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fargo007

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Everything posted by fargo007

  1. Well Said Mr. Sukebe. This bold section bears repeating.
  2. FYI for testing you can do an assert loadfile in lua and point it at the script with escaped slashes to speed up the development process.
  3. There's nothing else to say except a big BRAVO ZULU to the team that heard the customer demand, planned it out, and persevered on this to solve the problems, develop it all and bring it to market. I've been away for a week on a work trip, and came back to this absolutely joyful news. Seriously guys, thank you. /Fargo
  4. 1 - ability to switch between metric and imperial measurement units on the fly. 2 - a lasso select tool that can select multiple units/groups at the same time. 3 - ctrl-Z undo functionality with a buffer a few changes deep. 4 - hotkeys for the top row, especially the focus on self, and line/ruler tools. 5 - ability to select more than one trigger zone at a time (analogous to lasso select for units) 6 - support for combined group templates of static objects and ground unit groups. 7 - perform command/goto waypoint support for ships.
  5. I had a similar experience, but I flew not the real helo but a full military Bell 206C sim. There's a thread around here about it with videos, etc. I could not only fly it, I could hot dog with it. Quick stops, turning about the nose, etc. Without a doubt, if you can fly the DCS Huey proficiently, you will be able to fly a real helicopter. Truly. Principal difference for me was the same - range of motion of the controls, and the level of input force required to move them.
  6. Ramstein - see here also for some pre-made templates: https://www.digitalcombatsimulator.com/en/files/136413// Essentially you click EDIT-Add Template and then from the right menu you choose the country and available template. It's very easy also to create your own templates. Just set a group up the way you want it, use this same menu but indicate that you want to save it from an existing group and give the template a new name. It's actually very easy to do. If you mean static templates, those are map-specific groups of static objects that when loaded will appear in the exact place they were saved as. Should work on the syria map the same as any other.
  7. Thanks, I'm going to check your file out too!
  8. Look around on the internets for google earth kmz files. The placement of these are pretty well documented, and you'll find lots of interesting map representations. Here's a good one that has caucasus and persian gulf as well as others. Rename it to .kmz. samsite.zip
  9. This. The UH-60 / SH-60 series, even the L variant would be simply huge for DCS. Our entire squadron wants this like a fat kid wants cheesecake.
  10. I wouldn't say that's entirely accurate..... https://en.wikipedia.org/wiki/2011–12_Strait_of_Hormuz_dispute And even if it was, there's no denying it's one of the top three powder keg areas in the entire world. Sometimes maps/theatres are about the future as much as the past.
  11. Gierasimov - based on the photos we've seen, I'd lean toward it being closer to release than further away. Let's call it 99% guess. ;-)
  12. Hi guys, Fresh install on fresh dedicated openbeta server here, and when I reg and do: -admin load I'm not getting the list, but instead a message that it's written the list to a path in \saved games\ on the server. What to check? Thank you ETA - Disregard - found the issue. The old directory was a link and had been removed. Recreated it, and all is 100% fine.
  13. Just for fun - try "Vee" and see if that works.
  14. Hey MOOSEnauts, Point me in the right direction (Classes/methods/technique) to get a ship to essentially follow, or parallel the course of another one. I have a scheduler, and within it I get random points of the target vessel with ZONE_UNIT and pass the vec2 back to the chasing boat, but this produces a very stop-start-stop-start effect. Wondering if there's a better way.
  15. Is anything else required to get this into a reported state?
  16. You can include a table defining the types like this: ctld.spawnGroupAtTrigger("blue", {mg=1,at=2,aa=3,inf=4,mortar=5}, "spawnTrigger2", 2000) If you want the AK paratrooper to be the one defined for "inf", or the default one you'll have to find the line that associates the model used with that variable, and change it to what you want it to be. This doesn't look like a heavy lift, but there is a bit of investigation and testing involved.
  17. Just a little refresher here with some good news. We've grown a lot. So much so that we've now opened up an EU specific arm that is very well populated with pilots, leadership and instructors, and this is growing smashingly well. We're now featuring missions and training on both EU and US friendly schedules, with two dedicated servers so far and likely more in the works. We fly ALL rotary wing airframes, and have specialists in each one. BSD is interested in new pilots, and also in hearing from other squadrons with a focus on realism to do some joint missions together. If your squadron is interested in adding RW support to a mission, please pop into our discord, and get in touch!
  18. Thanks, after uncommenting them both, it's now bindable!
  19. Gotta be something else, that still does not enable it by itself. It gets enabled for my rudder pedals, and the MFCD's, but not the stick or hotas.
  20. It's just not bindable to a hotas or stick. The box doesn't respond when you click it to bring up the assignment dialog. It does show up as bindable for my cougar MFCD's, but that's not where I want it.
  21. It seems like this is not bindable, but I remember there was a trick for it that used to work. I know I can voice attack it, but I'd like to have it bound. Thanks!
  22. You have the declaration of the zone outside the scheduler. That means it's going to always be that place the group is when the code runs. The zone will never change because it's declared once and never updated. I'm not sure if that's what you want here.
  23. Such as BSD! :thumbup:
  24. Some version of PatrolRoute is what you seek. It DOES work for ships. ;-) CONTROLLABLE:PatrolRoute() (GROUND) Patrol iteratively using the waypoints the for the (parent) group. CONTROLLABLE:PatrolRouteRandom(Speed, Formation, ToWaypoint) (GROUND) Patrol randomly to the waypoints the for the (parent) group. CONTROLLABLE:PatrolZones(ZoneList, Speed, Formation) (GROUND) Patrol randomly to the waypoints the for the (parent) group.
  25. A large and often overlooked component of this has to do with how a person sets up their controls. If you have your throttle and stick sitting on a desk to the left and right of your keyboard, where you are "freehanding" the cyclic you'll always be struggling. Helicopter sticks are in the middle because that's where your finer motion skills are performed the easiest. The closer your flight controls are to resembling an actual helicopter, the better off you're going to be. Aside of having good training content like this, controls set up should be emphasized more.
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