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Everything posted by jojo
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Hi, I would like to run Rift S with Performance Head-Up Display enabled in Application Render Timing mode. I tried to enable it with Oculus Debug Tool and Oculus Tray Tool. The HUD is visible in Oculus Home but disappear when DCS starts. Does anyone know hot to do it ? Thanks
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If you disengage the AP in climbing turn, you will have to fight your stick to get back manually to level flight...because you are trimmed for a climbing turn :smilewink:
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AFAIK, this is precisely how it's behaving in game and the source of his problem :smilewink:
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AIM-54 Changes / new API fixes are live in today's patch
jojo replied to IronMike's topic in DCS: F-14A & B
AIM-54 needs a PD-STT in SARH :smilewink: http://www.heatblur.se/F-14Manual/weapons.html#id3 -
AIM-54 Changes / new API fixes are live in today's patch
jojo replied to IronMike's topic in DCS: F-14A & B
The last time I tried, TWS AUTO was working well. If it's broken...we might as well wait for a fix :( -
You should not disengage auto pilot during a turn or a climb. Use AP SBY first to bring back to wing level before disengaging. If you forgot, re-engage AP then use AP SBY. Also don't use AP during formation flight (at least not maneuvering formation flight). For instance it's OK next to the tanker just to trim "on speed" during straight leg, then disengage. REARM CDVE on landing gear lever panel may do the trick, but it isn't the intended use...
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AIM-54 Changes / new API fixes are live in today's patch
jojo replied to IronMike's topic in DCS: F-14A & B
Yes, you need to maintain radar contact, this is what I meant when I said you need to keep targets within radar scan area. TWS = maintain TWS contact at least until targets blinking at TTI =16. STT = maintain STT lock until impact. launched active = mad dog (fire & forget). But please read the manual :smilewink: -
AIM-54 Changes / new API fixes are live in today's patch
jojo replied to IronMike's topic in DCS: F-14A & B
Yes, and someone correct me if I’m wrong, but from what I understood, the AIM-54 in flight updates its flight path from target’s echo in TWS (kind of SARH) rather than up link from Tomcat. -
AIM-54 Changes / new API fixes are live in today's patch
jojo replied to IronMike's topic in DCS: F-14A & B
There is the intended functions described in HB manual...and there is how it works in DCS. It looks like HB is struggling with ED API to get AIM-54 to work as intended. The way it’s described in the manual, if you launch in STT, it’s a Fox 1 until impact. If you loose the lock, it won’t switch to active mode. It isn’t that clever. When you launch in TWS, you should keep the targets within radar scan area. The radar will send “active command” to the missiles, which will be shown in the cockpit at TTI = 16s with targets flashing. If you go cold before “active command” is sent by the radar, the AIM-54 won’t go active and is lost. The active command is sent automatically, RIO can’t force it. Off course you can also launch active from the missile release, but it’s rather intended for short range. -
Nice, keep training and you will become even more effective and accurate :thumbup:
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Cool, then you can just mute the tone :thumbup:
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You're radar screen shows TWS. I don't remember if the "MISS" volume knob behind the throttle is active, but if not, you can turn off MAG on PPA panel to get rid of the tone :smilewink:
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Of course it depends on people. I started with Oculus Rift CV1, now I use Rift S and I'm waiting for the delivery of the Reverb G2. The CV1 wasn't enough. There is a trade of with Rift S, but now I'm mainly flying with it. Most returns with Reverb is that it's as good as 1080p. You get the depth perception and you are at scale 1:1. It's really great. I used to get uncomfortable with CV1 after 30mn, added to the lack of resolution, it returned into the box for a while. But I have no issue for long play time (DCS or other games) with Rift S, even 2 to 3 hours. No motion sickness nor eye wear. The only issue is heat, I have to turn on air conditioning. But the most important is to have fun. I tried Track IR, and I couldn't get used to it :smartass:
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French Navy E-2C Hawkeye on Charles de Gaulle (R-91) catapult. E-2C_Hawkeye_DSC_5005_00018 by redskin83, sur Flickr Super Etendard Modernisé #35 with ATLIS targeting pod. SEM_35_DSC_5041_00019 by redskin83, sur Flickr
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The trick is that this is a 9G rated F/A-18C... Swiss procured Hornet for Air Defense only and have specific modifications to the airframe. In DCS you would need to use the paddle switch...
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Yes, of course, nothing worth the "real deal" :thumbup: Did you try VR ? Some other real pilots seems to find their mark better and adapt quicker in VR...
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Maybe you already do, but even if it's some heavy money, VR does increase immersion, and maybe a "but kicker" of some sort for feed back :smilewink:
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Armed and ready :gun_sniper: SEM AS30L 1080p by redskin83, sur Flickr
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I don't understand your point about air burst and impact speed ? I think the first use of air burst was in Vietnam with extension stick on fuse, not sure if it was used with high drag bomb ? AFAIK, EU2 SFA used radio altimeter fuse, like the one used today with Mk-82. Iraq already used this kind of fuse during ear against Iran with Mirage F1 EQ and Mk-84 (bombing Iranian troops maneuvering I. Soft ground). Here on Mirage F1 CR in Mali with Mk-82
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Mirage 2000C are returning to Mali to act as "gun slinger" for Mirage 2000D (MFFO). Mk-82 air burst and GBU-12 are listed as weapons of choice for this deployment. https://www.air-cosmos.com/article/les-dassault-mirage-2000c-reviennent-barkhane-23781 Air burst bomb are much more effective in soft ground like sand desert. I never saw any Mk-82 Snake Eye in use in French Air Force. They used SAMP 250 with high drag chute. At last Matra did develop SFA 250 drag chute system. 2000 of which are said to have delivered to French Air Force http://www.eurosae.com/wp-content/up..._Armements.pdf Coupled with SAMP bomb it gives SAMP BL EU2 SFA. For form and function the Mk-82 AIR (BSU-49 tail) would do the trick, it's already in use on Razbam AV-8B Harrier. I don't have a link, but the BL EU2 SFA was available with air burst function. And again, for action on soft ground like sand, it totally makes sens (like released at 200ft, detonate at 10ft). But I don't know if Air Burst is available in DCS neither it would make any difference in game...
