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fargo007

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Everything posted by fargo007

  1. What interactions with helicopters will be possible WRT the supercarrier?
  2. What are the possible interactions on the supercarrier with regard to helicopters?
  3. *** ETA - Multiplayer only *** Environment is using the dedicated server. You will consistently spawn in the air to the left of the deck, and fall into the sea. Attaching a track file. tarawatest-20191209-140835.trk
  4. The technique I use for this is to declare it all, and then create user functions that I can call from the ME when desired for starting/stopping. function stopSpawns() Object:SpawnScheduledStop() end So in the ME, all you would have to execute is a do_script that calls: stopSpawns() And the same technique for starts. But these need to be defined after the declarations and spawns of course.
  5. It's cold comfort, but I made it exactly as far as you did and not an inch further. We were both on the server and could see ourselves in the particular room/channel but not each other.
  6. It may get a mission kill (stop the vehicle, damage its propulsion). But not the way we've been seeing where armored vehicles shot with a minigun burst into flame and explode. I'm really excited about the new damage model. As it was before, you could kill a T-55 tank with the Huey miniguns. I see today's update had some "armor adjustments." I will have to experiment.
  7. What are you shooting them at? I'm having no problem destroying infantry, trucks, armed speedboats, and even some lightly armored vehicles.
  8. MOOSE also has a suppression class, which allows you to exert a lot of control over how they act. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Functional.Suppression.html
  9. What a fantastic hail of 7.62 rounds from a minigun would do to an armored vehicle in real life is something not completely modeled in DCS at the moment. It would not penetrate the armor of things like a BTR-80, BMP, BRDM, or Tank. It's NOT going to make the vehicle explode, as we've seen thus far. What it would do IRL however, is produce a virtual mission kill on it. The hits from the minigun would ruin all the sensors on the outside of the vehicle. It would destroy the camera, damage the external armament (12,7, .50bmg). It might even immobilize it in the case of wheeled vehicles by destroying the tires and wheels. If this option could be modeled somehow, it would add a lot of realism to DCS. Right now we have a boolean decision as to whether it's killed or not. I'm submitting that a midrange option is necessary. The other elephant in the room, is that helicopters such as the Mi-8 and Huey are just not intended to be in the same place as something like a BMP-3, a T-55 tank or even a mechanized infantry company of any kind. We frequently put them there as we "chase the dragon" of pushing ourselves, and each DCS module to kill higher and higher layers of threat. Yesterday, I watched (with amazement) a video by a well known multiplayer squadron in which they made several unsuccessful attempts to kill an SA-19 Tunguska with two Hueys. Please, look online and find examples of even an Apache or a AH-1(W/Z) engaging these vehicles in combat. Over 90% of the examples are shooting a hellfire or guns at three guys hiding in a ditch somewhere. Shooting infantry and soft skinned vehicles from a Huey with rox and miniguns doesn't sound very exciting compared to destroying modern combloc APC's and fighting vehicles with big guns on them, but whether we choose to call it a "gunship" or not, this is what the UH-1 helicopter was made to do, and what it actually did. Now, it's not entirely our fault for pushing the envelope here. The infantry in DCS...... suck. They seem like an afterthought, dropped in from 20,000 feet. The AI needs a lot of work, there are new elements needed (an enemy PKM gunner, for example, and let's have a DShK too). Most UH-1 pilots I come across don't even operate the door gunners themselves. They just fly around and let the AI shoot. I bet a lot of them don't even know HOW to man them. No wonder it's not exciting. :-| And since we're talking about excessive damage - This cuts both ways: let's not forget that you can STILL shoot an Mi-8 down with a dirty look. There are open issues reported on this that have been unaddressed for quite some time. So to wrap it up, while I do not necessarily disagree with the power adjustment made here, I do believe that without the benefit of a "mission kill" damage tier, and infantry elements that can respond and challenge a light helicopter like the UH-1, it does leave us with a glaring and unrealistic imbalance. Summing it up, my recos: 1. Leave the power where it should be, IRL wise. But this means there's more work to do to balance that change out: 2. Add a mission kill tier to the damage model. This could be represented by putting the unit in AI OFF, and adding light smoke but not exploding it, e.g. 3. Develop the infantry into the historically accurate opponent it should be for this, and other helos. 4. Provide a way in the ME for the designer to prevent the AI from just wasting everything and forcing the pilot to do it himself. This is by far not a rant, but a serious, high altitude look at what's going on from someone who only flies RW in DCS. V/R /Fargo
  10. There's a skin for the UH-60 that makes it look like an S. Check that out.
  11. Just dreaming here, but if it had a yellow shirt that could marshal helos it would be kinda badass..... Having flown the Navy 206C sim, the LHA landing has this, -- ish. :smilewink:
  12. FYI we just completed a training ex on this, and the buddy lasing is working as expected as of this date.
  13. It's funny to listen to the hornet guys whinging that the F/A-18 is getting no love. Helicopter guys be like: :noexpression:
  14. Very true. Since doing so the "quality" of the flying and experience has gone way, way up.
  15. Well Said Mr. Sukebe. This bold section bears repeating.
  16. FYI for testing you can do an assert loadfile in lua and point it at the script with escaped slashes to speed up the development process.
  17. There's nothing else to say except a big BRAVO ZULU to the team that heard the customer demand, planned it out, and persevered on this to solve the problems, develop it all and bring it to market. I've been away for a week on a work trip, and came back to this absolutely joyful news. Seriously guys, thank you. /Fargo
  18. 1 - ability to switch between metric and imperial measurement units on the fly. 2 - a lasso select tool that can select multiple units/groups at the same time. 3 - ctrl-Z undo functionality with a buffer a few changes deep. 4 - hotkeys for the top row, especially the focus on self, and line/ruler tools. 5 - ability to select more than one trigger zone at a time (analogous to lasso select for units) 6 - support for combined group templates of static objects and ground unit groups. 7 - perform command/goto waypoint support for ships.
  19. I had a similar experience, but I flew not the real helo but a full military Bell 206C sim. There's a thread around here about it with videos, etc. I could not only fly it, I could hot dog with it. Quick stops, turning about the nose, etc. Without a doubt, if you can fly the DCS Huey proficiently, you will be able to fly a real helicopter. Truly. Principal difference for me was the same - range of motion of the controls, and the level of input force required to move them.
  20. Ramstein - see here also for some pre-made templates: https://www.digitalcombatsimulator.com/en/files/136413// Essentially you click EDIT-Add Template and then from the right menu you choose the country and available template. It's very easy also to create your own templates. Just set a group up the way you want it, use this same menu but indicate that you want to save it from an existing group and give the template a new name. It's actually very easy to do. If you mean static templates, those are map-specific groups of static objects that when loaded will appear in the exact place they were saved as. Should work on the syria map the same as any other.
  21. Thanks, I'm going to check your file out too!
  22. Look around on the internets for google earth kmz files. The placement of these are pretty well documented, and you'll find lots of interesting map representations. Here's a good one that has caucasus and persian gulf as well as others. Rename it to .kmz. samsite.zip
  23. This. The UH-60 / SH-60 series, even the L variant would be simply huge for DCS. Our entire squadron wants this like a fat kid wants cheesecake.
  24. I wouldn't say that's entirely accurate..... https://en.wikipedia.org/wiki/2011–12_Strait_of_Hormuz_dispute And even if it was, there's no denying it's one of the top three powder keg areas in the entire world. Sometimes maps/theatres are about the future as much as the past.
  25. Gierasimov - based on the photos we've seen, I'd lean toward it being closer to release than further away. Let's call it 99% guess. ;-)
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