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bonesvf103

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Everything posted by bonesvf103

  1. Hh, ok...just a shame that it doesn't work for the Tomcat and it seems to for any other ED aircraft like the Hornet. Thanks. v6, boNes
  2. I've been able to have Jester set map markers to steerpoints, and also to fixed points IPs, etc. But I found that the map marker number is a toughy. Sometimes he gets the right one, sometimes he doesn't. I end up having him set a point, then double checking it against the F10 map to be sure he gotit right, which is like 80% of the time. v6, boNes
  3. Any updates or progress on getting playback of tracks fixed? It seems like every time I play it back, it's not what had happened. I'd really like for it to work for things like, reviewing your carrier approaches from different angles. I don't even use time compression when I play or play it back so it's not that messing it up. But even so, I could trap a wire but when I play it back, the Tomcat ends up in the drink instead. Or I can kill the bandits, but when I play it back, the bandits shoot me down instead. v6, boNes
  4. "A New Breed" as the patch says...! v6, boNes
  5. How about ROVER? That would be cool to add, or was that DElta only? v6, boNes
  6. Good points. I believe we were state 8.5 when we trapped at that time. We only had 2 Phoenix left, all other missiles had been shot off (we got 4 kills on the hop). Also we were still carrying our empty fuel tanks. He was approaching fast too. 155 KIAS or so. He'd been away for 2 weeks or so so he was REALLY rusty, and sloppy in the pattern but we were the only ones in the pattern so that was sorta forgivable. At least our human LSO thought so, haha. v6, boNes
  7. Yesterday I was flying against an F-16 in an Instant Action mission and it clearly states in the briefing, "Gentleman's rules: no firing until after the merge." Lo and behold, just before the merge, the F-16 fires at me and gets the kill. Like I said, they have become more aggressive. v6, boNes
  8. So I've been seeing posts that people have been trying to break the hook off just to see if it happen and it wasn't happening for them. I kinda stopped looking for reports of this after a while. Then, last night my pilot who was rusty landed fast on the boat. We boltered but we heard some noise that seemed new. I thought it was us ramp striking, but didn't think that much of it until our LSO called, "uh, confirm your hook is down." WE both looked at the hook lever and confirmed it was down. But then he said we had no hook! Haha that was what the noise was! External view showed it clearly, and you can hear it in the video at 29:17 It was pretty funny! v6, boNes
  9. No kidding. They have been aggressively reckless too. There are several times when in the merge they rammed right into me at high closure! v6, boNes
  10. I agree. I used to be able to shoot down that Su-27 in that mission in 2.5 minutes or less, now either he runs out of gas or I do. There was even a time when I hit him several times with the gun, yet in a turning chase, he suddenly goes faster than 500 KIAS. I give chase at that speed and and suddenly he is accelerating past 600 KIAS and he still is flying away from me in a turn. I was up to 600 KIAS and he was still heading away from me, like he suddenly got this energy out of nowhere and broke the laws of physics. Also I've noticed if I get slow in the Tomcat, then I drop the nose and put on burner to speed up, she takes a long time to accelerate. Like from say 130 KIAS to 300 in FOREVER even if my nose is down and my configuration is clean. I haven't been able to conclusively prove it is the Tomcat or me, but I used to do this before and it would accelerate fine. She just doesn't feel the same lately. I now there was a FM update but something like nose down to the ground and full burn seems to me that with gravity and all you'd accelerate faster than that. v6, boNes
  11. And ah yes they do seem to go to the moon alot...like I said they suddenly gets this inexhaustible energy. They also love to go into vertical loops over and over and over with these crazy physics until you run out of gas (or they do). Before I only used to notice this in the AI MiG-21, but now it seems like any AI aircraft. To test this theory I went to a dogfight server to fly against human F-15s and F-16s. I got 4 of them, and every time I fought them, I did not have a problem with holding energy in turns with them and so on. I clearly was not flying against UFOs. v6, boNes
  12. The 23 Enigma...is that the whole 23 phenomena thing where it has power and turns up in the most irrelevant of space and times? v6, boNes
  13. I haven't had any problems in all but Normandy (which I don't have). But I did notice that though VAICOM Pro and AIRIO recognize "Salute", DCS does not. v6, boNes
  14. Thanks all. If I have Phoenixes in flight in SARH being guided by TWS, awaiting them going pitbull, then I flip the ACM cover up or in the RIO seat selecty PH ACT, will this affect the Phoenixes in flight or just the next ones fired? v6, boNes
  15. WHAt does this mean exactly? I know the Illuminati but I don't get the quote. v6, boNes
  16. This one is still not working after the Oct 28 hotfix. I have the Steam edition and did an integrity check. Even after the files were redownloaded, the problem still occurs. Thanks! v6, boNes
  17. Instant Action Caucuses Case I recovery mission, the TACAN works for a minute or two then dies. Already checked...TACAN on and on T/R, tuned to 059X, pilot selected, AWL steering selected. Works then HSI stops working and the bidi TACAN needle starts spinning. Checked it again. Seems that it stops working if you miss your first trap (bolter or otherwise). v6, boNes
  18. He works for me though I can't control his choice. There was an An-50 but he chose and targetted the Mi-28 parked nearby instead. But they were both static aircraft. I would like to know if he can be told to target a structure, like a control tower or something. v6, boNes
  19. My buddy and I have done this before. It was a night mission and I had the Tomcat and he had a Hornet with LITENING. He used the LITENING laser to show me where the target was, aand I hit it. It was great. v6, boNes
  20. No you were right, I was talking about the back seat. But I get it now, es, of course, the CAP. I’ll give that a whirl. Thanks! v6, boNes
  21. How do you mean? v6, boNes
  22. Since the new 2 line data has been added to the TID (thank you and thanks for the TA fix!), the data for target's MC I think has gone missing. Where do I find that aside from estimating it from ground stab? Thanks, v6, boNes
  23. If I use eyeball for Jester to target something, I think I have to wait until he actually stabilizes the LANTIRN before I can tell him to search. Is that right? I think I confuse him if I tell him to search targets too soon. Also, once he finds a target, I assume that he makes that QDES. However if we miss the approach and I double back and I tell him to go to QDES, he seems to not be able to find it. Am I doing something wrong? I also second the post above..can he be told to zoom in, or can he be told to adjust the gain? Maybe if I jump in the backseat and adjust the gain myself he will leave it at that setting when I go back to the front? Thanks for this great update. I almost feel like I'm cheating using him for LANTIRN because he is so deadly accurate with it and takes away my song and dance between cockpits. v6, boNes
  24. OK, it would be nice if that can be turned on and off on the fly but it looks like for now, you'd have to restart both DCS and VAICOM PRO to do that. Thanks. v6, boNes
  25. So to clarify, this will enable the Jester wheel but still allow VAICOM Pro voice commands? That would be great because the only reason I would want to do that is to use Jester for LANTIRN. v6, boNes
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