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Everything posted by b1n4ry
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the extract_clickabledata.lua seems to fail on some modules. Not sure since when this has been the case. I noticed it with the F-15E, and found a fork from Tom McPhail, which fixes the ID lookup. (https://github.com/mcphailtom/streamdeck-dcs-interface) However, the plugin still throws an error with these modules when using the lookup: Ka-50, Ka-50_3, F-15C, Su-25T, Su-27, Su-33, NS430, NS430_Mi-8MT 20:51:21.289 [DCS-ExportScript:IdLookupWindow] F-15C Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\F-15C\Cockpit\ or H:\DCS World\Mods\aircraft\F-15C\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:26.173 [DCS-ExportScript:IdLookupWindow] Ka-50 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Ka-50\Cockpit\ or H:\DCS World\Mods\aircraft\Ka-50\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:27.112 [DCS-ExportScript:IdLookupWindow] Ka-50_3 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Ka-50_3\Cockpit\ or H:\DCS World\Mods\aircraft\Ka-50_3\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:30.259 [DCS-ExportScript:IdLookupWindow] NS430 Clickabledata Result: Lua script runtime error (2): H:\DCS World\Mods\aircraft\NS430\Cockpit\Scripts\sounds.lua:4: attempt to perform arithmetic on a nil value (upvalue 'count') 20:51:30.645 [DCS-ExportScript:IdLookupWindow] NS430_Mi-8MT Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\NS430_Mi-8MT\Cockpit\ or H:\DCS World\Mods\aircraft\NS430_Mi-8MT\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:31.319 [DCS-ExportScript:IdLookupWindow] Su-25T Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-25T\Cockpit\ or H:\DCS World\Mods\aircraft\Su-25T\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:31.865 [DCS-ExportScript:IdLookupWindow] Su-27 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-27\Cockpit\ or H:\DCS World\Mods\aircraft\Su-27\Cockpit\Scripts\ (or file found but contains syntax errors) 20:51:32.436 [DCS-ExportScript:IdLookupWindow] Su-33 Clickabledata Result: Lua script runtime error (2): bin/extract_clickabledata.lua:173: Could not find clickabledata.lua from H:\DCS World\Mods\aircraft\Su-33\Cockpit\ or H:\DCS World\Mods\aircraft\Su-33\Cockpit\Scripts\ (or file found but contains syntax errors)
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can not reproduce Left Alt+Y does not change coordinate types in F10 Map
b1n4ry replied to Picure's topic in Bugs and Problems
Have you changed (by accident) you keyboard layout in your OS? If ALT+Z works, that is probably the case. -
Wrong cyclic Rotor blade movement with rotor stopped.
b1n4ry replied to P3CFE's topic in Bugs and Problems
Just adding Clip and Track https://imgur.com/33HmIUO rotor_deflect.trk -
correct as is When only rockets remain, PLT can't make George deWAS rockets
b1n4ry replied to b1n4ry's topic in Bugs and Problems
My idea would be: holding the george menu button long makes him deselect anything he currently has selected. -
This is probably an edge-case: PLT is not able to make George "deselect" rockets when only rockets remain. You also can't "steal" them from him by WASing rockets, because it will jump between COOP and CRKT. I have added a Track, although i am not sure if this will help explaining what i mean no_deWAS_option.trk
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reported George rocket coop mode only works in single player
b1n4ry replied to tekrc's topic in Bugs and Problems
Had this problem too. Made a quick mission and started a server via the MP Menu. Here is the track. server-20220319-124819.trk -
[Request] Reduce/change cockpit shaking
b1n4ry replied to Pocket Sized's topic in Su-25 for DCS World
Sorry to dig this up again, but it bothers me too. It's not, that the shake exist, more like how its effect is shown. If i observer it correctly, the "cockpit" shake in the SU25T is applied to the "view" of the pilot, which makes it so irritating (especially when using track IR, probably even worse in VR). It should be more like in the Mi8 or Huey, where the actual cockpit is shaking and not the view. I think it should be changed. -
I had the same issue and can confirm =Panther='s fix! if you calibrated the Rudders with Windows calibration and afterwards installed the driver package from Thrustmaster. You have to uninstall the driver package, go to the Windows "Devices and Printer" page, select the TPR, go to "Game controller settings" select the TPR again and go to properties. Then you go to the "Settings" Tab and klick "Reset to Default". After Resting, you can install the driver package again and the brake axis work as intended.
