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fargo007

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Everything posted by fargo007

  1. This is also my go-to for stuff like that. This works fantastically. Especially in helos that have a crew. It's more natural to tell my copilot to turn off the lights than for one guy to jump from seat to seat, and turn every knob and push every single button in the helicopter.
  2. Here's how I handled it - at restore time, not save time. You cannot fix the route/waypoints issue. Restored groups simply won't have them, or they won't work. Since the route issue in DCS affects this script, I chose to have it ignore any moving vehicles, which I name "convoy..," and are all scheduled spawns anyway (patrolling vehicles, etc). I also added in the functionality for it to recreate any CSAR pickups that are on the map, which are also easily identified by their group name. I also load my script at 25 seconds, not at mission start, so that CSAR exists already. Happy to contribute back if anyone else finds this useful. /[bSD]Fargo SGS-Fargo.lua
  3. To add to your spawn: :InitRandomizeTemplate(templatetable) :InitRandomizeZones(zonetable) :SpawnScheduled(n,n) ----- See the moose SPAWN class documentation for the particulars, but this is what you need I think. A scheduler isn't necessary at all here.
  4. Look in the user files section of the website. There are some template collections there that you can download, import and use.
  5. @Alpenwolf I've submitted pull requests to among other things, model troop & cargo weight internally and they haven't been addressed in several months. We've forked our own CTLD & CSAR at this point since it's apparent that Ciribob has moved on to other projects. Honestly I'd prefer to see a complete rewrite using MOOSE at this point, and I'm willing to invest some of my code monkey time.
  6. They also don't respond to triggers, and will not draw fire from the opposing coalition at this point.
  7. I thought the lua predicates were limited to true/false statements like checking variable values. You've got actual logic in there. And why not check that the group is actually alive or not, rather than if it returns the group's name?
  8. You still have the old standby trick of parking an infantry or ground vehicle right next to it and working your hit/dead events off of him instead of the actual building.....
  9. Vietnam or Iraq/Kuwait.
  10. I thought this would be more than apparent, but if you can't see the value, sure. ScratchPad As I am testing, I make quick notes of coordinates, places to shift assets to, things that have to be copy-pasted into map marks, etc. And they still appear on the screen in the ME unlike the non-persistent marks. VoiceAttack I use this for automating functions that I am testing while creating nested structures of menus, or anything that requires numerous sequential keypresses or inputs. Having it walk the CTLD or CSAR tree and test your pickups is a great example of using this to save time and speed up mission development. FPS VR Quite obviously - for checking the frame rate in your missions for performance. Identifying possible objects that are producing too many draw calls and tanking your frame rate. I have this on literally all the time.
  11. This list bears repeating.
  12. They did extend it, but it was because it wasn't doing the same amount of damage they expected, based on other 30mm platforms. The longer barrel produced an increase in muzzle velocity which made the rounds hit harder.
  13. The title of the topic is "How to Ground Re-Arming and Re-Fueling." Pointing out that a FARP object is required for this is absolutely relevant to that. Thanks for the nonsense dissertation anyway.
  14. As we were flying around last night, the characterization "out of the park home run" seemed to fit best. Please congratulate the team on a really fantastic job. You guys have outdone yourselves.
  15. This is not the case since a few updates ago. I have submitted code to the CTLD github to model the weight of troops in CTLD. It works perfectly. The function is: setUnitInternalCargo(<String>unit, <int> weight)
  16. WHOOHOO!!! This is exactly what I was hoping for. Thank you!
  17. I can route a ground unit to a vec2 very easily, but I'm trying to expand that into (n) destinations past that. Anyone have a technique in MOOSE to pass a route to a ground unit that essentially hands them a series of waypoints to follow? Hoping there's a simple solution I'm overlooking. Thanksbros!
  18. It doesn't matter. Make a C:\Scripts folder and extract it there for instance. When you load it in the mission editor, you will have to navigate to the location where you've placed it.
  19. I would imagine yes it would be. Especially because flying fixed wing once airborne is orders of magnitude easier in a modern fighter aircraft. Landing may be a bit of a different story though! :pilotfly: It's really a testament to the accuracy of the flight models in DCS, and the fidelity that they have put into the aircraft. Any one of the guys I fly with in squadron could have done the exact same thing. At least as far as the basics, DCS can give you the monkey skills 100%. And DCS was superior in more ways than one. Based upon what I saw, if they had a physical cockpit that lined up with what you see in VR, such that the pilot can actually flick the switches and turn the knobs physically, and modeled the hydraulic forces on the controls, it's game over for these multi-million dollar, huge hydraulic tractor-trailer sized sims.
  20. I've never taken a helicopter off or landed one in real life, but have substantial experience in DCS/VR. I got over a half hour of time on a military 206C sim. Not only was I able to "fly" it, I was able to do so very precisely, and even to hot dog with it. Turning about the nose, landing on top of a small building, on an LHA, all of it. I was assured that flying this sim means I could fly the actual helo. DCS works for this purpose, and it works well.
  21. It's not possible to rearm/refuel WITHOUT a farp object.
  22. Yup, it's supposed to be seconds. I don't remember ever seeing this feature work correctly.
  23. In the assert you may have to escape all the backslashes. e.g. \\Path\\to\\My_Scripts_Directory\\script.lua Watch the dcs log for the error which should be helpful.
  24. The skin may be locked to certain coalitions/countries. Run through a few different nations to see if it's there.
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