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Everything posted by jojo
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Cool, then you can just mute the tone :thumbup:
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You're radar screen shows TWS. I don't remember if the "MISS" volume knob behind the throttle is active, but if not, you can turn off MAG on PPA panel to get rid of the tone :smilewink:
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Of course it depends on people. I started with Oculus Rift CV1, now I use Rift S and I'm waiting for the delivery of the Reverb G2. The CV1 wasn't enough. There is a trade of with Rift S, but now I'm mainly flying with it. Most returns with Reverb is that it's as good as 1080p. You get the depth perception and you are at scale 1:1. It's really great. I used to get uncomfortable with CV1 after 30mn, added to the lack of resolution, it returned into the box for a while. But I have no issue for long play time (DCS or other games) with Rift S, even 2 to 3 hours. No motion sickness nor eye wear. The only issue is heat, I have to turn on air conditioning. But the most important is to have fun. I tried Track IR, and I couldn't get used to it :smartass:
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French Navy E-2C Hawkeye on Charles de Gaulle (R-91) catapult. E-2C_Hawkeye_DSC_5005_00018 by redskin83, sur Flickr Super Etendard Modernisé #35 with ATLIS targeting pod. SEM_35_DSC_5041_00019 by redskin83, sur Flickr
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The trick is that this is a 9G rated F/A-18C... Swiss procured Hornet for Air Defense only and have specific modifications to the airframe. In DCS you would need to use the paddle switch...
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Yes, of course, nothing worth the "real deal" :thumbup: Did you try VR ? Some other real pilots seems to find their mark better and adapt quicker in VR...
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Maybe you already do, but even if it's some heavy money, VR does increase immersion, and maybe a "but kicker" of some sort for feed back :smilewink:
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Armed and ready :gun_sniper: SEM AS30L 1080p by redskin83, sur Flickr
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I don't understand your point about air burst and impact speed ? I think the first use of air burst was in Vietnam with extension stick on fuse, not sure if it was used with high drag bomb ? AFAIK, EU2 SFA used radio altimeter fuse, like the one used today with Mk-82. Iraq already used this kind of fuse during ear against Iran with Mirage F1 EQ and Mk-84 (bombing Iranian troops maneuvering I. Soft ground). Here on Mirage F1 CR in Mali with Mk-82
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I missed that. As said, the only relevant weapons for the module should be guns, Magic 2, Mk-82 and GBU-12. Then Razbam M-2000C will follow the same path as real Mirage 2000C RDI...useless :no_sad: The most interesting part of the M-2000C for us may not be what they do with it today. That's the problem with active duty pilots, very focused on what they do, they don't care about anything else... Offset loft bombing was used by - British Sea Harrier harassing Argentineans troops on Port Stanley airfield in 1982. - French Super Etendard agains Hezbollah in Lebanon in 1983. - British Tornado against Iraqi airfields during Desert Storm. ... Even if it isn't relevant anymore, for us gamer it's interesting to play with, especially for pre-GPS era missions. Luckily, it isn't that bad currently. The most interesting improvement would be a proper INS update, this is mainly due for navigation anyway :thumbup:
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Mirage 2000C are returning to Mali to act as "gun slinger" for Mirage 2000D (MFFO). Mk-82 air burst and GBU-12 are listed as weapons of choice for this deployment. https://www.air-cosmos.com/article/les-dassault-mirage-2000c-reviennent-barkhane-23781 Air burst bomb are much more effective in soft ground like sand desert. I never saw any Mk-82 Snake Eye in use in French Air Force. They used SAMP 250 with high drag chute. At last Matra did develop SFA 250 drag chute system. 2000 of which are said to have delivered to French Air Force http://www.eurosae.com/wp-content/up..._Armements.pdf Coupled with SAMP bomb it gives SAMP BL EU2 SFA. For form and function the Mk-82 AIR (BSU-49 tail) would do the trick, it's already in use on Razbam AV-8B Harrier. I don't have a link, but the BL EU2 SFA was available with air burst function. And again, for action on soft ground like sand, it totally makes sens (like released at 200ft, detonate at 10ft). But I don't know if Air Burst is available in DCS neither it would make any difference in game...
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AFAIK, the behavior is correct for the 3 tanks. Anyway the 3 tanks configuration is for ferry flight on Mirage 2000C. The jettison system has been modified on Mirage 2000-5F to be able to drop just wings or fuselage since the 3 tanks are used as war load.
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It's weird. Just to be sure, because you seem to be focused on "ALT": first you click on "PA", only after on "ALT".
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Are you doing the AP test during start up ?
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Ok, fair enough for the A-7 which had innovative avionic for its time. :clap_2: But other method you are talking about aren’t CCIP, most fighters in use in the 1970’ still didn’t have it. Osirak strike was in 1981, but indeed, F-16 and Mirage 2000 are from the same generation.
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Well, it's AG Mike in early 1980' because you have INS, radar ranging and ballistic computer. No CCIP in the 1960' :smilewink:
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My question was in real life ? :smilewink:
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@RAZBAM_ELMO This is a good question, I don't have the answer: is it possible to perform overfly update with REC on PCN or stick button while OBL had been selected on PCA ? Yet, this is a minor issue...
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I did a first rough try with INS drift. It was a short flight time. I will do another try from take off to target. I didn't verify the drift vector or update quality, but even if INS update cancel the drift instead of performing a "real" update, vertical overfly with HOTAS did work. So I performed an overfly update 1mn before IP. The first problem I had was on the IP. From low altitude (300ft AGL) the system switched to target guidance before I had time designate with the TAS. The guidance to release was fine, the first bomb landed close the intended target. The problem is the bomb spacing. I set NB = 4 and DIST = 8. So the bomb impacts should have spread across 240m, but it spread across 722m. I think we can see similar issues with direct CCRP and CCIP, the system doesn't handle very well changing flight parameters. During CCIP we can try to fly steady, but CCRP and offset CCRP require a release during pull up, so we can't fly steady... The release consent seems to work = I can squeeze the trigger and wait for the release. Side note: the “roll order” during “offset CCRP” works very nicely. I already posted in the CCRP bug thread, but I really think it doesn’t make sense that the roll order would be reversed between direct CCRP and offset CCRP, there must be a misunderstanding somewhere...
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How can you expect to perform an update with TAS designation at more than 15Nm ?