-
Posts
1342 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by fargo007
-
Other than at an airfield held by the same coalition, no.
-
Looks like no multicrew update referenced in the changelog. :-(
-
If you use MOOSE SCORING and assign a value of 1 to a destroyed target you'd probably be quite close. There's no way I know of to access the data you're showing.
-
MOOSE has a SCORING class that you could use independently.
-
I want multicrew like a fat kid wants a second slice of cheesecake. :D
-
DCS Open Beta Server : WebGUI
fargo007 replied to CTBlankenship's topic in DCS World Tutorial & Help Requests
It doesn't expose a public URL by default, though it may be possible to configure IIS to expose that URL. I've not seen that done and have no information on how to do it. We use slmod on our servers which allow authorized users to change/restart missions, and it works great. -
Complete Transport and Logistics Deployment - CTLD
fargo007 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Props to you Chic for coming up with this. It's the very best way to drive CTLD/CSAR operations that I've seen. Arguably the most realistic, since the pilot would be actually speaking to make this stuff happen, not clicking buttons and things. -
My technique for lining this up is to use Rctrl-Rshift-keypad\, *, 4, 6, 8, 2 to shift the center position back, fwd, left, right, up, down until the huey's stick is centered on my own. It really ups the immersion for me to have the correct perspective.
-
Complete Transport and Logistics Deployment - CTLD
fargo007 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
No way to make it consistent. We do automate it though via voice attack commands. A user named Chick came up with a voice attack profile that allow you to do this after two brief setup commands in which you tell it which item is CTLD and which is CSAR. I don't have permission to share it forward you will have to look around. -
As far as I know, multiple beacons work in MP just fine. You can drop beacons with CTLD, and I've seen it done where there are many of them done with the ME and active at the same time.
-
AI/Diplomat rescue by helicopter; CTLD or else?
fargo007 replied to strikers_blade's topic in Mission Editor
Regular CTLD can be used for this. Not sure what you are using to represent the diplomat, but if you make a wpzone (you must check these in the script to make sure the one you use is active, and set for your coalition), and place an extractable group there, he will go to the center of that zone. They can then be picked up with CTLD like any other troops. Call him a diplomat, but the truth is, DCS or CTLD doesn't know the difference. -
@Moe If you use TaskRouteToVec2() you can give it a speed. or more simply, https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Wrapper.Controllable.html##(CONTROLLABLE).TaskRouteToZone Can anyone verify that ARTY seems to be non-functional? The dcs.log shows that they are activated correctly. When I use other methods to add illum to them, they show up in the log. Specifically the breakage is in the part where the map marks are read/interpreted. When you click off the map mark, it's supposed to be read, but it isn't. The mark just remains there with no other activity. Nothing in the logs at all. It appears that DCS has changed something behind this, as even earlier MOOSE versions seem to not work. I've tested/verified up to 2.5.0/devel. ETA - Apparently the use of F10 marks in ARTY is "OFF" by default. When I set the method to use the marks, it started working!
-
Just wondering if anyone's got a scripting solution that might work for this. Goal is to have tangos on top of a moving ship shooting at inbound helos. I haven't found a way but if there's one thing I know, I don't know everything. /Thanks
-
We've seen the same thing lately.
-
What's the best anti torque pedals for a heli sim these days?
fargo007 replied to d0ppler's topic in DCS: UH-1H
I went with the Crosswinds and have not looked back. -
Stop it, most of us are in our 40's and 50's.
-
What were the conditions? Altitude? Temp? That's going to play a role there too. A big one.
-
This represents exactly what I posted to do on the previous page. Flare at fifty feet then use collective to cushion, and plan on a running landing. And yes, you have to go cyclic back. Either trim it or hold it there. Otherwise you won't be able to maintain RPM's which is a necessary component of any autorotation.
-
I think you need to maintain around 130kmh. The secret at the bottom end is to flare at 50 feet with no collective, then you pull in collective to cushion it. An auto in the gazelle will be a running landing.
-
Complete Transport and Logistics Deployment - CTLD
fargo007 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Is this project still being maintained? Since 2.5.6 we have the ability in multiplayer to simulate actual cargo weight. I have added logic to introduce this into CTLD. The weights for troops are now simulated, and the "check cargo" menu item also shows the weight if the helicopter has any on board. I'd rather submit it to be merged than release it as a fork. -
LOL - I'm the bomber pilot. :thumbup:
-
2.1.1: Wow, Troops embark/disembark without CTLD?
fargo007 replied to BaD CrC's topic in Mission Editor
I don't think the viewpoint that CTLD is complicated to use is completely accurate. Using a script that already exists is not being in the business of scripting..... You load mist, you load CTLD, you name the helicopters and groups accordingly and you're done. Unlike the ME where the troops had to be mapped to specific helicopters to transport them, anyone can pick up any group of troops with CTLD. make a pickzone and you can load them directly into the helicopter while in that zone (like for a farp, base, etc). -
Why is it So hard to land the MI 8
fargo007 replied to tusler's topic in DCS: Mi-8MTV2 Magnificent Eight
Adding to the sound advice here, at the transition from ETL (anyone who doesn't know what this is should go read up) to hovering flight there's going to be a pretty decent power increase (collective) required. This is what I believe gets a lot of people in trouble. They are either not ready for it, or they underestimate the power change requirement as you come out of ETL. -
The architecture of a large scale, or long-running mission matters a lot as well. What won't work is to just load the map up with the entire Opposing army. It will perform terribly. There are ways to deal with this at larger scale that involve some technique of compartmentalizing what is alive at any one time on the map. Usually in mini or subordinate missions in some kind of structure.