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Loukuins

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Everything posted by Loukuins

  1. Had this issue since 2.7.0 on 2 different rig, I had no issues for a while until the release of the F-4E, when this occurs I lose between 80-125fps, this is VERY annoying, the only thing that show the issue is present it looking at my GPU Power usage, when the issue is here my GPU is at 80-90W instead of the 250W meaning that something is wrong. This happened on 2 DIFFERENT PC so it's not a HARDWARE issue.
  2. I got some pic of how it looks in the inside of the starter of the ATAR 9K50, if you're interested
  3. It is, it's caused by the low pixel count of a VR headset and because the texture has a lot little bumps, and MSAA doesn't handle small high contrast aliasing, this is a MSAA limitation, try the other stuff if you want to get rid of it, but it won't look that much better IMO
  4. This is normal, the texture is made with a lot of details and if you use MSAA it doesn't handle that correctly, use TAA or FSR to maybe resolve the "issue".
  5. It doesn't work like that, also ATAR 9K50 use a small engine to start the bigger one, the ignition in those engines works more like a flamethrower tbh
  6. Hello, I got this issue for now quite a while, maybe a year or two, this issue is very weird which is temporary and seems affect mostly a part of the map randomly, then will go away, this issue make me lost to 100-120fps, all I have is that the "PRESENT" frametime explose then aftter the issue goes away it goes back to normal and very high FPS, also during the issue my GPU power usage goes down to half of it even tho it stays at 100% GPU usage (THIS IS NOT A CPU BOTTLENECK), this was tested on 2 different PC of a course of 2 years now, the issue is very random.
  7. You have an issue on your pc , got the 5800X3D and I have a steady 140fps with a WSO on a 60 player server
  8. Get a new CPU, the 7700 is too old for flight sim, you might have more FPS in the ST maybe
  9. It's not a FBW, there is no limit, only the fake force on the stick prevent you to do that
  10. Disable all custom settings in the Nvidia control panel, this is what causing you banding. And enable 8bit or higher in the resolution setting in the Nvidia control panel, as well as the complete color gamut instead of the limited one.
  11. TGP is fine, do you use the EXP mode to have more zoom?
  12. So you will not release the one made just above? Or you can link the other guy who does the Norway liveries? Thanks always for your work
  13. AFAIK the current variant simulate pretty nicely the older versions, DCS is not meant to have very advanced stuff and the TGP is more than enough for most tasks... And you know that the dev is stopped since the issue between ED and Razbam, there is no big "problems" just an older version with less features. Also obviously there is bugs, that's normal in a product that is still in developpement
  14. Right now they are fixing and improving everything before releasing the Mirage F1M, and as of now they are focused on the Radar AFAIK
  15. I asked the Devs and they said "Regarding the EDA manual, I can't answer that. I'll just say that we did the versions for which we had both the most complete documentation and access to airframes and SMEs at the time the coding was started." Also I think that the politics of aircraft documentation in France is way less open than other countries, so don't expect anything sadly.
  16. This specific issue was still not entirely fixed, it was reduced but not fixed, for the OP the issue is from his usage of ReShade, for support he needs to disable all of those stuff and delete fxo and metashaders2
  17. I totally agree, it's very annoying and the scratches appear out of nowhere
  18. You can't fix it, this is a major issue with DLAA/DLSS that are based on temporal aliasing and resolving edges by using multiple frames and motions vectors, thus it's not perfect and cannot be entirely fixed, you can install the dlss 3.5.10 dll to "reduce" the ghosting Also use DLAA only if you want to have the minimum amount of ghosting
  19. I agree sometimes on 21:9 to read HUDs are a struggle, even on a QD-OLED monitor...
  20. You can load the profile through the game and search for input > Mirage-F1XE > your Peripherals
  21. It was in the model viewer, in game it doesn't have that much leak (like shadows are showed properly) but you can see the left and right panels being brighter than the rest of the cockpit, and some parts kinda look like they are self illuminated
  22. There is a line where the textures is changing and having a missing of the PBR ones (I suspect the specular one) making the panels look wet and glossy and not having proper visual as before, for me I can see very well where the line is and where.is the correct texture and where is the weird bugged texture (aka in 95% of the cockpit)
  23. Hello, Since last update the Cockpit has broken texture, this is visible on my friend's PC and mine. Here some pics of the issue :
  24. Yup I totally did a mistake on that one and will look for more informations next time thanks for the pics anyways ♥
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