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Everything posted by Shrike88
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engine fire My bird slider is 0. However im still getting engines exploding on takeoff
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can anyone elaborate on the PR/OP settings on the MK-20. Think I remember reading its immediate burst vs delay of 4 seconds burst opening. ? Also is it a DCS limitation or not if Burst height vs setting can change the submunuition scatter radius in the game ? or is a fixed area regardless ? Thanks
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question Anyone elaborate between PR/OP for the MK-20 Rockeye ? Thought I remember reading somewhere or in the manual one is immediate burst opening, the other is a 4 second delay burst opening. Second question, does either as well as altitude effect the sub munition dispense area in game ? or is this modeled as a fixed radius it seems. ]
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Just Curious Wondering if we are going to have any other cluster munitions available in the future besides the MK-20. In the NATOPS as well as other sources there are several different types of Cluster munitions available to the Harrier. Wondering with the limitations of the MK-20 in game with burst diameter and spread compared to the SFW on the A-10C in game. I know the CBU-87/97 is used in the manuals. any SFW plans for the harrier ? I am referencing pages 233-237 of this thread. Also the MK-77 is referenced also. I know other developers have been slightly able to get around some of the limitations of the engine with coding, wondering if we had any more variety of CBU in the plans. Thanks
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what about these munitions Greetings, Have been reading as well as seeing in the NATOPS manual as well as referencing on STRATFOR and wiki. that there were several other types of munitions that are not added, Zeus are you planning on adding in the future ? most ideally the CBU-87 and CBU-97 GATOR ? These are already in the game for the A-10 and would love to have them on the harrier. Also the BLU-100 series family of incendiary bombs Thanks
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[REPORTED]2.5 OpenBeta SERVER missing objects on CLIENTS
Shrike88 replied to Gizzy's topic in Multiplayer Bugs
same issue ED please address this. Having same issues on any multiplayer server. Making it unplayable as the invisible static units are able to fire and destroy your aircraft, however unable to see nor target as clients machines will not draw the objects in the server as hosted. -
fixed SEAD missles not tracking hitting long
Shrike88 replied to Skopro_PL's topic in Bugs and Problems
same issue Glad to see others having issues with the HARM missiles also and its not just me. +1 to this. ED please address these issues on the next update. Both 58 /25 Anti-Radiation missiles start a downward trajectory into the ground on launch regardless of altitude and range to target -
Wags or anyone has had a chance to shed any light on this topic ? ED support to just keeps telling me to read the forums. Really would rather spend my money purchasing the Hornet instead of another M-2000
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Greetings. I know this has been discussed in the past at length, however was new to the franchise last year. I purchased the M2000 in steam without knowing better, Then since have transferred to Stand alone and 4 modules later I do not want 2 installs of the game. Do not want two installs of 2.5 when it comes. I know Wags has noted on old threads last year they were looking into honoring past purchases with the new copy protection changes with the M2000 / AV-8 and that might allow the use of transferring licenses with Steam for previous purchases. I have submitted tickets to ED however have not been able to get through to anyone that really has any pull or authority on the matter. Does anyone know if this has been addressed or even looked at for 2.5 or anything else in the close future ? I really do not want to spend another $59 US for another M2000 as I will not be going back to steam. Thanks for your time
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I have had similar issues with this. This is what I have done without .LUA augmentation, and it will keep IC (Using Opentrack) Exported out to TrackIR Emulation This is ingame running. 1. Settings / Axis assign Change Z Axis to (head-movement forward and back) in axis bindings 2. Enter game and recenter Trackir 3. Settings / Axis assign Change Z axis to (Zoom in / out axis) 4. Back to game and recenter Track IR. 5. You can rebind the Z back to whatever you want now with UFC not obstructing HUD panel. This works for me hopefully you can replicate.
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I would be happily content for the meantime adding the functionality of it tagging Active vehicles. Since this is already modeled into the current engine and will carry over to 2.5 and is a function of the active code. Aircraft is WIP as it is so if not too extremely difficult paint the active vehicles and then based on how it performs and changes, can be augmented in the future. Also this feature in the aircraft is able to the burned on an off anyways.
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Zeus, thanks again for the update. Reading in the manual the Marker function is supposed to flash the laser 3 times a second when activated. Was testing last night on multiplayer, was a constant beam. I know its WIP, just bringing to your attention. Thanks
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Thanks guys, Just tested and will work more tonight. I noticed Mav Sensor when uncaged also slews to the TPOD which is awesome. Thanks Zeus ! In the mean time is there a checklist or a set procedure from someone working with pod ? I searched for NTRP 3.22-4-AV8B as referenced in the NATOPS and cannot find a set procedure that I can use with DCS in the mean time. (example for what OSB buttons and Hotas commands. etc) This way I can train myself to do the same thing every time. Apologies if this has already been posted somewhere.
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Greetings, Apologies if this as already been noted, however I did not see this in the buglist. Just updated to Openbeta 1.5.8.13504 And the AXIS is enabled for TDC and TPOD. Still having some issues with GBU grabbing the Laser. Giving Significant time for Bomb track. Also verifying "L" flashing on TPOD. Big issue now is the "1111111111111111111" flickering in the MFD screen and alternating flickering between "1111" and "111111111111111111111" across the screen. Is there an issue with the code being entered ? Would trying to change the TPOD code fix this ? Wondering if this is replicating itself and is a common issue . Thanks
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+1 Completely agree, Should be relatively easy for a changelog as well as a small changelog on the Pocketguide. Thanks +1
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Agree with Small changes and check the NATOPS manual for your time limits and power settings on the limitations page. Engine Performance Degradation I believe has effected my landings several times. Now i carefully watch and fly the profile (check weights beforehand) and keep engine within limitations as you slow and are on the low end of the profile typically <2000ft from the ship you will notice your on the upper limit of the power curve and can easily fall outside of the performance margin.
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Greetings. There are some annunciations that are not listed in the F-15C Manual found with the module. I have noticed things such as -CAS PITCH- for example that can be displayed on the caution panel however there is no description have I have found myself browsing online for explanations. Is there a comprehensive list somewhere of whats actually modeled in the game ? Guessing CAS PITCH is when the Trim was far too high Elv up and the CAS system cannot correct for it ? Also wondering if the rest of the panel is modeled correctly ? Thanks
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Same for me, Tested yesterday. Even with 1% DZ on pitch. Its not consistent even within the parameters outlined before about G-loading disconnect. It will not hold altitude. Please fix.
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F111, Would love to see the B1, as a TU-22 is being developed. How the F-111 is an amazing aircraft with interesting lineage. I really would love to see a dedicated fairly modern bomber in DCS.
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You can turn your RWR (Radar Warning Receiver ) switch to off. That will remove it, however I am not sure if there is a way to declutter without shutting your RWR off and loosing the alerts. Probably still to be implemented.
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Zeus, your immediate fixes and help and updates are always spot on, Thanks for keeping us up to date immediately. Have an awesome Holidays.
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Greeetings Is the AV-8 N/A capable of deploying CBU-87 / 97 ? or is the MK-20 the only cluster type weapon that is available ? Just curious what I have to look forward to with this ? Was looking at the early release posts regarding the weapons with the Harrier and didn't see the CBU, The CBU-97 is modeled fairly well in DCS, wasn't sure it was available on the Harrier. Thanks