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SorelRo

DLC Campaign Creators
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Everything posted by SorelRo

  1. That may be the problem. I'm reviewing this as well and try to come up with some safeguards to get rid of those SA-15, In the development of this campaign that's not how they used to react.
  2. I'll check and see how the AI is doing on those missions. Without the reports from you guys I can't catch whatever happens after all the updates in DCS. Better to tell me if a mission is messed up after you fly it then get frustrated and fly 3 4 of them. I can't humanely check all of them. I tried once and pretty much ended up up having a heart attack.
  3. Sometimes you are getting calls that pilots are down and if you know how to monitor guard freq you can listen to their beepers, but, as in reality, you are not going to be able to do anything about it. It's just for immersion. Most likely you are not patient enough that signal comes when all the sites are hit enough to allow you to survive. It also might be DCS bug, I'll check that mission. I'll have to see if this is another bug, the signal is given when the F-18's are taking down the SA-15's This is DCS's AI. Something I can't control, these missions have been tested and have worked properly at the release. When bugs like this are reported I'm trying to tweak them to allow the AI to do better, but sometimes, that's how AI works. There's not a whole lot I can do about it. It's way way over my head this one. I call BS on this one. Out of 3 missions on Tarawa, there are 2 with an empty deck where you have crew and the last one with a deck that's quite full where, for the sake of framerates in VR i decided to take the crew out. The other carrier is a SC should have crew on it no matter what. again, another thing that I cannot control Will be added as soon as the AV-8B will leave Beta and Razbam won't tinker with the engine. Engine performances changed and your TOTE has to change too. I didn't consider it a show stopper this one. Cheers,
  4. SorelRo

    Future plans.

    Yeah, I'm at mission 13 out of 15 there are altogether 32 pages of dialogue in this one. This will turn into a novel.
  5. Sorry for the late response. A new version of the mission 6 is available here: https://drive.google.com/drive/folders/1cFSyIi8522wiQcJGSpj79WRZb9BElV8g?usp=sharing Just replace it in your campaign folder that's under: \DCS World\Mods\campaigns\F-5E Black Sea Resolve '79 I'll submit it to ED as well. Cheers,
  6. Do you have any mods? Is it crashing at the same spot? I'll try to reproduce it. Cheers,
  7. So, when I tested this campaign, and when it was sent to the testers, this mission never failed. F-14's would sweep the skies clear, having the skies clear would bring another set of dialogues and interactions in that mission. Now, with the latest changes introduced it looks like there's some problems with how quick the F-14's are engaging and how quick they are dealing with the fighters, not to mention that the Phoenix may be broken again. I can't balance this in a way where you still feel like you are part of a bigger war, and yet having to pretend like the war around doesn't exist. It's a pain to deal with this. I'll see if I can adjust this mission in any way. Cheers,
  8. The F-4's and Mig-21's. the F-14's don't deal with them in your case? Are you on CB, OB or Stable?
  9. I'll post a link with an update mission at the end of the day here PST. This will be sent to ED as well. It was a mistake I made at the last update. Sorry.
  10. Hi, I checked this one and it works for me. You have to survive and the F-14 CAP has to deal with the fighters. What problems are you experiencing? Cheers,
  11. Most likely some AI is bugged or not doing what they supposed to be doing. I'll check it today and let you know. Kinda fighting a loosing battle here
  12. Try the one that comes with the module first. It's more of a training campaign.
  13. SorelRo

    Future plans.

