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LazyBoot

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Everything posted by LazyBoot

  1. for all other planes it's just a lua table inside the misfile itself (it's a per unit setting, so is part of the table for each unit)
  2. radio presets tab is available in the mission editor for the A-10c2 as of the latest update
  3. The ARC-210 replaces the forward VHF radio.
  4. When manipulating the manual frequency dials, if choosing in invalid frequency* the radio will accept it but will be tuned one operation behind what the display is showing (example: setting 200.000 then 210.000 will have the radio tuned to 200.000 even if the display shows 210.000) * at least I'm assuming they are invalid due to it only happening on frequencies that the ME does not allow assigning to presets, and the "prev" button not working on them either.
  5. if you're using waypoints from the datacartridge, the QFE should be in your kneeboard.
  6. it will go to the currently selected waypoint, regardless of what type it is. as for automatic waypoint switching, that only happens in NAV mode. In ANF it will stay on the current waypoint even if you overfly it, so manual selection is required.
  7. Bx points are not relevant to the bk90 Just as a heads up, you can add the M2 point directly from the map, no need to add it as a B point and changing it later. That said, did you verify that you had WP 2 selected before releasing the weapon?
  8. It used to be that whatever you put in the cartridge would only overwrite the currently loaded data... but at some point a little while back it was changed so that loading a data cartridge will clear out any previously loaded data.
  9. Or alternatively, you can use SPA mode to mark targets.
  10. What makes a helicopter different from a moving vehicle? (as seen from the missile)
  11. just like with game updates: new preorders or releases don't tend to become available until the afternoon (UTC)
  12. Mine keeps the first stage "button" pressed until the trigger is fully released. So both 1 and 2 are considered pressed during stage 2. I can't say if that is universal among them, but at least that's how the VKB NXT works.
  13. On a 2-stage trigger, I personally find that using the first stage for unsafe is best. So depending on your setup, that could be somewhere you could "recover" a free button for TV or T1
  14. Are you pressing T0 or T1 once done (before exiting A/A mode), or using one of the binds that resets to T0 on release? If not it could still be considering you as pressing TV which will do a nav/radar fix.
  15. Have you looked into the Community Keybinds Project? https://github.com/Munkwolf/dcs-community-keybinds They add in quite a lot of the missing keybinds for the majority of modules I did check and they do have fixes for those exact keybinds you mention having issues with.
  16. From what I remember heatblur having said, they were programmed as laser guided because at the time they added the missiles there were no other weapons with the right guidance in DCS, which is why they explode once the launching aircraft dies.
  17. I'm not sure redoing the entire guidance for the missiles is a "super simple lua edit"
  18. They usually do both, but probably haven't had time to post it here yet (the Reddit comment is literally only a few minutes old still)
  19. Cobra posted the changelog on Reddit, there's quite a few changes
  20. @widen76 So I noticed something a bit odd... The 1975 version of Part 2 has an entire chapter that's missing from your OCRed 1994 Part 2, with things deemed too secret to go into part 1. Is that something you're also planning on looking at later down the line?
  21. We've had way too many issues with modded weapons being used for griefing in the past to allow weapon mods even if it is a PVE server. And we have been recently informed that weapon mods now lie under the "pure scripts" setting.
  22. Having recently gotten myself a controller with rotary encoders, I'm also running into this issue now... while I would expect it to jump one step for each input, it will only take one input then ignore several unless I pause for a substantial time between each attempted input
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