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bonesvf103

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Everything posted by bonesvf103

  1. I'd like to see a working LSO station like they say in the manual, or better. And yes a 5MC call would be nice like in AI Carriers for FSX. v6, boNes
  2. That seems to have worked, thanks. Odd that I never had to do that before until now. v6, boNes
  3. I think I figured it out. I am using VAICOM Pro and it was being funky. When I restarted everything including VIACOM Pro everything went back to normal. Sheesh. Thanks! v6, boNes
  4. Stock Quickstart mission, Caucuses, Case I Recovery mission, the on Supercarrier version. I have done radio calls and gotten ball calls in this non Supercarrier version before. Just did another test. I noticed that even though I am broadcasting with the ARC-159 and -182 mic buttons, the menu that pops up on the upper right always say ICS. I am set to realistic comms. Something must have changed, this problem didn't exist for me a few days ago. v6, boNes
  5. I only have the joystick backspace problem in this campaign mission (so far). All other missions--quickstart, regular, etc--it works fine. v6, boNes
  6. Now I'm experiencing radio weirdness. When I play the instant action carrier recovery in Caucuses, I call inbound, they answer, I call see you at 10, they answer, I get signal charlie, etc etc. Now I call and no one answers. Not even a Ball call. I trap and I get "no proper communications" for a grade. What gives? I haven't changed anything, I've used the radio in the same way as I always do. I'm tuned properly and I even checked I was broadcasting on the correct radio and tuned properly. v6, boNes
  7. I was experiencing problems with the Zone V F-14 Campaign so I did a Steam verify integrity of game files. It said it found 5 files that needed to be downloaded/recovered. So I consented and it started downloading. When I went to the download queue, it showed that DCS had downloaded 0/0 files. I thought that was odd so I did another verification. This time it said that all the files were verified. How can that be when it didn't download anything to begin with? So I tried verification again and again it found 5 files to download. And again nothing to download. Verified again, and it said again all files successfully validated. I don't think anything was done as I was still experiencing weird things like the radio stopped working even though I did not change anything in the instant action mission I was running. IS there something weird going on here or am I missing something? v6, boNes
  8. Well I did a file validation and found 5 files that needed to be redone loaded. However, he mission still had that problem. Guess I’ll just try restarting the campaign and see what happens. v6, boNes
  9. Hmmm doesn’t seem like they answered your valid question about the am fm switch v6, boNes
  10. I just did the same. Still no gun both with counter set and not. Of note also was that if I hit backspace the stick would not disappear. I went into the controls and hit the backspace key AND the spacer bar and both highlighted the hide stick and gun trigger respectiovely. I then went into the Caucuses quick start dogfight mission and pulled the tigger and the gun happily fired. I wonder if my mission file is corrupt? v6, boNes
  11. OK for the round counter. But I did select gun on the weapons selector (left that detail out). I had AA mode on, "G" was in the HUD, master arm was on (cover and switch). TRhe first time I flew trigger opull spit out around 50 rounds then was empty. The second time I flew the mission the gun was just plain empty right off the bat, no rounds fired. Could it be if the counter is set to 0 that the gun won't fire? Then again, it wouldn't explain why it fired that short burst the first time I flew the mission. v6, boNes
  12. I flew the first engagement against Gator from the Zone V campaign. I did one short burst of the gun and i was empty! Afterwards i opened the mission in the editor. It does say the gun is loaded 100%. So i restart the mission. This time i look right at the gun rounds counter and it says 0! I also looked at the HUD and it says 0. I called ground crew for rearm. The aircraft is clean except stations 3,4,5,6 are Xd out. The gun says 100%. To further test, I take off. Master arm on, AA mode selected, pull trigger... Nothing. The bird is completely empty. How weird is that? Especially since it says 100% in the mission file and on rearm, and the first time i flew it it shot off like 50 rounds and then was empty and now this time it didn't have any at all v6, boNes
  13. Couple of radio questions: 1. If there is an ATC with one of the lower frequencies in the FM band such as 74.0 and I tune it with the -182, no one seems to hear me. If I tune their alternate AM band, then they do. Are these lower frequencies not working? 2. If the mission file is written with easy comms and your profile is set for real comms, when you fly the mission, will the comms default to easy or realistic? Thanks v6, boNes
  14. Yeah, it was kinda dicey seeing that missile head right at my face! v6, boNes
  15. You can do it pretty much by using VAICOM Pro. I have been able to tell Jester, "Radio Frequency 118 decimal 0" and he will say "roger" and then I will see in my VHF/UHF2 repeater on the right side of the cockpit the frequency being changed. He can also do TACAN ("TACAN mode transmit," "TACAN freq X-ray 018" and he will tune his TACAN.) There's a way to have VAICOM Pro do button as well, but I haven't been able to get it to have Jester do it. I'm sure there's a way I just honestly only started trying to figure that out today. v6, boNes PS was a little late..saw that you had VAICOM Pro. What was the matter with it?
