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Everything posted by fargo007
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DCS Helicopter community thank you guys a million!
fargo007 replied to BaD CrC's topic in DCS: Syria Map
As we were flying around last night, the characterization "out of the park home run" seemed to fit best. Please congratulate the team on a really fantastic job. You guys have outdone yourselves. -
Sling Load as internal load
fargo007 replied to pepin1234's topic in DCS: Mi-8MTV2 Magnificent Eight
This is not the case since a few updates ago. I have submitted code to the CTLD github to model the weight of troops in CTLD. It works perfectly. The function is: setUnitInternalCargo(<String>unit, <int> weight) -
I can route a ground unit to a vec2 very easily, but I'm trying to expand that into (n) destinations past that. Anyone have a technique in MOOSE to pass a route to a ground unit that essentially hands them a series of waypoints to follow? Hoping there's a simple solution I'm overlooking. Thanksbros!
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Complete Transport and Logistics Deployment - CTLD
fargo007 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
It doesn't matter. Make a C:\Scripts folder and extract it there for instance. When you load it in the mission editor, you will have to navigate to the location where you've placed it. -
I would imagine yes it would be. Especially because flying fixed wing once airborne is orders of magnitude easier in a modern fighter aircraft. Landing may be a bit of a different story though! :pilotfly: It's really a testament to the accuracy of the flight models in DCS, and the fidelity that they have put into the aircraft. Any one of the guys I fly with in squadron could have done the exact same thing. At least as far as the basics, DCS can give you the monkey skills 100%. And DCS was superior in more ways than one. Based upon what I saw, if they had a physical cockpit that lined up with what you see in VR, such that the pilot can actually flick the switches and turn the knobs physically, and modeled the hydraulic forces on the controls, it's game over for these multi-million dollar, huge hydraulic tractor-trailer sized sims.
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I've never taken a helicopter off or landed one in real life, but have substantial experience in DCS/VR. I got over a half hour of time on a military 206C sim. Not only was I able to "fly" it, I was able to do so very precisely, and even to hot dog with it. Turning about the nose, landing on top of a small building, on an LHA, all of it. I was assured that flying this sim means I could fly the actual helo. DCS works for this purpose, and it works well.
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It's not possible to rearm/refuel WITHOUT a farp object.
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Yup, it's supposed to be seconds. I don't remember ever seeing this feature work correctly.
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In the assert you may have to escape all the backslashes. e.g. \\Path\\to\\My_Scripts_Directory\\script.lua Watch the dcs log for the error which should be helpful.
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The skin may be locked to certain coalitions/countries. Run through a few different nations to see if it's there.
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Other than at an airfield held by the same coalition, no.
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Looks like no multicrew update referenced in the changelog. :-(
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If you use MOOSE SCORING and assign a value of 1 to a destroyed target you'd probably be quite close. There's no way I know of to access the data you're showing.
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MOOSE has a SCORING class that you could use independently.
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I want multicrew like a fat kid wants a second slice of cheesecake. :D
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DCS Open Beta Server : WebGUI
fargo007 replied to CTBlankenship's topic in DCS World Tutorial & Help Requests
It doesn't expose a public URL by default, though it may be possible to configure IIS to expose that URL. I've not seen that done and have no information on how to do it. We use slmod on our servers which allow authorized users to change/restart missions, and it works great. -
Complete Transport and Logistics Deployment - CTLD
fargo007 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Props to you Chic for coming up with this. It's the very best way to drive CTLD/CSAR operations that I've seen. Arguably the most realistic, since the pilot would be actually speaking to make this stuff happen, not clicking buttons and things. -
My technique for lining this up is to use Rctrl-Rshift-keypad\, *, 4, 6, 8, 2 to shift the center position back, fwd, left, right, up, down until the huey's stick is centered on my own. It really ups the immersion for me to have the correct perspective.
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Complete Transport and Logistics Deployment - CTLD
fargo007 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
No way to make it consistent. We do automate it though via voice attack commands. A user named Chick came up with a voice attack profile that allow you to do this after two brief setup commands in which you tell it which item is CTLD and which is CSAR. I don't have permission to share it forward you will have to look around. -
As far as I know, multiple beacons work in MP just fine. You can drop beacons with CTLD, and I've seen it done where there are many of them done with the ME and active at the same time.
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AI/Diplomat rescue by helicopter; CTLD or else?
fargo007 replied to strikers_blade's topic in Mission Editor
Regular CTLD can be used for this. Not sure what you are using to represent the diplomat, but if you make a wpzone (you must check these in the script to make sure the one you use is active, and set for your coalition), and place an extractable group there, he will go to the center of that zone. They can then be picked up with CTLD like any other troops. Call him a diplomat, but the truth is, DCS or CTLD doesn't know the difference. -
@Moe If you use TaskRouteToVec2() you can give it a speed. or more simply, https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Wrapper.Controllable.html##(CONTROLLABLE).TaskRouteToZone Can anyone verify that ARTY seems to be non-functional? The dcs.log shows that they are activated correctly. When I use other methods to add illum to them, they show up in the log. Specifically the breakage is in the part where the map marks are read/interpreted. When you click off the map mark, it's supposed to be read, but it isn't. The mark just remains there with no other activity. Nothing in the logs at all. It appears that DCS has changed something behind this, as even earlier MOOSE versions seem to not work. I've tested/verified up to 2.5.0/devel. ETA - Apparently the use of F10 marks in ARTY is "OFF" by default. When I set the method to use the marks, it started working!
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Just wondering if anyone's got a scripting solution that might work for this. Goal is to have tangos on top of a moving ship shooting at inbound helos. I haven't found a way but if there's one thing I know, I don't know everything. /Thanks
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We've seen the same thing lately.