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Everything posted by SorelRo
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I struggle with Mission 1.
SorelRo replied to Paladin2005's topic in F-5E Black Sea Resolve '79 Campaign
Thanks a lot for posting here. So, in the mission 1. The F-5 radar is very susceptible to notching, and the plane that you have to reccon is notching your radar, so, use the AWACS menu to get bearings to it, also, build the geometry on your head to be able to intercept it, in other words, don't steer towards the heading that the AWACS gives you, when you ask for bogey dope, but plan to intercept ahead of it's course, you can pick the contact on the 20 miles radar, and at that point you can see it visual too. Now, as being the first mission, you won't be doing any fighting on this, you will be fired upon by SAM's right when you are very close to intercept the bogey, it's your decision to make, you stick with the bogey or die, to avoid the SAM's you have to apply the same tactics as in Vietnam, that's why you are getting the "take it down" calls. That was the tactic used in Vietnam to avoid SAM's by the time you evade the SA-6's and SA-3's most likely you would loose your SA and the bogey will be far from reach. The Russians are scrambling Mig-21's to escort their reccon plane and you are getting the call to come home. You are low on fuel, most likely disoriented and it would be a fight that you will loose. So you return to base and live to fight another day. There will plenty of fighting on the next mission. This campaign is scripted indeed, but you have some decisions to make as a pilot, now, the triggers are very tight, so you must hit the waypoints properly, cutting corners will make the progress very difficult, that's what i'm assuming it happened at your second try. -
Strange gpu underperformance
SorelRo replied to nikita_nomad's topic in F-5E Black Sea Resolve '79 Campaign
This behavior is nothing that any campaign creator is able to control. How GPU or CPU or memory allocation works is strictly a DCS thing. My advice would be to disable absolutely all the mods and try it without. I've seen mods doing weird things in various settings. I hope you will find some answers, this will get better visibility if you post it on the bugs section for DCS. Cheers, -
The update with the modified load outs has been sent to ED already.
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M21 CAP Over Pshada (another)
SorelRo replied to суховей's topic in MiG-21bis Battle of Krasnodar Campaign
Thanks, let me double check -
M21 CAP Over Pshada (another)
SorelRo replied to суховей's topic in MiG-21bis Battle of Krasnodar Campaign
That's mission 21 right? -
M21 CAP Over Pshada (another)
SorelRo replied to суховей's topic in MiG-21bis Battle of Krasnodar Campaign
The criteria is to stay alive that's 50 points and each F-4 down is another 10 points. I tweaked the loadout and the weather and the tasks for the Su-24's and SU-17's and submitted to ED to update. Cheers, -
M21 CAP Over Pshada (another)
SorelRo replied to суховей's topic in MiG-21bis Battle of Krasnodar Campaign
Thanks, I'll investigate. Miay likely AI changes. -
I'm on it! Thanks
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It's in the works. I was hoping to include the AI for the new F-4, so I won't have to do it twice. I'll have a look at the Tacview, but, Mig-21's are very smart at avoiding AIM-7's now. That throws the whole thing out of balance.
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There are options now, they were not available when this campaign was developed. However, using them now may pose other challenges.
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Thanks a lot. That isn't right, there should be Lima's and Papa's. I checked the loadouts one some missions and you are right. I'll start modifying them, but 50 missions will take some time and it will take a while for ED to publish them. Cheers,
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The problem is that the AI and AA weapons characteristics are changing from one update to the other. AI behavior as well, when it comes to wingmen. The HAWK was not an issue, they are tracking but even if they launch you used to be beyond their reach, it looks like that changed somewhat, or maybe you are finding them too late. both convoy stop at the edge of the HAWK site effective cover, as it should be normal. I'll review this and see if I can balance it a bit better. The thing is that more targets are spawning once you terminate both convoys, so gun runs at night are quite fun. As I said, I'll see if I can change it somehow and still allowing you to take both convoys. Cheers,
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Happy Holidays, Merry Christmas and a Happy New Year. Thanks for all the support and encouragement this year. I wish you all the best, all the happiness and blue skies. Keep flying and have fun! Things to come in 2023!
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Hi @Gunnar81, Both groups have to be destroyed for a passing score, in the original loadout the Mav's should be used against AA, taking down the AA will make the group stop and then you go and deal with the SCUD's, that makes it always easier. Maybe I'm wrong, but when the priority should be always deal with the AA first then the objective, the original loadout should give you plenty of ordinance to deal with both. Cheers,
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Dang it. I'll fix it and submit it to ED. Pain in the back. Thanks
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Thanks a lot, yes, this is not a training campaign, operating at the limit, using ground effect to take off with heavy loads will be required, it's a fun campaign overall. I have a few missions to tweak the voices and so on and then I will submit it to ED.
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Why are RBSN and ARC channels not listed?
SorelRo replied to grimm862's topic in MiG-21bis Battle of Krasnodar Campaign
Hi, All the radio is done on Chan 0 for GCI and your flight, the airports are listed in the kneeboard files that come with the Mig-21. I didn't want to do radio gymnastics on a plane with one radio set. Cheers, -
There should be plenty of fuel. The missions is designed to have you 20 minutes of fuel left as you get close to the base. Try an autostart if you think you may have messed your startup procedure
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Same here, so far, tested it in 3 airframes, UH-1, Harrier, F5, all experiencing the same problems.
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Hi guys, With the new update, while going through the tests I noticed that I had a CTD at the end of the mission. If someone could reproduce it would be greatly appreciated. Cheers,
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I've a feeling that that F-4 will have plenty of content
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Hello everyone, I'm in the final stages of creating a new campaign for the UH-1 Huey, This happens in the same scenario like the Battle of Krasnodar and Black Sea Resolve. It's 1979 and it's the last time Huey is going to be deployed. This is the first mission the deployment from a ship to your FARP base. Please have a look at this mission, give it a try and let me know if you have any feedback, cargo operation is needed and also a bit of night time flying and adverse weather, otherwise it's all a milk run. https://drive.google.com/drive/folders/1Cpq-lXqdKZZIr0Wsgv4P3rZT1c0kA8VG?usp=sharing Any feedback would be appreciated. Cheers,
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Yes, I'd like to work on a more updated version of the F-5 I know ED was working on some updates. Marianas could be a good scenario, I'm waiting for the F-4 though. When that is launched that's where my efforts will go I believe. Right now is Huey, then F-16 in the Mariana's against the PLA forces.