("MY_GROUP")) end end -Call function every 10 seconds mist.scheduleFunction(activateRandomTime, {}, timer.getTime() + 1, 10) Finally, put a group of planes in ME and set name MY_GROUP, with LATE ACTIVATION box checked I haven't used this code since DCS 1.5, but i think it should work.
  13. Hmm, i think you want to say flags, not markers, correct? Markers are a different thing. I observed myself this issue, so maybe is a bug. Try to increase only to 2 or 3 (total) see if works.
  14. I have observed that if you set the AI group with "Intercept" task (or "CAP"), they will behave less aggressive than "Fighter Sweep". With "Fighter Sweep" they always engage, with "Intercept" they can fly close to you without any reaction.
  15. Yes, in Mission Editor click on "CUSTOMIZE" tab (upper menu), then choose "MISSION OPTIONS". In the right side check "F10 View Options" and select "My A/C" or "Map Only" Or, you can select each plane and check the "HIDDEN ON MAP" option.
  16. It is possible to save the advance of campaign and continue the game later?
  17. First set: MISSION START > no condition > FLAG 1 = true ONCE > GROUP HEALTH under 75% > FLAG 1 = false then do: ONCE > FLAG 1 is true AND PART OF GROUP IN ZONE > some fail message The idea is that if flag 1 is true and bombers in zone, then you have more than 2 planes in that group. And you can use a second zone (larger than target zone), if you want to show the message before bombers reach target zone. As an alternative, you can use UNIT DEAD - this way you can know for sure when a bomber is down (for example you set a flag value to 4, and each time UNIT DEAD is true you decrease the value with 1). Hope it helps
  18. https://forums.eagle.ru/showthread.php?t=190880
  19. https://www.lua.org/ https://www.tutorialspoint.com/lua/index.htm https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation
  20. You should set ROE from "triggered Actions" tab (right after loadout tab): First, create HOLD WEPAONS ROE and give it a name like "ROE HOLD" Then duplicate it, click EDIT, set ROE to WEAPONS FREE and give it a name like "ROE WEAPONS FREE" Now we need to use them with triggers: At mission start set ROE to HOLD MISSION START > no condition (empty) > SET AI TASK - choose your "ROE HOLD" from dropdown Then change ROE with a trigger ONCE > FALG is TRUE (or wathever condition) > SET AI TASK - choose your "ROE WEAPONS FREE" from dropdown
  21. You have Change Coalition Mode enabled? If yes, in that window you should have time input again, and you can change it there.
  22. Hmm, maybe it will work with MOOSE velocity class (https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Core.Velocity.html) It should be something like this: if trigger.misc.getUserFlag('1') == 1 then local NavalGroup = GROUP:FindByName( "NavalGroup" ); NavalGroup:VELOCITY:SetKmph(2) end Not sure is working, i have to test it when i will be at my PC, but if you can&want, give it a try -- Later edit: not working that either :(
  23. Ok, just checked in DCS, indeed, we don't have Switch to Waypoint for naval groups - my mistake here. Attached you will find a test mission, with Group AI ON/OFF trigger, also carrier will have an active escort. Adjust for your needs, is just a concept :) test.miz
  24. Well, do a little effort and search in the other Waypoint actions categories, it should be in one of them. As for 'dumb targets', you can add a new naval group with some escort ships, speed 0 and activate them only when enemy CAP is in zone (spread them in front of the carrier to cover the time when is moving).
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