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Everything posted by LazyBoot
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I believe stable is on the same version as OB now... so it would apply either way.
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Any idea why reverse thrust simply does not work sometimes?
LazyBoot replied to DmitriKozlowsky's topic in DCS: AJS37 Viggen
Yes. It's also worth noting that if you pull the reverser handle while still in the air (or nosewheel off the ground), it'll arm the reverser to activate when you do get all wheels on the ground. -
Any idea why reverse thrust simply does not work sometimes?
LazyBoot replied to DmitriKozlowsky's topic in DCS: AJS37 Viggen
Front wheel on the ground? -
If another datapoint is wanted: you can see it drift upwards (mainly) over the last 4-ish minutes in this clip https://www.twitch.tv/videos/1293617257 (This is a freshly spawned Viggen)
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DCS: AJS-37 Patch Jan 27th 2022 Feedback Thread
LazyBoot replied to IronMike's topic in DCS: AJS37 Viggen
Yes -
DCS: AJS-37 Patch Jan 27th 2022 Feedback Thread
LazyBoot replied to IronMike's topic in DCS: AJS37 Viggen
It works fine in your replay, but when I try it myself (fresh mission or taking control of yours), the parking brake will turn off the moment I let go of the toe brakes. It seems to work ok if I bind the wheel brakes to a button, but when using axis for wheelbrakes it's a no-go at least 95% of the time. Could it be reacting to any possible jitter in the axis (or foot movement) as a "push in" even when broadly attempting to release? -
DCS: AJS-37 Patch Jan 27th 2022 Feedback Thread
LazyBoot replied to IronMike's topic in DCS: AJS37 Viggen
just as a bit of an addendum: when loading in a FARP as the ref code, it seems the "runway" heading will be whatever orientation the FARP is set to... a nice way to get the correct heading pre-set when using road bases -
DCS: AJS-37 Patch Jan 27th 2022 Feedback Thread
LazyBoot replied to IronMike's topic in DCS: AJS37 Viggen
Do you have one of those invisible FARPs near (or on) the airfield? -
Since the pod is on the right, it's often useful to turn left so you keep the target on your right side (the side that has the TPOD)
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The videos you've been watching are probably old and showing the old procedure and limitations
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Are you pressing T0 after the fix as well? It seems you now need to press that as well to complete most fixes. And I guess this might also be affected by that.
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And the Viggen, and the JF-17. And sort of the Tomcat (through Jester)
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correct as-is TWS cycling targets with TMS
LazyBoot replied to Topgun505's topic in DCS: F-16C Viper
Reduce the scan volume -
reported earlier A black square in the middle of the screen.
LazyBoot replied to ASW's topic in Bugs and Problems
Have you checked that this isn't related to the DCS-wide issues with mirrors? -
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
LazyBoot replied to IronMike's topic in DCS: AJS37 Viggen
Try changing the keybinds yourself, I switched mine, because it feels more netural with Page Down as the next subpage button. Keymapping called: Kneeboard next subpage Kneeboard previous subpage On my nordic keyboard, they only work when reset to defaults... If I attempt to rebind them they stop working. The same seems to apply to the ground crew weapon settings as well (though those also still don't work from cold starts) -
Mjolnir Response - Mission 3 - Radio Help for Talking to Flight
LazyBoot replied to fearlessfrog's topic in DCS: AJS37 Viggen
Due to the recent radio preset changes, you might need to try group 10 button 0 (left rotary+window and bottom numbered buttons) -
DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
LazyBoot replied to IronMike's topic in DCS: AJS37 Viggen
Makes we wonder if it could be a good idea to have some sort of auto-cleanup... -
Viper inertial-only nav drift rate (no GPS)
LazyBoot replied to Machalot's topic in DCS: F-16C Viper
If I recall, it's also somewhat to work around the INS issues that seem to pop up for some planes when GPS is not available... (like for example what this thread is about) -
I don't suppose there's any way to get the FR22 group and base selector windows illuminated?
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The patch notes mention both a new ground safety and a ground safety override... The safety seems to work fine at inhibiting weapons launch while on the ground, but how does the new ground safety override work? I can't figure out how to enable it so as to be able to fire things anyway.
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DCS: AJS-37 Patch Dec 23rd 2021 - Feedback Thread
LazyBoot replied to IronMike's topic in DCS: AJS37 Viggen
What, exactly, are you loading on the jet?