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Everything posted by draconus
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It's not animated and has no meaning in the FC F-15C, like most other switches, knobs and indicators.
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Bugs & issues
draconus replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
Thx, that must be it. The usual requirement was to fly below 500ft so I did but it did't always mean flying exactly 500ft. -
Bugs & issues
draconus replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
@EvoMayhem Make sure you turn the front radio on, set to channel 5, check the volume is up, call mother (CVN-71) inbound by using AN/ARC-159 MIC button when you're advised to by the mission message. If that doesn't work check DCS audio devices, volumes and remove mods if you have any. Run DCS clean and repair. Make sure you have easy comms off in the DCS options. @Sandman Simulations In M1 I got first message at 10nm that I should contact departure on button 2 and that I should climb 3k at 7nm and turn left to reach the pattern -
What night mode? HUD will not be readable flying straight into the sun if that's what you mean.
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During the game you can Esc > options and there you'll find all you can change on the fly. For other settings you'll have to exit simulation and go to options from the main menu. Some will require game restart.
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Lunar Sale | Su-25A Announced | MiG-29 Pilot Helmet
draconus replied to Graphics's topic in Official Newsletters
We have this one in DCS? Anyway, ED is slowly progressing on the AI upgrades like they've already done with S-3B, B-52H, B-1B. All old models are planned to be reworked. -
Никто никого не заставляет. Можно начинать холодным, горячим или воздушным.
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No, your acmi shows exactly what's wrong. It yaws to the right while it should yaw the other way.
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AESA?
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When the gun fires the recoil energy should push the left side of the aircraft back resulting in the yaw force to the left. Does it happen in the game?
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It'd be what it's best at in current DCS - tanker.
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Update the DLSS preset used by DCS to remove ghosting
draconus replied to sleighzy's topic in General Bugs
Quad View Foveated -
You can try for free any module for 2 weeks. It's like they all were already free.
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Landing Relaunching from Carrier, training Mission
draconus replied to ac5's topic in Bugs and Problems
Yes, it's by design. I mean the deck crew. The mission can be redesigned that it'll work with new deck crew, parking spot at elevator 2, launch again from cat1 and whatever else you want, just not straight from trap to launch. -
ED works on DTC for some time but we don't know if it ever gets to RB F-15E. You can program the MFDs for short castle presses but not depending on the mode - that is not a function of the aircraft afaik and thus would not be welcome.
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Reasonable? Why would they do this? It's like making another module free. Nobody is against you. We just don't share the same feeling and I bet most of us here have bought either FC3 or Su-25 module. It's not like you lose something after they make it free.
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You make a decision on buying something based on how you value the product. You pay - you get it and can play. You agreed to the terms so you know there's no refund. And still the Su-25 is not free. Look, it happens in life. There are always funny stories on the forum when someone buys the product full price but then the 50% sale starts a minute later.
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Landing Relaunching from Carrier, training Mission
draconus replied to ac5's topic in Bugs and Problems
The new deck crew does not support carrier quals ops and is working as intended. For the mission to run as before you'd need to disable deck crew. -
The carrier is damaged and you better divert.
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It didn't. It's just a plan for undisclosed future. Btw, Steam does not offer refunds when you played for 2h already and ED has no control over this. "Free ride when you already paid... isn't it ironic, don't you think"