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Darcwaynard

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Everything posted by Darcwaynard

  1. The two main reads I reference are: Art of the Kill : by: Pete Bonanni (more of a pocket guide, watch the video of same name in tandem) Fighter Combat: Tactics and Maneuvering - by Robert L Shaw (much more in depth technical read) RE: FUEL If you manage your fuel and keep it around 2000lbs per hour you should be able to make it to the merge with the center line tank only. Make sure to use mil power to get up to angles 20 and cruise. Once in combat don't abuse the afterburner. Cut it when you don't need it. Do this and you should make it back to Nellis with a few lbs left. ;) Also I think you can hit up the divert airbase to gas up if you're gung ho on ramp to ramp completion. (I'm all about it). I wish the designer would have set bandit difficulty to random. I agree having them all on excellent is hard as hell. My advice for these turning fights is go to set up some 1v1 engagements vs "Hard" (or whatever is below excellent I can't remember ATM) and get used to winning those. I find its a good balance between stupid and OP although it totally depends on what jet you're facing. Also, go do some free flights and get used to finding corner velocity/speed and turn the corners while maintaining G, speed and turn rate. Practice this so it becomes second nature in combat. It really helps not being in a high stress "oh my god if I don't turn now I"ll die" situation to learn this. Search youtube for "flanker training corner speed" and you'll find a great explanation as well. Hope this helps! Cheers
  2. I like to set flaps UP unless I get really slow during the fight. I find it allows you to get speed back slightly faster as AUTO will drag you a bit if you get slow. When I end up in a scissors I'll click them back to AUTO as being slow in scissors is the goal. Speed management is all about fighting the urge to pull too much too early. This can be hard to resist when you constantly see your opponents get their nose around faster than you. Since its hard to feel when you're turning too hard when you arent staring at the gauges I've found audio cues help, mainly the whooshing sound which indicates skidding. Also the G breath with a high pitch air stream would indicate a fast turn above 4 Gs. Hey man if you can manage hard deck wins at least you will be able to advance the campaign. The goal is to prevent them from winning so they can get chewed out in debrief. ;) Sent from my LG-H812 using Tapatalk
  3. Best I could do bud. A.I. F-5E flight model on excellent skill is daaaamn hard to saddle up on. Not sure if its track worthy or not but I did get a guns kill on the 2nd one (still ended up as a hard deck win) although it didn't count as one. So actually 3 hard deck wins. https://drive.google.com/file/d/16APjvOKBi4ignVcxTn50rvIhf17vwK1I/view?usp=sharing
  4. Don't hold your breath, wife + kids + job = random spaced out play time. Lol Sent from my LG-H812 using Tapatalk
  5. What they mean is that the F-18 is a work in progress, if you don't want bugs or incomplete features you'll need to wait until the module is marked as completed. Sent from my LG-H812 using Tapatalk
  6. Also should mention it would be best practice to unload mods before posting anyway to rule them out of the bug equation. Sent from my LG-H812 using Tapatalk
  7. Please disable mods before posting track. Can't view because I don't have deck crew add on. Cheers. Sent from my LG-H812 using Tapatalk
  8. I'm assuming when MGRS/UTM is implemented in the hornet that will be the go to for this. Sent from my LG-H812 using Tapatalk
  9. Gave it a whirl earlier, 1st victory via broken hard deck, 2nd loss end of VUL, 3rd victory via guns kill. I don't think I've ever been able to pull off 3 in a row. You'll find the next fights F-4, F-14 are much easier and you only have to fight 2 bandits instead of 3 for the introduction. I wish it was as easier to put knots back on the jet after getting below corner speed, those J85s just don't boot you back up quick enough. I also forgot to use the old fixed flaps trick to keep faster longer. I've accepted your challenge lol. Sent from my LG-H812 using Tapatalk
  10. Had no idea this was a thing. How do you do this? Rock the throttle forward and back once quick after touchdown? Sent from my LG-H812 using Tapatalk
  11. What he said. Lights config is part of preflight anyway. Sent from my LG-H812 using Tapatalk
  12. Also might be worth mentioning that a lot of pilots seem to extend the air brake on touch down to help slow down. Sent from my LG-H812 using Tapatalk
  13. Hard to get at lighting knobs mid flight?? Sent from my LG-H812 using Tapatalk
  14. It should be mentioned that pre merge snap shots are frowned upon. Lol. Although when you make it to the Mig 29 you may start playing dirty. [emoji6] Sent from my LG-H812 using Tapatalk
  15. Every 2 weeks. 2 weeks..... 2 weeeeeeeks Sent from my LG-H812 using Tapatalk
  16. If you read the sticky "Before you report" you see that it says thay bug reports "MUST" have a track file. It seems they were serious. Sent from my LG-H812 using Tapatalk
  17. +1 Agreed the comms are pretty bad. There should be an option in the ME to set up lighting parameters in the case of online matches. Also would be nice to get those airfield comms reworked sometime soon. I was playing around in BMS to learn some Viper basics for when it drops in DCS and found that airfield comms system slighlty more "advanced". Sent from my LG-H812 using Tapatalk
  18. Are they really though? Maybe in a non combat zone where traffic is constant but I highly doubt they would be on if there is no traffic. May as well have a florescent sign saying "bad guys bomb here" on the tarmac in thay case. Honestly just get Voice Attack/Vaicom and get used to saying "Batumi, inbound". Its fun and immersive. :) [emoji106] Sent from my LG-H812 using Tapatalk
  19. This. Make sure to contact relevent ATC and declare inbound. Presto the lights come on. Sent from my LG-H812 using Tapatalk
  20. Or use OVGME and disable/enable after updates. Sent from my LG-H812 using Tapatalk
  21. They sure do, you have to copy them from the campaign folder to mission folder after each update. I just found making my own cut out all the mission banter before the merge and allowed for faster replay time. Sent from my LG-H812 using Tapatalk
  22. I found it pretty tough myself. I ended up reading a ton into BFM and fighter tactics. (bought 3 books and watched a million hours of youtube vids on the topic lol) It takes time to learn how to to own it in the F-5. Spend the time on it you'll find yourself being able to jump into any airframe afterwards and have a huge advantage. Also worth noting that the AI is apparently still using simplified flight model and is able to out fly you, so as soon as you make a mistake you're pretty much toast. I suggest setting up your own custom 1v1 engagements to practice. Helped me a lot. Good luck! Sent from my LG-H812 using Tapatalk
  23. If I had to hazzard a guess I would say they are doing litening first because A) It will be available faster than atflir therefore satisfying our need for a targetting pod and B) because it is used by Lot 20 USMC hornets so it will be authentic as well. Sent from my LG-H812 using Tapatalk
  24. I wanna say the person working on HARM is going to tackle the litening pod once they finish. Sent from my LG-H812 using Tapatalk
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