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Everything posted by jojo
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The bug is till there. No script or trigger. I just put the Mirage in air start. I tested twice, first time with my switch in retract position, second time with the switch in extend position. Both times the gear is extending and I have to cycle to the other position to retract it. It's working with any other module ! Mirage F1 Air Start LDG lever down.trk Mirage F1 Air Start LDG lever up.trk
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It happened to me during Raven one campaign. First time I managed to dodge it when coming out of S-3. Second time I was just about to plug in when it collided with me coming out of left basket. I also got destroyed when the AI did a sudden and brutal horizontal and flat translation into me. Allied AI is a dangerous hazard when close, more than the enemy... On top of that the AI doesn't even get a scratch and continue to fly miles nothing happened...
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It just happened to me during Raven One Hornet campaign. The "wingman" is scripted and not really into the same flight. Here I was trying to join up after departure... So I suppose the bug isn't about refueling, but AI doesn't acknowledge player's presence. In MSN02 I had to avoid the wingman coming out of the tanker.
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Sorry, no track yet. But to summarize: - HOTAS synchronized option is active. - HOTAS command are cycling as expected (up is up, down is down) - despite the switch being in the up position, with air start the landing gear is going down when starting in flight. - by deleting the HOTAS assignment, the problem is solved. - the problem doesn't happen on other modules (so it isn't on the hardware side).
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Thanks for the confirmation. I didn't have this issue prior to last update
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For the landing gear I'm using a two position switch (T4 on Virpil Mongoost CM3). I ticked the option to synchronize switches position between game and controllers. When I'm using the switch, it's operating with the expected motion (forward = retracted/ back = extended). Before starting the flight I'm checking my throttle, the switch is in retracted position. However when I'm using Instant Action missions and I'm starting in the air, the landing gear is extended. So if I don't start the flight with throttle at idle, by the time I'm cycling the switch retracted/ extended/ retracted the landing gear is jammed. The landing gear shouldn't be extended when starting in flight !
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Just saying, to prevent you from disappointment. Last time I just had a couple of buttons to bring back. This time it's almost everything to re-do from scratch...
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I don't give a s... about Sinaï map ! Tonight I had a slot to play with some buddies, tomorrow I won't ! We couldn't make the update, so no issue, ins't it ? Just play on the current OB... But no, we can't even connect to our account ! Some didn't connect for the last 3 days and can't even launch solo. This is a bad system, period !
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After spending more time on it, I can't say if the problem is asymmetrical load or just the unwanted roll in basic AP mode ? When it does happen, it's like the control loop is "diverging", when the AP finally disconnect, if the plane is rolled on one side, the trim is unrolled to keep this position. So maybe if you fixed that already, it will be OK with asymmetrical load ?
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OK, thanks.
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[Edit] Actually, even with symmetrical load the AP tries to kill me. 6 000ft, trimmed and level, 300kt. AP + ALT: it can be fine or it can randomly bank left/ right more than 60° then disengage. I can't provide a short track because I can't identify the triggering cause, it happens randomly.
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Mirage F1 CE, single-player, multi-threaded version, latest Open Beta. Take with one fuel tank, 2*Magic, 2*Super 530F. Shot 2*Magic & 1*Super 530F. Left Super 530F remaining. Aircraft trimmed when engaging the AP, I cut the throttle to slow down. Flaps retracted, the AP (PA + ALT) can't handle the asymmetry below 350kt (start banking left). Below 300kt It's becoming wild, it's over-banking to the right then to left and AP fails. In landing configuration it seems to happen at slower speed, but it fails before reaching final approach speed. I don't think it's an acceptable behavior for an all weather interceptor with such advanced auto-pilot.
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Radar air to ground ranging was not available for a lot of Mirage F1 variants. It’s probably a thing for Mirage F1M, but for instance this is why you have a laser range finder on Mirag F1 CT: this were upgraded Mirage F1 C-200, but they kept the original Cyrano IV radar which lacked air to ground ranging. It was cheaper to add a laser rangefinder than to upgrade the radar.
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It's true, but we can make some educated guess. If I understood correctly, there is an automatic gain reduction system which is operating when the gain control is set to maximum. The elevation is set to D+06, so likely in look up. My other source is that I have the chance from time to rime to play DCS with a former Mirage F1 CT pilot. He always said that the noise level is too high.
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Got it, thanks for the report
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Hi, It's a cool video about French Mirage F1 operating in Tchad, Mirage F1 CR and CT. Mirage F1 CT were former Mirage F1 C200 upgraded with CR components. But the radar was kept the same, so for instance, instead of upgrading the radar to get AG ranging they added a laser ranger finder. At 5:34 you can see the radar operating in AA. As far as I can tell: mode "IC", range 35Nm, elevation setting D+06. There is no noise on the scope !
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OK, thanks.
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But currently the radar doesn't really go into stand by (you can still detect, lock and guide S530F for instance). So is there an impact on electrical load ?
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My question is would it really cancel trim when engaged ? Because it feels like it right now. Even with stable flight conditions before engagement (hands off stick and feet off rudder) when AP engaged it rolls towards heavy wing. With speed it can recover. At low speed it can’t.
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That was my point. From my understanding (but I could be wrong) there are some electrical fuses inside the alternator which may fry, but there is redundancy and it would not lead to complete alternator failure. And yes, Transall speed is well below comfort zone for alternators, especially in Africa.
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Up, I know it's only cosmetic, but it shouldn't be that hard to fix and it's still there in latest OB.
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In don't know. I discussed about it with a former Mirage F1 CT pilot and according to him, the problem is over exaggerated. He used to refuel from C160 Transall (which is even slower than C-130H) while operating in Africa. By the way, you can re-arm the ALT with corresponding switches above failure panel. @RDN_Garrett About ALT load, also take note that POLICE light and taxi/ landing light are ON when you take the jet "hot". This may be unnecessary load depending on the circumstances.
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The thing is with radar in SBY you can still detect contacts, lock and guide a Super 530F, you're just missing some guidance symbols in the HUD.
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I don't know if this a bug or intended behavior. I tried and AA mission in Mirage F1 RE with 2*Magic 1, 2 Super 530F, 1 BARAX pod, 1 fuel tank. From the rotation the asymmetric weight of the BARAX pod, despite a limited weight (below 90kg) is a pain to handle. Unfortunately it's more a less true across all modules. During the mission I shot the Super 530F on the opposite wing to the pod. So I came back with a Super 530F and BARAX pod under the same wing. I'm always trying to trim both pitch and roll before engaging auto-pilot. But when I do so, it seems the AP starts by cancelling my roll trim input before trimming by himself. The plane rolled to the left then bringed the wings back to level. But it stayed off course (CAP mode engaged). But if you try to do that at low speed to use ILS mode, the plane will get out of control and unable to bring wings to level flight (heavy roll and pitch down)
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Landing/taxi light switch is incorrectly labelled
jojo replied to mackemsniper's topic in Bugs and Problems
To me it does make sense. When you're landing you have some AoA (about 10°), so it makes sense to have the light tilted down to illuminate the runway. When you're rolling you need a flat angle to illuminate the taxiway.