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Everything posted by bennyboy9800
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Most of them are also on Userfiles. https://www.digitalcombatsimulator.com/en/files/search/?q=cjs+&s=Search
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
It seems like the TOS-1A is a bit too accurate, there is no way to adjust the dispersion via the mission editor. -
Do you have the AI tanker mod installed in savegames?
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Any plans to create European theater liveries for these vehicles? Either The tri-color camouflage or a green?
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Thank you! -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Hello Currenthill, I've tried to download the new China pack 6 times, using all links, and I get a network error each time. Do you know how I may be able to resolve this? -
Weather mod v15 for DCS
bennyboy9800 replied to bandit648's topic in Utility/Program Mods for DCS World
Incredible! Haven't seen dust and clouds modeled like this in DCS before. this mod is great!- 270 replies
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
You have to manually add them into the F-16 data pages. Until we have data cards we won't be able to make presets. -
https://mega.nz/folder/HYwjjaRY#a8B0db3xt5D_kfonJ9af4g
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High Digit SAMs - A community asset pack for DCS World
bennyboy9800 replied to Auranis's topic in DCS Modding
I would suggest you post the link here. Or you will be swarmed with pm. -
Recent events have brought the IL-18/20/22 series back into the forefront of headlines! Would be great to see these aircraft in-game.
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
HDS mod has actual destroyed models, and their performance characteristics are solid. I would not call this an outdated mod. Currenthill may disagree, but I would consider this request to be highly redudant, since it is already in-game to a high degree of recreation. I would assume he'd prefer to spend his time creating systems that we don't have in-game yet. -
PERSIAN GULF SHIP TRAFFIC.stmDubai Internationals Populated.stmBandar Abbas International populated.stmAl Minhab AB populated.stmAl Dhafra AB Populated.stmShiraz International populated.stmLiwa AB Populated.stmKerman International populated.stm Many old static object saves that I have created for the PG map cause the mission editor to hang up, fail to load and save a mission, and cause the mision file to be corrupted. I have noticed this only happens with static objects within these saves. This seems to be a major issue worth investigating.
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Can't reproduce this issue. Are you cold or hot starting?
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Great to hear you enjoy the mod! The Su-30SM is a quite capable platform, with some quite capable weapon systems. The match between Su-30SM/Su-35 and FA-18E/F is much closer than it is with older soviet platforms.
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We have fixed it internally. We had to redo the model animations. Just compiling a few other things for the next release.
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Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Hello Currenthill, noticed a bug with the KH-101 exhaust smoke. Up close it looks fine, contrails at high altitude, and less visible at lower altitudes. However, from far away, the less visible smoke becomes very thick; seems to be unintentional. This doesn't seem to be the case with other default or modded cruise missiles that I have seen. Here are too images, one zoomed out a decent distance, and another zoomed out an incredibly long distance. Note the images were taken at the same time. -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Thank you! -
Military Assets for DCS by Currenthill
bennyboy9800 replied to currenthill's topic in Static/AI Mods for DCS World
Hello Currenthil. The Tu95MSM is fantastic! Would you be willing to provide a clean loadout option with removeable external hardpoints? -
mod conflict Ground units visible in ME but not in mission
bennyboy9800 replied to buceador's topic in Mission Editor Bugs
The Su-30 mod has uploaded a fix for this. -
After the recent update, I have noticed a bug where, when a group, or unit is killed prior to being able to enter a trigger zone it is assigned to, it will activate the trigger upon the units death, even if it has never entered the zone. Attached is track file of Mi-8MT getting hit by manpad, and then causing their infantry dismount trigger to be set off exactly 80 seconds after it crashed. This indicates that it is following the mission triggers I had intended it to follow when entering the zone, but when it died outside of the zone. trigger zone glitch.trk