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Hello, its hard to explain this bug so i have attached a video, screenshots and a track. I did a little testing and this reflection only appears with Water set to high. In medium and low settings the reflection does not appear. edit: Some more testing with the sun Position reveals, that the reflection is most visibel with a sun angle of < 0.1° and only on Water surfaces when you pan the external camera in such way, that parts of the plane are above the sun. (inside the cockpit you can see this reflections of the canopy struts or Hud frame) Video: https://drive.google.com/file/d/1otur3Abv9hqSA3nZ6JRU1TrJtI9BKPHc/view Graphic settings: Hardware: waterreflections.trk
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Multi-monitor set-up guide & help (unofficial)
b1n4ry replied to MadTommy's topic in Multi-Display Bugs
Hi, i have a question: I have 3 monitors, all are 1920x1080, but my center monitor is 27" while the one left and right are 24". This will obviously won't make the picture from the center align with the ones on the side. Has anyone had a similar issue and could help me out, if they fixed it? -
can confirm, also the phoenix missiles are missing the rail after reload. How to reproduce: Spawn in a f14, with mak79 rearm a loadout without mak79 (e.g. 4x Aim7 on Stations 3-6) rearm a loadout with mak79 (e.g. phoenixes or mk20s) This is also reproducible in the ME preview, by following the above steps. @IronMike can you recreate the problem with those instructions? (sorry for tagging, but i though this might get overseen because it is labeled as DCS Issue)
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Hello guys! So i was just sitting here and thinking about all the new Aircraft we will be getting in the future and had to ask myself: How will the quantity of aircraft be handled on multiplayer servers? At the moment, every Aircraft has to be placed on the airfield and made client flyable. With increasing number of Air-frames, and i see this problem on some servers already, there is less and less space on an airfield to place all possible Air-frames a client might want to fly. My suggestion would be, to introduce a hollow "Client-Plane", which simply provides a Slot on the multiplayer server, which a player can enter and is then prompted to select a plane from a list of flyable airplanes. This list could be depended on modules installed and can influenced with a white-/blacklist by the Mission-designer. This Problem might not be as critical right now, but surely will be in the future with 50+ flyable airplanes. I searched around the forum, if something like this has already been suggested, but couldn't quite find anything. Maybe there are other solutions, it's just a problem i think should be pointed out.
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Aircraft and cockpit way too bright at night
b1n4ry replied to Migo's topic in Weather System Bugs & Problems
A buddy of mine had this problem too. Repairing your install and deleting precompiled shaders (e.g. with Skatzillas DCS Updater) fixed it. -
Shadowmap(?) Texture Bug when using flashlight
b1n4ry replied to b1n4ry's topic in Bugs and Problems
Hmm, i searched the forum for this but couldn't find a thread. Sure it's low priority, but I found it very irritating in night ops. Also I didn't noticed it before. However, sorry for rereporting. Gesendet von meinem JSN-L21 mit Tapatalk -
See screenshots. Not sure if it's something with the shadowmap textures, just a guess. I run vanilla DCS (no mods or shaders) Night: Day ( with flashlight on):
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I have the exact opposite problem: I get notifacitons instantly from subforums i don't even subscribe to.
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Hey, just wanted to let everyone know that i have updated the mod and included a link to my github with the script that will now do the unlocking automated. You can find it here https://github.com/binarydesu/dcs_mp_unlock_liveries. It's my first coding project. It's not a beauty but does it's job. :) Stay healthy and fly save!
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pretty sure you are not allowed to sell it. Maybe you are allowed to gift it to a friend. I would create a ticket/look into the FAQ here: https://www.digitalcombatsimulator.com/en/support/
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touché
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They tried to migate that by alternating beta and stable releases. Obviosly that didn't work, at least when bigger problems accrue. I mean, if those comments anoy them they could take some beta palyers and make it a closed beta with some kind of NDA, then no one is aware of the newest candy because they don't know about it. tbh the stable version is obsolete, which isn't good for new players because there a fewer MP servers and the beta can get game (MP) breaking updates which might offset new players too. imho a closed beta would be de best but yeah, i want the latest candy too so i am guilty just aswell.
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Title. Track: https://drive.google.com/open?id=1_pdViDlhWDxuS3ONn7PtHK9ck07dSCxP Log: https://drive.google.com/open?id=1q5Sf0GqDFlF1Z-qGSBOTG4qBViisz15v
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My most expensive module by far... feeling bad..
b1n4ry replied to Koriel's topic in DCS: Ka-50 Black Shark
I guess its time to talk to my bank about a loan. :D