    Hello folks, Just a quick update on some future plans. Right now I am working on a campaign for our beloved UH-1 Huey. This will happen on the same theater of the Black Sea Resolve, the timeline is a bit different though, the whole campaign starting in the winter and will continue throughout the whole conflict. This campaign will be focused more on Spec Ops, FAC, RESCAP and all the nice tasks that the Huey had to to and go through. Since this happens in 1979 it will be the Huey's Swan Song before being replaced by the Black Hawk. This will be a 15 mission campaign and right now i'm at mission 11 in the development stage. I might need some testers if any of you guys are good with the Huey. As I'm waiting for the F-4 to be released. I think I will revisit the F-5 in a scenario in the Marianna's islands. Cheers,
  14. Just trying to balance it a bit better for those moments when your AI wingmen are not engaging as needed. This is for a few missions, not all of them. It wasn't communicated properly. No big changes for now. Just ......tinkering I guess.
  15. Hello, Couple of things here. In this campaign I'm assuming that the player can navigate properly they way you would have to in those conditions, without too many radio aids you will have to navigate, quite accurately, using visual references. The trigger zones are big enough for a seasoned player to reach. They are either 2 miles wide or rectangular zones that are bigger. Now, the missions you are talking about, mission 9, there should be 3 bombers there and not 4. If you could double check the mission number I would check it for bugs. Keep in mind that the last DCS update may have been introduced some bugs in the way AI is flying and following waypoints and the way they push from one waypoint to another. I'm waiting for this to be fixed. As for goals, primary, you need to land and be stopped, you speed should be under 5 kts. Also, some missions, I didn't want to put goals that are strictly related to what you destroy. For example. In a CAP mission or intercept. the key is to not let the enemy bombers to reach their target and drop ordinance. So, the victory conditions are calculated on the ground troops being alive. If you destroy those bombers after they reach their targets the mission will not count. This is more close to how a success would be counted in real life operations. However, due to changes in the DCS AI this may break sometimes, so if there's a mission where you feel like you did everything right and it's not working feel free to drop me a note or post a bug report here and I'll check it. Unfortunately I can't check each mission after a DCS update. Cheers,
  16. I'll have a look. The wingman has to die there. Are you returning to base? Is the whole group destroyed? Now, after the last update a lot of things got broken. Some of them fixable some of them will have to wait for an update from ED. I'll have a look and I will let you know.
  17. If the AI would operate as intended and not switch the way they think every update DCS would be a very happy world, in the first tests on that mission. the explosion was delayed a little bit, but that didn't brought the effect needed. I wonder if something changed with the shockwave, I have a feeling ED is working on changing the way the bombs and explosions are working, so something might have been added to that effect. I'll try to test it and see if I can bring a bit more tweaking to that mission. My intention was to have a fast low pass that would take care of that airfield, so the player doesn't have to stick around in such a hot environment. Thanks for the feedback, there's always room for improvement.
  18. I know how that feels. Building campaigns, troubleshooting and also still finding time to enjoy DCS..... It's quite complicated.
  19. I'm planning to re-do this whole campaign when the F-4 will be launched, , and of course, placing the F-4 in the same scenario. You are totally right when you are saying about the briefings, and the latest campaign has Intel photos when needed. Cheers, Sorel
  20. SAM behavior, changed lately, you are right, the same with the F-4 AI. I'll review this one soon and push an update if needed.
  21. They are full of ammo, so yes, there are secondaries. Did they kill you or just gave you a scare and blew some panels off?
  22. grrrr.... sorry folks. I send an update for the missions 4 and 5. I'll get to 3 as well.
  23. You know, when these missions are shipped for publishing they are working, objectives, AI doing what they supposed to be doing and all that. Now, usually, from the moment a campaign is tested and okayed and shipped to ED, and the moment the campaign is published it takes somewhere between 3 to 6 months to be available for download. Why is that? Beats me! It is humanely impossible for the campaign devs to test it with each update and with different ways the players are going through them. Some are very precise, some are not. As soon as I know about a bug I act on it and provide a fix as soon as I can, there are already 3 missions that are updated/fixed that are submitted to ED right now. 1 2 and 10. I will look at mission 4 and see what is the reason is not progressing to 100 and I will provide an update as soon as possible. If you are not aware, if I see a mission that's completely broken I make sure that the updates are available ahead of time and let the players have that mission before ED is updating it. Thanks for bringing that error up. I will test it and come up with an answer as soon as possible. As for how enjoyable it is, it's a matter of taste. Some people really enjoy it, some maybe not. Some people are vocal about it some aren't. If saying your peace makes you feel better kuddos to you man. Clear skies and happy flying.
  24. Actually, this is a bug in DCS. it has a weird cache system, so, if the kneeboard files have the same name it will present the cached version from the previous mission.
  25. These ae fixed and submitted to ED. Should be part of the next update. Cheers,
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