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draconus

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Everything posted by draconus

  1. https://orbx.group/dcs-kola-map-faq/
  2. So it's not a map problem. You should report it here: https://forum.dcs.world/forum/535-bugs-and-problems/
  3. The prices show no discounts on the modules section but they are shown on the main E-shop page and when you get into module's details.
  4. This is completely normal. It's not a console game developed with guaranteed 60fps in all situations. When you're down low at the airbase you see many high LOD objects and while you're up there you only see low LOD objects from afar. There are graphic options for a reason. Choose the settings that give you acceptable fps in the worst case scenario and keep it. You'll be satisfied most of the time but some missions can turn out to be even heavier on the performance. It's always a hard decision between eye-candy and fps. I'm of course all in for optimisations but you have to manage your expectations.
  5. There're probably more weapons affected. Last time I tried Durandals on F-15E they practically drop at the ground spot you pulled the trigger at.
  6. Yeah, nothing beats the good scenario with realistic comms but I think DC can add some new possibilities for us and mission creators. Think of more open scenarios with more believable action beside the scipted events. Let's see what comes out of it.
  7. It isn't because you have much longer stick. If the enemy gets closer and you're not pressing then it's going to be hard. There were some AI bugs or deck crew bugs or MP bugs but in SP the Tomcat was always launching fine.
  8. Yes. The pylons' weights are taken into account internally in the FM but differences are not shown in ME when we remove pylons. Are we still talking about that huffer cart?
  9. ED said they may think about ground crew after finishing SC crew.
  10. That's the point with F-14. It was great times while it lasted. We got development, maintenance and even some wishes done (wished by users or HB themselves) until F-4 became a thing. No wonder users get frustrated like I or @JupiterJoe. They just didn't push you enough yet. But the Tomcat did use the ladder and huffer cart for the startup too. Also VW did redesign the Beetle in 90s. So why only for F-4, again?
  11. If you think it's just the keys and clicks slapped on the FC3 Eagle then you're wrong. And most definitely not this summer, maybe '26, more probably '27.
  12. You can't trust the chaff alone. You have to also notch the missile (for ARH) or the aircraft (for SARH). Best is to stay out of the WEZ. Learning the RIO role is really good for understanding Tomcat's radar/WCS capabilities and limitations. If you can't launch at night or in Case III conditions you have to use "external lights switch". If not - we need more info or a track.
  13. 1. Fair enough. Both A and B have a hot refueling procedure and right engine has to be shut down. This should be reflected in the ground crew operation and comms - "unable to comply" with right engine running. 2. As said overstressing and overweight is modeled. Can it be more detailed? Yes but hardly needed. What you ask for is rather in mission creator hands. Repair in DCS is already unrealistic process. 3. So it is modeled (in the FM). What the wish should be - make it show up in the ME. What kind of PC is that? You can't stop the DCS progress and development just because of that. At some point you'll be forced to upgrade anyway.
  14. I just asked questions because I'm not convinced or feel the reasons behind your wishes
  15. DX11 while Vulkan is WIP.
  16. If you leave it like that - yes, no clouds apart from some high alt cirrus appearing from time to time. But that setting allows you to use the old weather settings and presets.
  17. Aircraft assigned "Takeoff from runway hot" in the mission editor will spawn on the catapult specified in the mission editor by the mission designer. From parking you will spawn depending on the deck configuration - parking spots taken by AI and static aircraft. All is in the Supercarrier manual and forum.
  18. This is already mature product and rather well maintained. We expect the devs to continue bug fixing and small additions.
  19. You mean almost all 99% cases where both engines are running during AAR? What's the reason? Overstressing can break the wings or make them more prone to it in the next high G excursion. Overweight trap can break the gear or hook. What other penalties you want? Isn't it already modeled?
  20. Discussed lately:
  21. If you can log in here: https://www.digitalcombatsimulator.com/en/ you can also log into DCS game with the same credentials.
  22. The pod works just fine. Tested last night 4 GBU-12s, all on target. You have to be more specific. Test in SP first. Read post #2.
  23. Jester does not lock targets on his own. You have to ask him to lock (STT) the target, enemy (when identified already) or specific contact (depending on range and bearing, can also be datalink contact here). He does IFF by himself and change modes RWS/TWS-Auto. You have to also ask him to change the radar antenna direction if you want the search area other than straight ahead. By default pilot operates flares and Jester does chaff but it can be changed in countermeasures menu. He releases CMs based on programmed triggers like RWR indications and launch smoke visibility.
  24. Here are your support options, incl. e-mail: https://www.digitalcombatsimulator.com/en/support/ You can stay logged in if you set DCS to remember your credentials but it may still ask you for the password when there are problems with authentication server or your authoristation data file is lost. You can also use offline mode if you play single player only and don't intend to update DCS at the time: https://www.digitalcombatsimulator.com/en/support/faq/authorization/#3300385 You don't just delete account because you have some trouble - you'd lost all your licenses.
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