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Sedlo

DLC Campaign Creators
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    2008
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Everything posted by Sedlo

  1. No worries @Xamik75!! Sorry, I typed out some texts in the post above but it didn’t make it to the forum. Sorry, I typed out some text in the post above but it didn’t make it to the forum. I’m glad it’s sorted!
  2. snoketest.miz
  3. Good deal, looking forward to seeing it!
  4. @Presidiumcheck this out, might be what you're after. huey photo.miz
  5. For most ED modules, you'll want an action "X:START LISTEN COCKPIT EVENT" with the EVENT number 179 and enter a flag number. Then another condition when that flag becomes true, the picture goes away.
  6. @Presidiumwhich aircraft are you interested in?
  7. Gotcha! Glad it worked out.
  8. I found it to be a little twitchier in the trim around on speed as well.
  9. DOWNLOAD LINK: https://www.digitalcombatsimulator.com/en/files/3321102/ Version 1.0 - Requires latest DCS Open Beta - NOTE - This is a quickly built mission to get you into the action right away and for me to test rapid mission making. - There are two missions in the zip file. They are both the same except one is daytime and one is nighttime. Once you are in any of the missions, you can use the radio menu, F10 option to switch to the other time of day. SITUATION Yesterday morning, Russian forces initiated a full-scale invasion of Georgia. This unprovoked and evil attack consisted of major armoured thrusts from 3 different directions, plus airborne and helicopter assaults at various locations throughout the country. NATO and US forces are responding to the area, with the first in country US Army asset is a platoon of AH-64D Apache helicopters. They have set up base at a FARP to the west of Tbilisi, and are gearing up for operations in the AO. MISSION Late yesterday afternoon, Russian special forces attempted a heliborne assault of Senaki airfield. They landed approximately 100 troops on the base, but were unable to secure the whole facility. This, combined with Georgian anti aircraft forces, prevented the Russians from landing their transports and re-enforcing the base. The Georgian forces on the ground have taken back most of Senaki airfield, but a small platoon sized Russian force still occupies the airfield administration and base ops complex on the north side. Our mission tonight is to support the Georgian troops retaking the base. Primary targets include machine gun positions in two guard towers, plus a bunker. Georgian troops will give us further direction when we are on scene. WEATHER The weather is low clouds with bases approximately 2500ft AGL. Visibility is 20km + in occasional light snow. Winds are light out of the north between 5 – 10 knots. Altimeter 29.92. THREATS Russian special forces on the Senaki airfield may be armed with heavy machine guns, RPG and MANPADS. There is no Russian armour within 50 km of the base. The air picture is complicated, with both Russia and Georgia flying the same types of airframes, for the most part. The low weather has hampered both sides from establishing air superiority over the battlefield, and Georgian anti-aircraft capability is denying the Russians easy overflights. PLAN OF ATTACK Set your radios up on the ground at FARP Vitaly prior to takeoff. FARP VITALY 121.0 TACAN 34X GEORGIA SF 30.0 INTERFLIGHT 30.0 MAGIC 309.7 Depart FOB Vitaly comm out and proceed direct SP 1 (MADAINI). Once there, turn direct to waypoint 2 and expect to contact the Georgian troop commander (X8T) on 30.00. (this will happen automatically, as long as you have your radios set up in game). 0 FARP VITALY 38T LM 21949 73826 1 MADAINI (IP) 38T KM 78213 84817 2 SENAKI TGT 1 38T KM 56315 82248 3 SENAKI TGT 2 38T KM 56018 82221 4 SENAKI TGT 3 38T KM 56233 82214 5 FARP VITALY 38T LM 21949 73826 MISSION DESIGNER NOTES: 1. There are two versions of this mission, a day mission and a night mission. If you have loaded any of the missions, you can switch to the other in game by using the radio menu, F10 option. This will be available for the first 2 mintues of the mission only. 2. This mission is able to be played single player or multicrew (2 players in one aircraft). There is an AI wingman flying with you, callsign Chaos 72. You can command them to do things on 30.0 FM. 3. It is imperitave that you set up your radios prior to taking off. If you do not do this, you will not hear any communications. 4. Once over the target, you can always RTB if you are WINCHESTER (or other reasions). Use the radio menu, F10 option to check out.
  10. More waypoints! Also, the ability to datalink steerpoints, SPIs and HAD targets, too. It's an exciting time for Viper pilots.
  11. @cfragyou are not dreaming.
  12. @Bizarrodid you just have to re-save the mission in the newer version, or did you have to replace the unit?
  13. I can't recall the range, but I think it's limited to like channel 118-126 or something like that.
  14. Sounds great! Thanks for your help! I don't get much military activity I can receive here, so this will help a lot!
  15. Hey Ghostman! That sounds good, I'd always be happy to have some MilAirComms for my missions. I can't seem to open those links, though.
  16. Thanks for the nice words, Chief! Spotting is super hard in DCS, I’m hoping it is improved soon see you online sometime!
  17. Kind words, indeed! Thank you very much, @nikoel! I hope you enjoy what I have been working on.
  18. Thank you for the kind words! I’m glad you enjoyed the campaign. I’ll think about that last mission and maybe changing the load out.
  19. Crap. Sorry, @Alpenwolf .
  20. Awesome, I hope it works well!
  21. @King39just to be certain, the command ID only works with single player missions. If you're trying to do multiplayer, then you're out of luck in that regard. Rudel's way would be the way to go.
  22. Hey, @Alpenwolf So, first thing I would do is add the sound into your mission editor and set to a flag that will never fire. This will put the sound file into the .miz so anyone loading the mission will have it. So instead of delaying the transmission 60 seconds and starting it, this will start a new one each time a player joins. That "should" ensure that everyone on the server can use the beacon. TRIGGER CONDITION ACTION ONCE FLAG = 9876 SOUND TO COUNTRY ELT.ogg And on the Mission Start trigger, add this script: Handler = {} function Handler:onEvent(event) if event.id == world.event.S_EVENT_BIRTH then --whenever a unit is spawned trigger.action.stopRadioTransmission('ELT') --whenever a player joins an aircraft, it will stop the previous radio transmittion which will start a fresh transmission trigger.action.radioTransmission("l10n/DEFAULT/ELT.ogg", {x = -318078, y = 25, z = 00635675}, radio.modulation.AM, true, 032000000, 10000, "ELT") --name of soundfile/position of transmission (y=altitude), modulation, loop or not, wattage and the name of the action trigger.action.outText('Beacon Trasmit Reloaded 32MhZ', 5) --this line is just to show the transmission has been reloaded remove at will end end world.addEventHandler(Handler) I tested this on my dedicated server and it seems to work well. Of course, I'm band new to all of this, and this might not be a good answer to your problem, but it seems to work on my limited testing.
  23. Ok, I am just dipping my toes into multiplayer missions, but what about a small script that detects the event when a player enters a unit and reloads the sound file and pushes the transmit task again? if it is a small audio file I think maybe it won’t be any lag when it happens. i mean, it should be a core function but until then, it might work?
  24. You could make the enemy invisible, which should cause the ground units to keep going.
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