  16. Thanks, I stumbled across them using a search engine, heh. v6, boNes
  17. This is pretty easily find using the hotas software (i have x56). Is there anyway to extract the pages from the kneeboard? I can't find the files. In fact i can't even find the campaign files (I'm on steam version) Also where are those fictional skins located? v6, boNes
  18. Yeah over the past few months I've noticed that this happens randomly where you have to reset it. Same with the launch bar being down. v6, boNes
  19. Looking at a TacView from a previous test, looks like the surviving F-4s beamed the missile initially then came back on course. The beam may have broken lock. But then the bandits turned to face the Phoenixes afterwards andsince the Phoenixes were pitbull, you would think they would have acquired or re-acquired the bandits, but the bandits sailed right past them., parallel to their course. v6, boNes
  20. If you are referring to my report, I have a track, a TacView, and video. Tracks are larger than 5 MB so I'm not sure how to get around the 5 MB limit here on the DCS forum. Also of note is that I was firing against F-4 Phantom II "drones" so I don't know if the mission writer made them smart enough to use CM or not. I also designated all of the TWS-A contacts as hostile so that the WCS will definitely adjust the TWS to properly focus on them and keep the target "weight" centroid for best radar coverage. Target size was also set to "normal". Test 1 at 70 miles Test 2 at 36 miles. Excuse the crash, I was busy monitoring the Phoenix missiles to pay attention to threats. See video description for time codes. v6, boNes
  21. OK, I ran a test and used GMT and locked the SA-15 with the IMAV. BUT..I got down real low, waited until I was really close, maybe about 6 miles or less, and then fired, which was dicey because the SA-15 shot first and after I did, I had to break to beam it and chaff like crazy (also had the jammer on). The missile successfully killed the SA-15. He MAY have gotten a shot off to kill the Maverick but he missed. The 3 remaining convoy vehicles were tanks and APCs so they were easy to mop up afterwards. v6, boNes
  22. OK I ran another test. I had solid TWS-A locks on the 6 targets, they were all falshing that I was in launch zone. I waited until they were around 36 miles before firing. All Phoenixes went pitbull, but only 1 hit. Compare this to when I fired at them at 70 miles and got 4 hits. I watched 5 Phoenixes fly right by, one of them flew right by a bandit without even maneuvering, the other ones went into the ground. Something doesn't seem right. v6, boNes
  23. You know, I noticed this too. AFter the update before last, they worked really well. Now, recently, not so. I shot 6 Phoenixes on targets that were no more than 40 miles away, all locked with TWS-A and had gone pitbull and only 2-4 hit. v6, boNes
  24. Maybe in the past since I wasn't using GMT and was using the TPOD, I got in closer than I did with the GMT and thus he couldn't shoot them down. AS a test I will run the mission again but forego the GMT and use just the TPOD. v6, boNes
  25. I have that poster on my wall, but it says "National Air and Space Museum Smithsonian Institution, Washington DC" on it. v6, boNes
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