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fargo007

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Everything posted by fargo007

  1. Hi guys, Fresh install on fresh dedicated openbeta server here, and when I reg and do: -admin load I'm not getting the list, but instead a message that it's written the list to a path in \saved games\ on the server. What to check? Thank you ETA - Disregard - found the issue. The old directory was a link and had been removed. Recreated it, and all is 100% fine.
  2. Just for fun - try "Vee" and see if that works.
  3. Hey MOOSEnauts, Point me in the right direction (Classes/methods/technique) to get a ship to essentially follow, or parallel the course of another one. I have a scheduler, and within it I get random points of the target vessel with ZONE_UNIT and pass the vec2 back to the chasing boat, but this produces a very stop-start-stop-start effect. Wondering if there's a better way.
  4. Is anything else required to get this into a reported state?
  5. You can include a table defining the types like this: ctld.spawnGroupAtTrigger("blue", {mg=1,at=2,aa=3,inf=4,mortar=5}, "spawnTrigger2", 2000) If you want the AK paratrooper to be the one defined for "inf", or the default one you'll have to find the line that associates the model used with that variable, and change it to what you want it to be. This doesn't look like a heavy lift, but there is a bit of investigation and testing involved.
  6. Just a little refresher here with some good news. We've grown a lot. So much so that we've now opened up an EU specific arm that is very well populated with pilots, leadership and instructors, and this is growing smashingly well. We're now featuring missions and training on both EU and US friendly schedules, with two dedicated servers so far and likely more in the works. We fly ALL rotary wing airframes, and have specialists in each one. BSD is interested in new pilots, and also in hearing from other squadrons with a focus on realism to do some joint missions together. If your squadron is interested in adding RW support to a mission, please pop into our discord, and get in touch!
  7. Thanks, after uncommenting them both, it's now bindable!
  8. Gotta be something else, that still does not enable it by itself. It gets enabled for my rudder pedals, and the MFCD's, but not the stick or hotas.
  9. It's just not bindable to a hotas or stick. The box doesn't respond when you click it to bring up the assignment dialog. It does show up as bindable for my cougar MFCD's, but that's not where I want it.
  10. It seems like this is not bindable, but I remember there was a trick for it that used to work. I know I can voice attack it, but I'd like to have it bound. Thanks!
  11. You have the declaration of the zone outside the scheduler. That means it's going to always be that place the group is when the code runs. The zone will never change because it's declared once and never updated. I'm not sure if that's what you want here.
  12. Such as BSD! :thumbup:
  13. Some version of PatrolRoute is what you seek. It DOES work for ships. ;-) CONTROLLABLE:PatrolRoute() (GROUND) Patrol iteratively using the waypoints the for the (parent) group. CONTROLLABLE:PatrolRouteRandom(Speed, Formation, ToWaypoint) (GROUND) Patrol randomly to the waypoints the for the (parent) group. CONTROLLABLE:PatrolZones(ZoneList, Speed, Formation) (GROUND) Patrol randomly to the waypoints the for the (parent) group.
  14. A large and often overlooked component of this has to do with how a person sets up their controls. If you have your throttle and stick sitting on a desk to the left and right of your keyboard, where you are "freehanding" the cyclic you'll always be struggling. Helicopter sticks are in the middle because that's where your finer motion skills are performed the easiest. The closer your flight controls are to resembling an actual helicopter, the better off you're going to be. Aside of having good training content like this, controls set up should be emphasized more.
  15. I used the destroy/spawn trick to simulate recovering a helicopter that has landed but is mostly intact. Snake Doc mission (helo recovery) Having received a sling load of repair parts and a mechanical crew, I destroy the first one, which was spawned takeoff from ground with 0 fuel and spawn the replacement which is a takeoff from ground. It spools up, and heads home.
  16. Thanks, that's hard to ignore. It would also dovetail off the Caucasus map technically speaking, in that many of the structures and textures can be reused since it's literally just West of it.
  17. Looks like off the coast of Batumi to me...
  18. Confirming this occurs with ships other than the speedboat.
  19. I vote yes. Give us a way to turn it on and off in the config. While you're at it, please add a binding for the gunner's seat on the minigun model. There's a hack but this should be there by default.
  20. Does this work with a late activated unit?
  21. Static templates will get you pretty close to where you want to be. Get the map how you want it, then save static template. Load it when you start a new mission and it will place all the objects there for you. Air traffic as stated is a more complicated thing.
  22. We have a way in WMR now to bring other apps into VR. I wonder if this is a possibility somehow with the NS430.
  23. ZiP212, thanks! Exactly what I wanted.
  24. Thanks, I want to know exactly what the Russian words are that they are saying when giving all the sling load instructions. A transcript of that. I can't really make out all the words accurately. For the sake of furthering what little knowledge of Russian I have and passing this on to my team.
  25. правильно да пожалуйста!
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