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fargo007

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Everything posted by fargo007

  1. This. I use "SEARCH THEN ENGAGE IN ZONE."
  2. We will get the parade together, thanks again @Chump! Even the Merkury system that is in the Su-25 would be a vast improvement, and was apparently intended for the N, so I think there's a basis of authenticity there. The dragon we are chasing here (with the changes in these mods) is a point somewhere between the functional light filters, and Merkury LLTV. Both are good points to bring up. If these are added/improved in the upcoming paid version, I'll cheerfully reassess. Those who wish to fly the Ka-50 in daytime only and insist on version-authenticity are of course free to continue doing so.
  3. This is a big improvement! Now that I see how these values can be manipulated, I understand how this works a whole lot better. You can still launch Vikhr missiles, but you have to guide them to the target manually by slewing the targeting gate very precisely. Thank you @Chump for your quick attention and excellent quality response.
  4. Thank you so much man. Willing to pitch in if you find a way to tune the image before the shader gets it. The issue as I find it is unique to the ka-50. None of the other MFD's in other AC were affected. The color mod was so key to our squadron it was almost de-rigueur. We would love to see it return. I mean like a parade and stuff.
  5. As I said in the OP: We had been using this with great success prior to the ka-50 cockpit update. In the new 2.5.6 cockpit, the ka-50 shkval is so dark that it's completely unusable at night. With, or without the color mod. Try it. Apply the color mod and fly the ka-50 at night. I'd LOVE to be wrong here because many of us preferred the color mod.
  6. I did some tweaking after coming to the realization that the new shkval is totally useless at night. The color MFD mod doesn't seem to be working anymore. The underlying image that comes into the shaders has been hopelessly darkened or gamma'd down such that it too is unusable. This is a net resolution improvement in both day and night ops for the shkval. Step 1 is to remove (back up) lensGhosts.hlsl from Bazar/shaders/PostEffects (this eliminates the reflection on the shkval of the cockpit) This mod gets applied to the main DCS installation. It affects two files.  The two files that are changed are in shaders. Back them up if you wish.(edited) WARNINGS: 1 - This is for the KA-50 only. It will likely interfere with the MFD of any other aircraft. 2 - No idea if it passes IC (because I don't care). 3 - When you enter the aircraft it will be a static white display. Max out brightness and contrast, then start dialing the brightness down. You may have to wiggle this a little bit to get the right image. 4 - HIGHLY likely this will be mooted or broken by future updates. This is intended for "the time being." If anyone finds a way to improve, or bring back the color MFD mod (owner is not maintaining anymore), please feel free to take this further. Before: After: FargoShkval.zip
  7. This bears repeating. Thank you guys for pushing forward.
  8. We can koopa stomp them in a helicopter........
  9. This is called nav by "Dead Reckoning." He's absolutely right about landmarks, and getting used to looking for and using them on routes. If there are power lines that parallel your route, rivers that you will cross, valleys, draws, saddles, all of the terrain features need to become part of your plan, and features that define your waypoints. You are navigating "inside" the helicopter and need to start learning how to incorporate navigating "outside."
  10. Why swim upstream? Align the waypoint with a zone and just use the zone.
  11. You can see a lot of the speed/torque settings while in flight on this 360 degree video when we hired a UH-1H for a half hour. This is with ten people on board too, so I would agree with the power gap having seen it first hand.
  12. I have this mod working with a very annoying side effect. Each time I start DCS, my pitch and roll axes are broken (dark gray) and have to be fixed by selecting "default" for each one. Anyone have any idea how to remedy that? Thanks fellas.
  13. The above exercise in moose would look roughly like this: local _zone = ZONE:New("enemyzone") local _group = GROUP:FindByName("badguys") if _group:IsCompletelyInZone(_zone) then end MOOSE has the best documentation there is for any of this stuff. Hands down. Just ask here like you're doing, or better yet join the MOOSE discord. Plenty of people there to assist, and once you get the feel for MOOSE you start laying down sick functionality really fast.
  14. This is excellent. Is there any advice or technique to move this functionality into an existing mission? I see there's a lua script, but also a whole bunch of triggers that seem to call functions defined in the script. If anyone's attempted that please share your experiences.
  15. ED: If there is some intermediate solution that will enable at least some functionality now, please pursue such a course. Examples would include exporting it to a desktop window, so at least we could peek under the VR and still use it. OR: Limit the available screens to the few necessary (e.g. no moving map, which seems to be the source of most issues anyhow). Speaking for me, I would gain a lot of usefulness out of either of these even in that sort of incomplete state. Immediately.
  16. Thanks guys, this gave me a good idea of what's available to come up with a solution. What I'm doing in VR to reset the angle is looking up, resetting center, and then when I look straight ahead, I'm actually looking down. I combined this with two simple raise/lower commands (Rctrl-Rshift-2, 8) and between those I can get focused in on anything I want without a sore neck.
  17. @Jabbers - This is a primary source for me on my quest to learn RIO. Thanks for taking the time to put together such a complete explanation. Could you tell us about the mods used here? The volleyball courts at :20 and the mav & charlie. I would love to get ahold of those if possible.
  18. There are some occasions where in VR I'd like to be able to go heads down on a certain area when desired. Tomcat RIO seat is an example. I can't get these to work after following some guides. Am I broke & stupid or are these just not usable in VR?
  19. This was also really well done and I learned a lot from it.
  20. Thanks a bunch for this. Made a world of difference for me.
  21. I've done a couple for SUNTSAG and he's right - it's easy and very rewarding to hear yourself in the mission! I have been thinking about doing voice work on the side and this is at least something I can point to as having been selected for.
  22. This module is far and away the best I've seen so far. The totality of the product and the long lines drawn from concept out to the furthest edge of modeling. It's complete to the degree of a year's study or more - per seat. And insofar as I find - IT. ALL. WORKS. It's hard not to say this hasn't set a new standard. Really well done @HeatBlur
  23. Looking for some rio advice on capturing and tracking short range targets. By short range I mean 0-15nm. Thanks Goose.
  24. I have a duplicate report of this with a track if needed. Otherwise it can be closed out as a dupe. Adding here also that in MP only, there is no successful way to spawn an Mi-8 on the Tarawa. Even if you select parking 3 or 4 (which put you behind the house successfully in SP) in MP you will ALWAYS be on the tram line right next to the house and chop the rotor blades.
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